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Träfflista för sökning "hsv:(SAMHÄLLSVETENSKAP) hsv:(Medie och kommunikationsvetenskap) hsv:(Systemvetenskap informationssystem och informatik med samhällsvetenskaplig inriktning) ;pers:(Wiberg Mikael 1974)"

Sökning: hsv:(SAMHÄLLSVETENSKAP) hsv:(Medie och kommunikationsvetenskap) hsv:(Systemvetenskap informationssystem och informatik med samhällsvetenskaplig inriktning) > Wiberg Mikael 1974

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1.
  • Odom, W., et al. (författare)
  • Time, temporality, and slowness : Future directions for design research
  • 2018
  • Ingår i: DIS 2018 - Companion Publication of the 2018 Designing Interactive Systems Conference. - New York, NY, USA : Association for Computing Machinery (ACM). - 9781450356312 ; , s. 383-386
  • Konferensbidrag (refereegranskat)abstract
    • A diverse set of research and design initiatives related to time, temporality, and slowness has emerged in the DIS and HCI communities. The goals of this workshop are to: 1. bring together researchers to reflect on conceptual, methodological, and practice-based outcomes and issues and 2. to develop an agenda for future research in this growing area.
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2.
  • Poikolainen Rosén, Anton, 1992- (författare)
  • Noticing nature : exploring more-than-human-centred design in urban farming
  • 2022
  • Doktorsavhandling (övrigt vetenskapligt/konstnärligt)abstract
    • This thesis articulates, theorises and furthers the concept of “more-than-human-centred design” by studying the use and design of technology for noticing nature and caring for nature. The emerging field of more-than-human-centred design focuses on the mutual interdependence between humans and non-humans (e.g. organisms such as animals, plants and microbes, as well as autonomous technologies). It is a step away from seeing other organisms as inferior to humans or valuable only as resources. This implies that design research frameworks and methods need to be remade. How can we design for and with other organisms? What needs to be accommodated in a paradigm that allows for more-than-human-centred design? What are concrete design examples and implications of this kind of thinking? In short, there is a need to investigate what it means to design for more-than-human worlds.This is investigated in the thesis through a series of studies and design experiments, including ethnography (participant observation, interviews, surveys and workshops), design projects (design ideation, development and analysis of prototypes) and design critique of existing artefacts. Most of these studies are conducted within a four-year ethnography of a regenerative urban farming community in Stockholm, Sweden.The thesis draws on posthuman theory. This theory examines the implications of expanding concern and subjectivities beyond the human, and aims to understand the human subject and its relationship to the world in a non-anthropocentric light. Phenomenological analysis is further applied to articulate and understand the human-technology-nature relationship as it is experienced first-person.The thesis contributes an articulation of a more-than-human-centred design programme. Here, two design implications are suggested, “expanding the sensible” and “design for sensory-rich experiences”. Methods for noticing the more-than-human world are suggested, along with principles for designing for and with other organisms, such as finding leverage points in systems and providing a scaffold for naturally occurring processes. The meaning of “design”, “the designer” and “the user” is discussed. Lastly, a manifesto for more-than-human-centred design is proposed.
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3.
  • Poikolainen Rosén, Anton, et al. (författare)
  • Noticing the environment : A design ethnography of urban farming
  • 2022
  • Ingår i: Proceedings of the 12th nordic conference on human-computer interaction (NordiCHI’22). - New York, NY, USA : Association for Computing Machinery (ACM). - 9781450396998
  • Konferensbidrag (refereegranskat)abstract
    • Sustainable HCI attempts to shift focus beyond humans, to care for both ourselves and our environment. In this paper, we build on this growing interest and contribute with a design ethnography of urban farming. We focus on practices of observing and gathering data about the environment which we frame as ‘noticing’. In our analysis, three approaches to noticing the environment were iden- tified, and design suggestions were developed for each approach: Green Thumbs (control-oriented), Dirty Nails (sensibility-oriented) and BeeNoculars (appreciation-oriented). The design suggestions, presented as posters, focus on ways to improve the alignment of the acquisition and display of data with the identified approaches. We discuss two themes: the noticing and balancing of systemic rela- tions and needs, and sensory-rich experiences of the environment. The paper contributes to a broader discussion in HCI of how tech- nologies could create a different understanding of and relationship to the environment.
