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Design Consideratio...
Design Considerations for Short Alerts and Notification Sounds in a Retail Environment
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- Arfvidsson, Gustav Frisk (författare)
- KTH,Skolan för elektroteknik och datavetenskap (EECS),School of Electrical Engineering and Computer Science, KTH Royal Institute of Technology, Stockholm (SWE)
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- Ljungdahl Eriksson, Martin, 1982- (författare)
- Högskolan Väst,Avd för medier och design,LINA
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- Lidbo, H. (författare)
- Rumtiden, Stockholm (SWE)
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- Falkenberg, Kjetil, Docent, 1972- (författare)
- KTH,Medieteknik och interaktionsdesign, MID,Sound and music computing,School of Electrical Engineering and Computer Science, KTH Royal Institute of Technology
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(creator_code:org_t)
- Sound and Music Computing Network, 2021
- 2021
- Engelska.
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Ingår i: Proceedings of the Sound and Music Computing Conferences. - : Sound and Music Computing Network. - 9788894541540 ; , s. 261-267
- Relaterad länk:
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https://hv.diva-port... (primary) (Raw object)
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https://urn.kb.se/re...
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https://doi.org/10.5...
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Abstract
Ämnesord
Stäng
- The design and noticeability of alert sounds have been widely researched and reported, and not least, notification sounds are ubiquitous in both software and hardware product development. In an ongoing research project concerning the retail industry, we aim at designing short alert sounds that only grab attention from one group of customers, while others do not register the alerts: this particular aspect has to our knowledge not yet been studied. To establish design guidelines for such alert sounds, we conducted an experiment where test subjects would experience ordinary shopping activity including background music and an ambient soundscape in a virtual reality clothing store, but with added alert sounds. We tested, specifically, six differently designed sound alerts belonging to two classes: contextual-specific congruent sounds, and incongruent sounds that did not fit the sonic context. The results disproved our assumptions that incongruent sounds would outperform the congruent and thus in the context more anticipated sounds. The findings suggest that alert sounds can be designed with subtlety and still be noticeable and that customers will not necessarily be annoyed. We present here a first approach towards design guidelines for short alert sounds in a shop environment. Copyright: © 2021 the Authors.
Ämnesord
- SAMHÄLLSVETENSKAP -- Ekonomi och näringsliv -- Företagsekonomi (hsv//swe)
- SOCIAL SCIENCES -- Economics and Business -- Business Administration (hsv//eng)
- TEKNIK OCH TEKNOLOGIER -- Annan teknik -- Mediateknik (hsv//swe)
- ENGINEERING AND TECHNOLOGY -- Other Engineering and Technologies -- Media Engineering (hsv//eng)
- NATURVETENSKAP -- Data- och informationsvetenskap -- Människa-datorinteraktion (hsv//swe)
- NATURAL SCIENCES -- Computer and Information Sciences -- Human Computer Interaction (hsv//eng)
Nyckelord
- Music; Product design; Virtual reality
- Ambients; Background musics; Hardware products; Retail industry; Shopping activity; Software and hardwares; Software products; Soundscapes
- Sales
Publikations- och innehållstyp
- vet (ämneskategori)
- kon (ämneskategori)
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