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A multi-sampling ap...
A multi-sampling approach for smoke behavior in real-time graphics
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- Gustavsson, Henrik (författare)
- Högskolan i Skövde,Institutionen för kommunikation och information
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- Engström, Henrik (författare)
- Högskolan i Skövde,Institutionen för kommunikation och information
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- Gustavsson, Mikael (författare)
- Högskolan i Skövde,Institutionen för kommunikation och information
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(creator_code:org_t)
- Linköping : Linköping University Electronic Press, 2006
- 2006
- Engelska.
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Ingår i: SIGRAD 2006: The Annual SIGRAD Conference. - Linköping : Linköping University Electronic Press. - 9185643173 ; , s. 17-21
- Relaterad länk:
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http://www.ep.liu.se...
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https://urn.kb.se/re...
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Abstract
Ämnesord
Stäng
- Smoke simulation is a key feature of serious gaming applications for fire-fighting professionals. A perfect visual appearance is not of paramount importance, the behavior of the smoke must however closely resemble its natural counterpart for successful adoption of the application. We therefore suggest a hybrid grid/particle based architecture for smoke simulation that uses a cheap multi-sampling technique for controlling smoke behavior. This approach is simple enough for it to be implemented in current generation game engines, and uses techniques that are very suitable for GPU implementation, thus enabling the use of hardware acceleration for the smoke simulation.
Nyckelord
- Smoke Simulation
- Particle System
- Multi-sampling
Publikations- och innehållstyp
- ref (ämneskategori)
- kon (ämneskategori)
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