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Search: hsv:(SAMHÄLLSVETENSKAP) > Södertörn University > Linköping University > Jakobsson Peter > Exploring E-sports :

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Exploring E-sports : A case study of game play in Counter-strike

Rambusch, Jana (author)
Linköpings universitet,Högskolan i Skövde,Institutionen för teknik och samhälle,University of Skövde,Institutionen för datavetenskap,Tekniska högskolan
Jakobsson, Peter (author)
Södertörns högskola,Medie- och kommunikationsvetenskap,University of Södertörn, Sweden
Pargman, Daniel (author)
KTH,Medieteknik och grafisk produktion, Media,Royal Insitute of Technology, Sweden
 (creator_code:org_t)
Tokyo : Digital Games Research Association (DiGRA), 2007
2007
English.
In: Situated play. - Tokyo : Digital Games Research Association (DiGRA). ; , s. 157-164, s. 157-164, s. 157-164, s. 157-164
  • Conference paper (peer-reviewed)
Abstract Subject headings
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  • In this paper, a case study of Counter-strike is presented in which cognitive, cultural, economical, and technologicalaspects of people’s gameplay activities are discussed. Most attention is given to Counter-strike as an e-sport – competitive gameplay which borrows forms from traditional sports. Also, methodological and theoretical issues related to the study are discussed, including issues of player-centered approaches and issues related to the crossdisciplinarily of the study, which borrows perspectives from cognitive science as well as cultural studies

Subject headings

NATURVETENSKAP  -- Data- och informationsvetenskap (hsv//swe)
NATURAL SCIENCES  -- Computer and Information Sciences (hsv//eng)
NATURVETENSKAP  -- Data- och informationsvetenskap -- Medieteknik (hsv//swe)
NATURAL SCIENCES  -- Computer and Information Sciences -- Media and Communication Technology (hsv//eng)
SAMHÄLLSVETENSKAP  -- Medie- och kommunikationsvetenskap (hsv//swe)
SOCIAL SCIENCES  -- Media and Communications (hsv//eng)
SAMHÄLLSVETENSKAP  -- Psykologi -- Psykologi (hsv//swe)
SOCIAL SCIENCES  -- Psychology -- Psychology (hsv//eng)

Keyword

Counter-strike
Gameplay
E-sports
Cultural studies
Cognition
Technology
Teknik
Media and communication studies
Cognitive science

Publication and Content Type

ref (subject category)
kon (subject category)

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