SwePub
Sök i LIBRIS databas

  Utökad sökning

id:"swepub:oai:DiVA.org:liu-192988"
 

Sökning: id:"swepub:oai:DiVA.org:liu-192988" > Using MediaPipe Mac...

Using MediaPipe Machine Learning to Design Casual Exertion Games to Interrupt Prolonged Sedentary Lifestyle

Berglund, Erik, 1971- (författare)
Linköpings universitet,Interaktiva och kognitiva system,Tekniska fakulteten
Jedel, Izabella, 1996- (författare)
Linköpings universitet,Programvara och system,Tekniska fakulteten
Berglund, Aseel, 1973- (författare)
Linköpings universitet,Programvara och system,Tekniska fakulteten
 (creator_code:org_t)
2023
2023
Engelska.
Ingår i: HCI in Games. - 9783031359309 - 9783031359293 ; , s. 237-251
  • Konferensbidrag (refereegranskat)
Abstract Ämnesord
Stäng  
  • Casual exergames have shown potential in providing sufficient levels of exertion to decrease sedentary behavior. However, previous casual exergame implementations do not follow the guidelines of allowing for shorter (2-3 minute) active breaks during more regular increments. To evaluate if casual exergames could be applied following the guidelines of shorter more regular increments we designed and developed a casual exergame using MediaPipe. The resulting game, Balloon Pump, was evaluated at a game and cosplay festival with 60 participants playing the game. After game play, perceived exertion, control and immersion, and overall experience of the game, was measured and the performance and number of movements were noted. The results from the evaluation study showed that the game was perceived as controllable, had produced sufficient levels of exertion, and was perceived as fun. The immersive experience of the game was low and the participants commented on several ways in which this aspect could be improved, such as adding more incentives and variation in the game. 

Ämnesord

NATURVETENSKAP  -- Data- och informationsvetenskap -- Människa-datorinteraktion (hsv//swe)
NATURAL SCIENCES  -- Computer and Information Sciences -- Human Computer Interaction (hsv//eng)
TEKNIK OCH TEKNOLOGIER  -- Annan teknik -- Interaktionsteknik (hsv//swe)
ENGINEERING AND TECHNOLOGY  -- Other Engineering and Technologies -- Interaction Technologies (hsv//eng)

Nyckelord

Casual exergames
MediaPipe
Exertion
Perceived Immersion
Perceived Control

Publikations- och innehållstyp

ref (ämneskategori)
kon (ämneskategori)

Hitta via bibliotek

Till lärosätets databas

Sök utanför SwePub

Kungliga biblioteket hanterar dina personuppgifter i enlighet med EU:s dataskyddsförordning (2018), GDPR. Läs mer om hur det funkar här.
Så här hanterar KB dina uppgifter vid användning av denna tjänst.

 
pil uppåt Stäng

Kopiera och spara länken för att återkomma till aktuell vy