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4.
  • Poikolainen Rosén, Anton, 1992-, et al. (författare)
  • Towards more-than-human-centred design : Learning from gardening
  • 2022
  • Ingår i: International Journal of Design. - : Chinese Institute of Design. - 1991-3761 .- 1994-036X. ; 16:3, s. 21-36
  • Tidskriftsartikel (refereegranskat)abstract
    • More-than-human-centred design is a growing field in HCI (human-computer interaction) that account for non-human actors in design processes (such as animals, plants, and microbes but also autonomous technologies). While the rationale for more-than-human-centred design is clear, there is a lack of design methods grounded in this thinking. We articulate the idea of noticing as a method for approaching design spaces as systems of mutual interdependence between organisms. The findings are based on a longitudinal ethnographic study of urban farming—including the study of urban farmers’ practices and use of technologies with a focus on the interplay between humans and non-humans, such as plants and microbes. We articulate noticing as a phenomenon and show examples of urban farmers’ practices of noticing. We discuss principles for designing with the interdependencies of several organisms based on what is noticed in a setting. We argue that the way we have separated ideas about the environment and human experience is a part of the sustainability problem—and suggest noticing as an approach that instead combines positive human experiences and the needs of the environment.
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6.
  • Ghajargar, Maliheh, et al. (författare)
  • Designing IoT Systems that Support Reflective Thinking : A Relational Approach
  • 2018
  • Ingår i: International Journal of Design. - : National Taiwan University of Science and Technology. - 1991-3761 .- 1994-036X. ; 12:1, s. 21-35
  • Tidskriftsartikel (refereegranskat)abstract
    • Systems are, to a large extent, about relationships between people, activities, objects, technologies, and places. A systems approach focuses on how things are interrelated, and what the different parts can accomplish together. In similar terms, reflective thinking is also relational. We think often with each other when we talk about and share our experiences and memories. We are also increasingly using smart objects for our everyday activities. However, designing IoT (Internet of Things) devices typically relies on artifacts rather than relationships. In this paper, we present a modeling technique for the design and analysis of IoT artifacts and systems that is fundamentally relational in its approach. Having outlined the need for relational approaches to designing IoT systems, we first present three examples, where we demonstrate how our relational approach allows for the analysis of existing smart objects designed to function in different relationships with the user, user activity and the situation. Accordingly, we present these IoT systems from the perspectives of the augment me, the comply with me, and the engage me relational models. Having presented these three examples that illustrate how IoT systems can be analyzed as systems of relationships, we then present the prototype of an IoT artifact intended to support reflection in the user. With this fourth example, we introduce the make me think relationship, and also show how our modeling technique can be useful for design of new IoT systems. Accordingly, we suggest a modeling technique that can be used as a tool for designing and analyzing IoT systems. We believe this modeling technique can contribute to a relational approach toward IoT. We conclude this paper suggesting that our proposed modeling technique cannot only help to model relationships between a user and a smart object, but can also be scaled, allowing for the modeling of more complex IoT systems, where there are an increased number of users using many smart objects in different places, but still integrated as a complex system.
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7.
