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A Conceptual Model ...
A Conceptual Model Towards the Scaffolding of Learning Experience
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- Arnab, Sylvester (författare)
- Disruptive Media Learning Lab, Coventry University, Coventry, UK
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- Moreno Ger, Pablo (författare)
- Universidad Complutense de Madrid, Spain
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- Lim, Theodore (författare)
- Herriot-Watt University, Edinburgh, UK
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- Lameras, Petros (författare)
- Serious Games Institute, Coventry University, UK
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- Hendrix, Maurice (författare)
- School of Science and Technology, University of Northampton, UK
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- Kiili, Kristian (författare)
- Tampere University of Technology, Pori, Finland
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- Baalsrud Hauge, Jannicke (författare)
- Bremer Institut für Produktion und Logistik, Bremen, Germany
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- Ninaus, Manuel (författare)
- University of Graz, Austria
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- de Freitas, Sara (författare)
- Curtin University, Bentley, Australia
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- Mazzetti, Alessandro (författare)
- Gruppo SIGLA S.r.l, Genoa, Italy
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- Dahlbom, Anders (författare)
- Högskolan i Skövde,Institutionen för informationsteknologi,Forskningscentrum för Informationsteknologi,Skövde Artificial Intelligence Lab (SAIL)
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- Degano, Cristiana (författare)
- Gruppo SIGLA S.r.l, Genoa, Italy
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Stanescu, Ioana (författare)
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- Riveiro, Maria, 1978- (författare)
- Högskolan i Skövde,Institutionen för informationsteknologi,Forskningscentrum för Informationsteknologi,Skövde Artificial Intelligence Lab (SAIL)
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(creator_code:org_t)
- 1
- 2015-09-02
- 2015
- Engelska.
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Ingår i: Games and Learning Alliance. - Cham : Springer. - 9783319229591 - 9783319229607 ; , s. 83-96
- Relaterad länk:
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https://urn.kb.se/re...
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https://doi.org/10.1...
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Abstract
Ämnesord
Stäng
- The challenge of delivering personalized learning experiences is amplified by the size of classrooms and of online learning communities. In turn, serious games are increasingly recognized for their potential to improve education, but a typical requirement from instructors is to gain insight into how the students are playing. When we bring games into the rapidly growing online learning communities, the challenges multiply and hinder the potential effectiveness of serious games. There is a need to deliver a comprehensive, flexible and intelligent learning framework that facilitates better understanding of learners’ knowledge, effective assessment of their progress and continuous evaluation and optimization of the environments in which they learn. This paper aims to explore the potential in the use of games and learning analytics towards scaffolding and supporting teaching and learning experience. The conceptual model discussed aims to highlight key considerations that may advance the current state of learning analytics, adaptive learning and serious games, by leveraging serious games as an ideal medium for gathering data and performing adaptations. This opportunity has the potential to affect the design and deployment of education and training in the future.
Ämnesord
- SAMHÄLLSVETENSKAP -- Utbildningsvetenskap -- Lärande (hsv//swe)
- SOCIAL SCIENCES -- Educational Sciences -- Learning (hsv//eng)
- TEKNIK OCH TEKNOLOGIER -- Annan teknik -- Interaktionsteknik (hsv//swe)
- ENGINEERING AND TECHNOLOGY -- Other Engineering and Technologies -- Interaction Technologies (hsv//eng)
Nyckelord
- Skövde Artificial Intelligence Lab (SAIL)
- Skövde Artificial Intelligence Lab (SAIL)
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Till lärosätets databas
- Av författaren/redakt...
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Arnab, Sylvester
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Moreno Ger, Pabl ...
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Lim, Theodore
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Lameras, Petros
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Hendrix, Maurice
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Kiili, Kristian
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visa fler...
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Baalsrud Hauge, ...
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Ninaus, Manuel
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de Freitas, Sara
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Mazzetti, Alessa ...
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Dahlbom, Anders
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Degano, Cristian ...
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Stanescu, Ioana
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Riveiro, Maria, ...
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visa färre...
- Om ämnet
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- SAMHÄLLSVETENSKAP
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SAMHÄLLSVETENSKA ...
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och Utbildningsveten ...
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och Lärande
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- TEKNIK OCH TEKNOLOGIER
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TEKNIK OCH TEKNO ...
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och Annan teknik
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och Interaktionstekn ...
- Artiklar i publikationen
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Games and Learni ...
- Av lärosätet
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Högskolan i Skövde