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Sökning: hsv:(SAMHÄLLSVETENSKAP) hsv:(Medie och kommunikationsvetenskap) hsv:(Systemvetenskap informationssystem och informatik med samhällsvetenskaplig inriktning) > Waterworth John

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1.
  • Waterworth, Eva, 1952-, et al. (författare)
  • Mediated presence in the future
  • 2010
  • Ingår i: Immersed in media. - London : Routledge. - 9780415993401 ; , s. 183-196
  • Bokkapitel (övrigt vetenskapligt/konstnärligt)
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2.
  • Waterworth, John, et al. (författare)
  • Special issue : Presence and interaction
  • 2012
  • Ingår i: Interacting with computers. - : Elsevier. - 0953-5438 .- 1873-7951. ; 24:4, s. 190-192
  • Tidskriftsartikel (refereegranskat)
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3.
  • Peter, Christian, et al. (författare)
  • AGNES : connecting people in a multimodal way
  • 2013
  • Ingår i: Journal on Multimodal User Interfaces. - : Springer Berlin/Heidelberg. - 1783-7677 .- 1783-8738. ; 7:3, s. 229-245
  • Tidskriftsartikel (refereegranskat)abstract
    • Western societies are confronted with a number of challenges caused by the increasing number of older citizens. One important aspect is the need and wish of older people to live as long as possible in their own home and maintain an independent life. As people grew older, their social networks disperse, with friends and families moving to other parts of town, other cities or even countries. Additionally, people become less mobile with age, leading to less active participation in societal life. Combined, this normal, age-related development leads to increased loneliness and social isolation of older people, with negative effects on mental and physical health of those people. In the AGNES project, a home-based system has been developed that allows connecting elderly with their families, friends and other significant people over the Internet. As most older people have limited experience with computers and often special requirements on technology, one focus of AGNES was to develop with the users novel technological means for interacting with their social network. The resulting system uses ambient displays, tangible interfaces and wearable devices providing ubiquitous options for interaction with the network, and secondary sensors for additionally generating carefully chosen information on the person to be relayed to significant persons. Evaluations show that the chosen modalities for interaction are well adopted by the users. Further it was found that use of the AGNES system had positive effects on the mental state of the users, compared to the control group without the technology.
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4.
  • Riva, Giuseppe, et al. (författare)
  • Intention, action, self and other : an evolutionary model of presence
  • 2015
  • Ingår i: Immersed in media. - New York : Springer. - 9783319101897 - 9783319101903 ; , s. 73-99
  • Bokkapitel (refereegranskat)abstract
    • The term "presence" entered in the wide scientific debate in 1992 when Sheridan and Furness used it in the title of a new journal dedicated to the study of virtual reality systems and teleoperations: Presence, Teleoperators and Virtual Environments. Following this approach, the term "presence" has been used to describe a widely re-ported sensation experienced during the use of virtual reality. The main limitation of this vision is what is not said. What is presence for? Is it a specific cognitive process? To answer to these questions, a second group of researchers considers presence as a broad psychological phenomenon, not necessarily linked to the experience of a medium, whose goal is the control of the individual and social activity. In this chapter we support this second vision, starting from the following broad statements: (a) the psychology of presence is related to human action and its organization in the environment; (b) the psychology of presence is related to the body and to the embodiment process; (c) presence is an evolved process related to the understanding and management of the causal texture of both the physical and social worlds. In the following paragraphs we will justify these claims and underline their relevance for the design and usage of interactive technologies.
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5.
  • Waterworth, John, et al. (författare)
  • Presence : form, content and consciousness
  • 2015
  • Ingår i: Immersed in media. - Cham : Springer-Verlag New York. - 9783319101897 - 9783319101903 ; , s. 35-58
  • Bokkapitel (refereegranskat)
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6.
  • Ballesteros, Soledad, et al. (författare)
  • A randomized controlled trial of brain training with non-action video games in older adults : results of the 3-month follow-up
  • 2015
  • Ingår i: Frontiers in Aging Neuroscience. - : Frontiers Media SA. - 1663-4365 .- 1663-4365. ; 7
  • Tidskriftsartikel (refereegranskat)abstract
    • This randomized controlled study (ClinicalTrials.gov NCT02007616)investigated the maintenance of training effects of 20 1-hr non-action video gametraining sessions with selected games from a commercial package on several agedecliningcognitive functions and subjective wellbeing after a 3-month no-contactperiod. Two groups of cognitively normal older adults participated in both the posttraining(posttest) and the present follow-up study, the experimental group who receivedtraining and the control group who attended several meetings with the research teamduring the study but did not receive training. Groups were similar at baseline ondemographics, vocabulary, global cognition, and depression status. Significant improvements in the trained group, and no variation in the control group had been previously found at posttest, in processing speed, attention and visual recognition memory, as well as in two dimensions of subjective wellbeing. In the current study, improvement from baseline to 3 months follow-up was found only in wellbeing (Affection and Assertivity dimensions) in the trained group whereas there was no change in the control group. Previous significant improvements in processing speed, attentionand spatial memory become nonsignificant after the 3-month interval. Training olderadults with non-action video games enhanced aspects of cognition just after training butthis effect disappeared after a 3-month no-contact follow-up period. Cognitive plasticitycan be induced in older adults by training, but to maintain the benefits periodic boosting sessions would be necessary.
