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Personas as Charact...
Personas as Character Sheets : A Multipurpose Tool When Using Role-Play in Design Education
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- Lagerstedt, Erik (författare)
- Högskolan i Skövde,Institutionen för informationsteknologi,Forskningsmiljön Informationsteknologi,Interaction Lab (ILAB)
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- Nalin, Kajsa (författare)
- Högskolan i Skövde,Institutionen för informationsteknologi,Forskningsmiljön Informationsteknologi,Interaction Lab (ILAB)
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(creator_code:org_t)
- University of Bremen, 2021
- 2021
- Engelska.
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Ingår i: Gamevironments. - : University of Bremen. - 2364-382X. ; :15, s. 306-322
- Relaterad länk:
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https://doi.org/10.4...
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visa fler...
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https://urn.kb.se/re...
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https://doi.org/10.4...
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Abstract
Ämnesord
Stäng
- There are numerous examples of role-playing being adapted and included as a pedagogical technique in teaching, including in higher education. For example, teachers might simulate different scenarios, and role-play different stakeholders and users, in order to create more experiential types of learning environments. Role-playing can also provide an opportunity for students to actively explore, reflect upon and personalise the material that is studied. Similar techniques can be seen in User Experience Design (UXD), wherepractitioners create personas and scenarios to describe representative and typical usersand use-cases. In this report, we propose an alternative use to the more traditional way of using personas and scenarios in academiaas well as in industry: as character sheets and role-playing. Instead of being more analytical and descriptive tools in the design process, our role-playing approach invites exploration and personal interaction. Putting such character sheets into action allows the design team to interact with hypothetical, but typical users, thus providing a richer understanding of their context, and facilitating an empathetic understanding of the different stakeholders and their sometimes conflicting interests. This is particularly relevant in an educational context, where students are learning and training to improveas designers.
Ämnesord
- SAMHÄLLSVETENSKAP -- Utbildningsvetenskap -- Pedagogik (hsv//swe)
- SOCIAL SCIENCES -- Educational Sciences -- Pedagogy (hsv//eng)
- NATURVETENSKAP -- Data- och informationsvetenskap -- Människa-datorinteraktion (hsv//swe)
- NATURAL SCIENCES -- Computer and Information Sciences -- Human Computer Interaction (hsv//eng)
- HUMANIORA -- Annan humaniora -- Övrig annan humaniora (hsv//swe)
- HUMANITIES -- Other Humanities -- Other Humanities not elsewhere specified (hsv//eng)
Nyckelord
- Role-playing
- Larp
- Pedagogy
- Higher Education
- Personas
- Design Research
- User Experience Design
- Service Design
- gamevironments
- Interaction Lab (ILAB)
- Interaction Lab (ILAB)
Publikations- och innehållstyp
- ref (ämneskategori)
- art (ämneskategori)
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