Sökning: id:"swepub:oai:DiVA.org:kth-283645" >
Latency impact on Q...
Latency impact on Quality of Experience in a virtual reality simulator for remote control of machines
-
- Brunnström, Kjell, 1960- (författare)
- Mittuniversitetet,RISE,Industriella system,Mid Sweden University, Sweden,Institutionen för informationssystem och –teknologi,Research Intstitutes of Sweden AB,Realistic3D
-
- Dima, Elijs (författare)
- Mittuniversitetet,Institutionen för informationssystem och –teknologi,Realistic 3D
-
- Qureshi, Tahir (författare)
- HIAB AB, Hudiksvall, Sweden
-
visa fler...
-
- Johanson, Mathias (författare)
- Alkit Communications AB, Mölndal, Sweden
-
- Andersson, Mattias, 1973- (författare)
- Mittuniversitetet,Institutionen för informationssystem och –teknologi,Realisic 3D
-
- Sjöström, Mårten, 1967- (författare)
- Mittuniversitetet,Institutionen för informationssystem och –teknologi,Realistic 3D
-
visa färre...
-
(creator_code:org_t)
- Elsevier, 2020
- 2020
- Engelska.
-
Ingår i: Signal processing. Image communication. - : Elsevier. - 0923-5965 .- 1879-2677. ; 89
- Relaterad länk:
-
http://ri.diva-porta...
-
visa fler...
-
http://urn.kb.se/res...
-
https://doi.org/10.1...
-
https://doi.org/10.1...
-
https://ri.diva-port... (primary) (Raw object)
-
https://www.scienced...
-
https://miun.diva-po... (primary) (Raw object)
-
https://urn.kb.se/re...
-
https://doi.org/10.1...
-
https://urn.kb.se/re...
-
https://urn.kb.se/re...
-
visa färre...
Abstract
Ämnesord
Stäng
- In this article, we have investigated a VR simulator of a forestry crane used for loading logs onto a truck. We have mainly studied the Quality of Experience (QoE) aspects that may be relevant for task completion, and whether there are any discomfort related symptoms experienced during the task execution. QoE experiments were designed to capture the general subjective experience of using the simulator, and to study task performance. The focus was to study the effects of latency on the subjective experience, with regards to delays in the crane control interface. Subjective studies were performed with controlled delays added to the display update and hand controller (joystick) signals. The added delays ranged from 0 to 30 ms for the display update, and from 0 to 800 ms for the hand controller. We found a strong effect on latency in the display update and a significant negative effect for 800 ms added delay on latency in the hand controller (in total approx. 880 ms latency including the system delay). The Simulator Sickness Questionnaire (SSQ) gave significantly higher scores after the experiment compared to before the experiment, but a majority of the participants reported experiencing only minor symptoms. Some test subjects ceased the test before finishing due to their symptoms, particularly due to the added latency in the display update.
Ämnesord
- NATURVETENSKAP -- Data- och informationsvetenskap -- Datorseende och robotik (hsv//swe)
- NATURAL SCIENCES -- Computer and Information Sciences -- Computer Vision and Robotics (hsv//eng)
- TEKNIK OCH TEKNOLOGIER -- Elektroteknik och elektronik -- Telekommunikation (hsv//swe)
- ENGINEERING AND TECHNOLOGY -- Electrical Engineering, Electronic Engineering, Information Engineering -- Telecommunications (hsv//eng)
- TEKNIK OCH TEKNOLOGIER -- Elektroteknik och elektronik -- Kommunikationssystem (hsv//swe)
- ENGINEERING AND TECHNOLOGY -- Electrical Engineering, Electronic Engineering, Information Engineering -- Communication Systems (hsv//eng)
- TEKNIK OCH TEKNOLOGIER -- Elektroteknik och elektronik -- Datorsystem (hsv//swe)
- ENGINEERING AND TECHNOLOGY -- Electrical Engineering, Electronic Engineering, Information Engineering -- Computer Systems (hsv//eng)
Nyckelord
- Quality of Experience (QoE)
- Virtual reality
- Latency
- Head-Mounted Displays (HMD)
- Forestry crane
- Natural Sciences
- Naturvetenskap
Publikations- och innehållstyp
- ref (ämneskategori)
- art (ämneskategori)
Hitta via bibliotek
Till lärosätets databas