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Sökning: id:"swepub:oai:DiVA.org:bth-17356" > 3D scenery learning...

3D scenery learning on solar system by using marker based augmented reality

Martin Sagayam, K. (författare)
Karunya University, IND
Ho, Chung Ching (författare)
Multimedia University, MYS
Henesey, Lawrence (författare)
Blekinge Tekniska Högskola,Institutionen för datalogi och datorsystemteknik
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Bestak, Robert (författare)
Ceske vysoke uceni technicke v Praze, CZE
visa färre...
 (creator_code:org_t)
Dime University of Genoa, 2018
2018
Engelska.
Ingår i: 4th International Conference of the Virtual and Augmented Reality in Education, VARE 2018. - : Dime University of Genoa. - 9788885741218 ; , s. 139-143
  • Konferensbidrag (refereegranskat)
Abstract Ämnesord
Stäng  
  • Augmented reality (AR) is the technology that works on computer vision based recognition algorithms to augment sound, video, graphics and other sensor based inputs and real world objects using the camera of your device. AR applications can become the backbone of education industry. Apps are being developed which are embed text, images and videos, as well as the real-world curriculums. With help of AR, travellers can access real-time information of historical places just by pointing their camera viewfinder to subjects. There are two major forms of augmented reality, marker-based AR and markerless AR. A marker based AR works on concept of target recognition. The target can be 3D object, text, image, QR Code or human-face called markers. Whereas marker-less AR, also known as location-based AR, uses GPS of mobile devices to record the device position and displays information relative to that location. Few drawbacks in marker-less AR like house resolution, size variation and time delay can be solved using marker based algorithms such as marker detection, triangle similarity for marker to camera distance and corner detection. Copyright © (2015) by CAL-TEK S.r.l.All rights reserved. . All Rights Reserved.

Ämnesord

NATURVETENSKAP  -- Data- och informationsvetenskap -- Medieteknik (hsv//swe)
NATURAL SCIENCES  -- Computer and Information Sciences -- Media and Communication Technology (hsv//eng)

Nyckelord

Augmented reality
Camera
Education technology
Marker
Tracking
Cameras
Display devices
Edge detection
Surface discharges
Education industry
Location-based AR
Real-time information
Real-world objects
Recognition algorithm
Target recognition

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