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Touch-less interact...
Touch-less interactive augmented reality game on vision-based wearable device
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Lv, Zhihan (författare)
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- Halawani, Alaa, 1974- (författare)
- Umeå universitet,Institutionen för tillämpad fysik och elektronik,Computer Engineering and Science Department, Palestine Polytechnic University, Hebron, Palestine,Digital Media Lab
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Feng, Shengzhong (författare)
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- ur Réhman, Shafiq (författare)
- Umeå universitet,Institutionen för tillämpad fysik och elektronik
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- Li, Haibo (författare)
- KTH,Medieteknik och interaktionsdesign, MID
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(creator_code:org_t)
- 2015-05-31
- 2015
- Engelska.
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Ingår i: Personal and Ubiquitous Computing. - : Springer Science and Business Media LLC. - 1617-4909 .- 1617-4917. ; 19:3-4, s. 551-567
- Relaterad länk:
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https://urn.kb.se/re...
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https://doi.org/10.1...
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https://urn.kb.se/re...
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Abstract
Ämnesord
Stäng
- There is an increasing interest in creating pervasive games based on emerging interaction technologies. In order to develop touch-less, interactive and augmented reality games on vision-based wearable device, a touch-less motion interaction technology is designed and evaluated in this work. Users interact with the augmented reality games with dynamic hands/feet gestures in front of the camera, which triggers the interaction event to interact with the virtual object in the scene. Three primitive augmented reality games with eleven dynamic gestures are developed based on the proposed touch-less interaction technology as proof. At last, a comparing evaluation is proposed to demonstrate the social acceptability and usability of the touch-less approach, running on a hybrid wearable framework or with Google Glass, as well as workload assessment, user's emotions and satisfaction.
Ämnesord
- NATURVETENSKAP -- Data- och informationsvetenskap -- Människa-datorinteraktion (hsv//swe)
- NATURAL SCIENCES -- Computer and Information Sciences -- Human Computer Interaction (hsv//eng)
- NATURVETENSKAP -- Data- och informationsvetenskap -- Datorseende och robotik (hsv//swe)
- NATURAL SCIENCES -- Computer and Information Sciences -- Computer Vision and Robotics (hsv//eng)
Nyckelord
- Wearable device
- Smartphone game
- Hand free
- Pervasive game
- Augmented reality game
- Touch-less
Publikations- och innehållstyp
- ref (ämneskategori)
- art (ämneskategori)
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