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7.
  • Ballesteros, Soledad, et al. (författare)
  • An ICT-mediated social network in support of successful ageing
  • 2014
  • Ingår i: Gerontechnology. - : International Society for Gerontechnology (ISG). - 1569-1101 .- 1569-111X. ; 13:1, s. 37-46
  • Tidskriftsartikel (refereegranskat)abstract
    • Background The idea is that an active lifestyle rich in social interactions and active engagement may mitigate age-related decline and reduce healthcare costs. The main aim of the AGNES project was to investigate the potential of new Information and Communication Technology (ICT) environments to help maintain the independence and wellbeing of elders. The innovative applications developed in this research project could have wide application for a large number of older adults living alone.  Method We used a web-based social network platform, enhanced with devices to detect users´ states and collect activity data. The effectiveness of the ICT-based solution was assessed throughout the project with user and control groups in Spain, Sweden and Greece. User interviews and psychological testing were conducted at the beginning of the project and after a year of deployment of the equipment. Both groups completed the same assessment protocol. Results & discussion We found that only the user group showed an improvement from pretest to posttest in the affective dimension of the wellbeing SPF-IL scale. This dimension relates to the degree of confidence, social acceptance, and level of satisfaction with the people around them. Exploring new ways to maintain the cognitive and functional state of older users is today a critical issue, for individuals, their families, and for whole societies. The study suggests the potential of AGNES to improve older adults’ perceived wellbeing. However, more research may be needed to determine if AGNES is a tool to maintain mental health and independent living in older adults, especially those with MCI.
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8.
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9.
  • Ballesteros, S., et al. (författare)
  • The Role of a New ICT Home Environment in Healthy Ageing
  • 2012
  • Konferensbidrag (refereegranskat)abstract
    • The goal of this longitudinal study was to prevent and/or delay cognitive decline, and help maintain the independence and wellbeing of elders by using a web-based social network platform, enhanced with devices to detect users´ states and collect activity data. The idea is that an active lifestyle rich in social interactions, active engagement and mental training with videogames may mitigate age-related decline and reduce healthcare costs. The innovative applications and the videogame training approach developed in the study could have wide application for a large number of European older adults living alone. The effectiveness of the ICT solution is being assessed throughout the project with user and control groups in Spain, Sweden and Greece. User interviews, extensive psychological testing and on-going cognitive and fMRI experiments are being conducted.. The results have shown so far that the users improved in cognitive performance compared to controls on the MMSE. Well-being assessed with the SPF-IL Scale also showed an improvement in the Status dimension of the users. This dimension assesses the feeling of being independent, self-realization and achievement. Exploring new ways to maintain the cognitive and functional state of older users is today a critical issue, for individuals, for families, and for whole societies. The study has shown the positive potential of new interactive technologies to maintain mental health and independent living in the elderly. Computer technology and cognitive training can increase social integration and provide mental stimulation for older adults living alone.
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10.
  • Ballesteros, S., et al. (författare)
  • The role of ICT and networking in healthy ageing
  • 2012
  • Ingår i: Proceedings of the 5th International Conference on PErvasive Technologies Related to Assistive Environments. - New York, NY, USA : ACM Digital Library. - 9781450313001
  • Konferensbidrag (refereegranskat)abstract
    • In this paper, we report the results from the psychologicalassessment conducted using a test battery composed of cognitiveand social wellbeing tests and questionnaires performed by usersand controls that participated in the AGNES project in Spain,Sweden and Greece at the beginning of the study and after thedeployment of the first prototype. The project carries out noveltechnological interventions in an emerging area in ageingresearch. The main innovation is the integration of differenttechnological components and social networking to provide anovel solution to the ageing population living at home. Themotivation was based on relevant findings on the psychology ofageing and the need for technologies to support the ageingpopulation. End-users have been heavily involved, providingdesign input, continuum evaluation and feedback. Theprojectfocuses on improving the mental and physical wellbeing ofelderly people living at home, who often suffer the effects ofsocial and physical isolation including cognitive decline, lowactivity levels and poor mood states. The main results were thatthe users but not the control participants improved cognitiveperformance andthe feeling of being treated with respect, beingindependent, self-realization and greater achievement.
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