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Fly-The-Bee: A Game...
Fly-The-Bee: A Game Imitating Concept Learning in Bees
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- Kleyko, Denis (författare)
- Luleå tekniska universitet,Datavetenskap
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- Osipov, Evgeny (författare)
- Luleå tekniska universitet,Datavetenskap
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- Björk, Magnus (författare)
- Luleå tekniska universitet
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- Toresson, Henrik (författare)
- Luleå tekniska universitet
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- Öberg, Anton (författare)
- Luleå tekniska universitet
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(creator_code:org_t)
- Elsevier BV, 2015
- 2015
- Engelska.
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Ingår i: Procedia Computer Science. - : Elsevier BV. - 1877-0509. ; 71, s. 25-30
- Relaterad länk:
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https://doi.org/10.1...
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https://urn.kb.se/re...
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https://doi.org/10.1...
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Abstract
Ämnesord
Stäng
- This article presents a web-based game functionally imitating a part of the cognitive behavior of a living organism. This game is a prototype implementation of an artificial online cognitive architecture based on the usage of distributed data representations and Vector Symbolic Architectures. The game emonstrates the feasibility of creating a lightweight cognitive architecture, which is capable of performing rather complex cognitive tasks. The cognitive functionality is implemented in about 100 lines of code and requires few tens of kilobytes of memory for its operation, which make the concept suitable for implementing in low-end devices such as minirobots and wireless sensors.
Ämnesord
- NATURVETENSKAP -- Data- och informationsvetenskap -- Datavetenskap (hsv//swe)
- NATURAL SCIENCES -- Computer and Information Sciences -- Computer Sciences (hsv//eng)
Nyckelord
- Dependable Communication and Computation Systems
- Kommunikations- och beräkningssystem
Publikations- och innehållstyp
- ref (ämneskategori)
- art (ämneskategori)
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