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Träfflista för sökning "hsv:(SAMHÄLLSVETENSKAP) hsv:(Utbildningsvetenskap) hsv:(Pedagogik) ;pers:(Hansson Thomas)"

Sökning: hsv:(SAMHÄLLSVETENSKAP) hsv:(Utbildningsvetenskap) hsv:(Pedagogik) > Hansson Thomas

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  • Chongtay R., A., et al. (författare)
  • A Virtual Collaborative Didactic : Experimental Design in a Local Context
  • 2004
  • Konferensbidrag (refereegranskat)abstract
    • Based on a pilot study at a school where pupils work together exploring a virtual world (Fifth Dimension 5D), the objective of this article is to investigate the potential of software, interaction and integration related to instruction. Foci are set on a conceptual development of a virtual collaborative didactic. More concretely, we explore mediated interaction in collaborative weblogs between pupils managing classroom and computer room congenial problems, tasks and assignments. The objectives and foci are set on development of an integrated didactic on English and computer competence. From a starting point where the design of a virtual learning environment is investigated and developed, the idea of weblogs, agency, instruction and integration is portrayed as a situated approach for operating 5D as a game, a mystery and a challenge. The design of the study has motivated the whole class of pupils, as well as inspired and increased narrative text production.
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  • Hansson, Thomas (författare)
  • Co-construction of learning objects : Management and structure
  • 2009
  • Ingår i: Cybernetics and Systems Theory in Management. - Hershey, USA : IGI Global. - 9781615206681
  • Bokkapitel (refereegranskat)abstract
    • It is an unsettled issue between research traditions how we should negotiate the implied rather than acknowledged dispute between individual agency, i.e. the ability/need/urge of a manager to act on/in the world on the one hand and the functioning of a structured social system where management and employee initiatives, relations and reactions are crucial for the main activity. This chapter resolves parts of the debate by drawing on general activity theory and a digital tool deployed for facilitating job-related group interaction.
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  • Hansson, Thomas, et al. (författare)
  • Collaborative writing in a software game : re-enacting a Vygotskian Design
  • 2006
  • Ingår i: Advanced Technology for Learning. - : Acta Press. - 1710-2251 .- 1710-226X. ; 3:1, s. 22-28
  • Tidskriftsartikel (refereegranskat)abstract
    • A pilot study at a rural Danish school explores a virtual world during English lessons. The objective of applying a Vygotskian experimental design to the study is to investigate the potential of software, interaction between pupils, and integration between classroom and computer room activities. Focus of research is on developmental practices and learning processes formed by a virtual didactic. The objective is to study how such an approach motivates pupils to improve their English in the framework of a net-based computer game.
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  • Hansson, Thomas (författare)
  • Contemporary Approaches to Activity Theory
  • 2014
  • Annan publikation (refereegranskat)abstract
    • The title of the book covers a variety of activities, environments, settings and contexts. The title also suggests a common theoretical-conceptual approach to contemporary cultural-historical activity theory. The topic fits the needs and abilities of modern man because of the impact of activity systems, globalization and cultural integration. More specifically the contents of the book unfold contemporary resources of collective endeavors. One reason for choosing a shared individual and collective theme is to learn about the impact of computer supported instrumentalism. The new technology poses a threat to traditionally acknowledged resources like co-ordination, cooperation and co-construction between people. So, there are cultural-historical experiences to share between people who use their ability to communicate as an impetus to systemic innovation of shared activities operating for the good of communities, societies and nations. From one point of view families, teams, orchestras, courts of law, hospitals etc. are self regulating human organizations. From another point of view – which the contents of this book suggest - many approaches to learning enable for “change agents” to support, co-ordinate, study, understand, re-design, manipulate and improve practices.
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  • Hansson, Thomas (författare)
  • Democracy, method and valid knowledge
  • 2008
  • Ingår i: Nordisk pedagogik. - Oslo : Universitetsforlaget. - 0901-8050. ; 28:1, s. 15-29
  • Tidskriftsartikel (refereegranskat)abstract
    • Analysis of the content area – democracy – and the object of study – values – enable a diagnosis-analysis-synthesis approach tohuman behaviour, primarily by means of textual criticism. Some of the studied articles are classified as demagogically symbolmanipulative items for highlighting the writer’s competence. Other articles are democratically actionable for developing research and education. It seems as if social science research often forms into mere talk for the Academy, but sometimes research also provides useful pieces of advice for the practitioner. A crucial divide runs between is-pragmatic and should-idealist approaches to knowledge. Successful articles portray actionable knowledgen and striving articles illustrate textual knowledge.
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  • Hansson, Thomas (författare)
  • English as a second language on a virtual platform : Tradition and innovation in a new medium
  • 2005
  • Ingår i: Computer Assisted Language Learning. - : Routledge. - 0958-8221 .- 1744-3210. ; 18:1-2, s. 63-79
  • Tidskriftsartikel (refereegranskat)abstract
    • A pilot study at a local school explores a virtual world during English lessons. The objective of applying a Vygotskian experimental design to the study is to investigate the potential of software, interaction and integration related to problem-solving defined as text composition in a foreign language. Focus of research and practices is on the development of a virtual didactic, more specifically text interaction by a virtual game in the classroom and face-to-face dialogue by direct speech-dialogue in the computer room. The two-fold objectives cover understanding an integrated didactic on English and computer efficacy . By investigating the design of a combined virtual and physical learning environment we describe how the video-game generation operates (in) a social system of peers as they develop their computer skills and text composing ability.
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