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Transforming Hong Kong's warehousing industry with a novel business model : A game-theory analysis

Yang, Chen (author)
Beijing Inst Technol, Sch Comp Sci & Technol, Beijing, Peoples R China.
Lan, Shulin (author)
Univ Chinese Acad Sci, Sch Econ & Management, Beijing, Peoples R China.
Lin, Tingyu (author)
Beijing Inst Elect Syst Engn, State Key Lab Complex Prod Intelligent Mfg Syst T, Beijing, Peoples R China.
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Wang, Lihui (author)
KTH,Hållbara produktionssystem
Zhuang, Zilong (author)
Shanghai Jiao Tong Univ, Dept Ind Engn & Management, Shanghai, Peoples R China.;Univ Hong Kong, Dept Ind & Mfg Syst Engn, Hk, Peoples R China.
Huang, George Q. (author)
Univ Hong Kong, Dept Ind & Mfg Syst Engn, Hk, Peoples R China.
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Beijing Inst Technol, Sch Comp Sci & Technol, Beijing, Peoples R China Univ Chinese Acad Sci, Sch Econ & Management, Beijing, Peoples R China. (creator_code:org_t)
Elsevier BV, 2021
2021
English.
In: Robotics and Computer-Integrated Manufacturing. - : Elsevier BV. - 0736-5845 .- 1879-2537. ; 68
  • Journal article (peer-reviewed)
Abstract Subject headings
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  • The booming e-commerce and intense regional competition are pushing the transformation of Hong Kong's warehousing industry towards more automated and efficient. However, this falls into a dilemma when stakeholders do not have enough technical and operational capability (to use advanced facility and systems) or strong motivation (due to high investment and risk). To resolve this, we first propose a new business model in which a third party - the warehousing equipment supplier (WES) is introduced to the current business between the warehouse owner (WO) and the user. The WO and WES own different advantages, complement each other and have the potential to "make the pie bigger" and promote the transformation. Then we utilize cooperative game-theory approaches (the Cournot game and the Shapley value) to explore the possible equilibrium in the new business model on profit distribution, the essential conditions for this new model to succeed and what factors that determine and affect the efficiency of the game. The experiments using the real data set show that market demand and its sensitivity to service quality, service price, price elasticity, etc. can exert impacts on the co-operative surplus and lead to the feasibility/infeasibility of the business model.

Subject headings

SAMHÄLLSVETENSKAP  -- Ekonomi och näringsliv -- Ekonomisk historia (hsv//swe)
SOCIAL SCIENCES  -- Economics and Business -- Economic History (hsv//eng)

Keyword

Warehousing business model
Product service system
Cooperative game
Revenue distribution
Coordination

Publication and Content Type

ref (subject category)
art (subject category)

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