  • Ghajargar, Maliheh, et al. (författare)
  • Designing places for reflection : an examination of social IoT as a relational approach in designing spaces for reflective thinking
  • 2019
  • Ingår i: Social Internet of Things. - Cham : Springer. - 9783319946573 - 9783319946597 ; , s. 107-120
  • Bokkapitel (refereegranskat)abstract
    • Sherry Turkle points out in her book, Evocative Objects, that we often consider objects as useful or aesthetic, but rarely count them as our companions or as provocations to our thoughts (2007). Indeed, according to distributed cognition theory, our cognitive activities are considerably influenced by and also a product of our interactions with external stimuli, such as everyday objects. Within this vast category of external stimuli, we can also include our indoor places: the architectural three-dimensional space, where we spend a large part of our days, doing various activities, using numerous objects, and interacting with people. With the advent of "smarter" homes and the Internet of Things (IoT), space becomes a crucial factor that, together with all other objects, influence peoples' thinking. We are particularly interested in the kind of thinking that can be labeled as "reflective thinking" as a conceptual way of thinking that enables the re-consideration of experiences and actions. Reflective thinking also as a distributed cognitive process depends not only to the individual mental process, but also it is closely related to the external stimuli (e.g. Hutchins, Cognition in the wild. MIT Press, 1995, [1], Dewey, How we think: A restatement of the relation of reflective thinking to the educative process. D.C. Heath & Co Publishers, USA, 1933, [2]). In this book chapter, we present a relational approach to the design of such places considering the social IoT (SIoT) as a technical enabler. We do this by specifically focusing on "reflective thinking" and how it is situated in relation to computer-enhanced and smart places. We will describe how reflective thinking is related to people's activities and smart objects within that place. Further, we provide models intended to clarify the relationships between the external factors that influence reflective thinking in a space, and how those relationships make a space a Place (Cresswell, International encyclopedia of human geography, 8, 169–177. Elsevier, Oxford, 2009, [3]). Finally, we provide an example in the form of a narrative, to show how might an SIoT-enabled place look like in prototyping lab of a design school as a very specific place. In short, the aim of our work as presented in this chapter is to spark a conversation and discussion about how HCI/Interaction Design can engage in designing of places that supports reflection using Social IoT. In doing so, we suggest that a central dimension in design of such places should be based on the study of relationships among involved components: people, their activities, and objects. We also suggest, as a theoretical contribution, that Social IoT is not only a technical platform, but rather should be understood as a relational technology that enables new kinds of places for reflection.
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8.
  • Holmström, Jonny, 1968-, et al. (författare)
  • Industrial informatics : what we know and what we don't know
  • 2010
  • Ingår i: Industrial informatics design use and innovation. - : IGI Global. - 9781615206926 - 9781616923143 - 9781615206933 ; , s. 1-4
  • Bokkapitel (övrigt vetenskapligt/konstnärligt)abstract
    • This book investigates information technology in the context of the process industry. When this context is examined, the implications of information technology go far beyond the contemporary accounts of IT in manufacturing processes – it also includes after-market sales, service production, sourcing, e-maintenance and so on. The sum effects of these changes are rapidly transforming the process industry.
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9.
  • Industrial informatics design use and innovation : perspectives and services
  • 2010
  • Samlingsverk (redaktörskap) (övrigt vetenskapligt/konstnärligt)abstract
    • Industrial informatics as a field is currently expanding beyond improving the manufacture of goods to facilitating every aspect of the process, from after-market sales, to service production, sourcing, and e-maintenance, demonstrating the profound impact of informatics in modern society. Industrial Informatics Design, Use and Innovation: Perspectives and Services establishes not only a sound grounding in industrial informatics but it also provides a broad state-of-the-art review and showing connections and gaps in the current knowledge for researchers working in the field today. This compilation also represents guidance to those who design and use information technologies in industrial settings, and making it easier to create an informed basis for decisions.
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10.
  • Introduktion till medieteknik
  • 2021. - 1
  • Samlingsverk (redaktörskap) (refereegranskat)abstract
    • Introduktion till medieteknik är boken för dig som vill få en introduktion till ämnet medieteknik. Vi vänder oss till dig som är intresserad av hur teknologier och dess användning möts − från ett fokus på mediekonsumtion, till hur medier formar vårt moderna samhälle. Boken ger en introduktion till medieteknikens olika former, ­kanaler, och uttryckssätt, och vi ger även en inblick i hur medieteknik skapas. Med en utgångspunkt i design, programmering och medieteknikens visuella och audiella uttryck ges en vidare introduktion till medieteknikens tillämpnings­om­­­råd­en − från speldesign till interaktiva medier. Boken berör också angreppssätt för att arbeta användarcentrerat med digital medieutveckling och design, samt berör projektledning för utveckling av digital medieteknik. Med denna intro­duktion till medieteknik som ämne visar boken på ett antal framväxande områden för vidare forskning inom medieteknik.Introduktion till medieteknik är sammansatt så att den med fördel kan ­användas som kurslitteratur i utbildning inom områden som medieteknik, ­medie­­produktion, design för digitala medier eller motsvarande. Boken kan läsas som en helhet, alternativt som fristående kapitel.
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