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An Interactive Ray-...
An Interactive Ray-tracing based simulation environment for generating integral imaging video sequences
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- Olsson, Roger (författare)
- Mittuniversitetet,Institutionen för informationsteknologi och medier (-2013),Realistic3D, SensibleReality, MUCOM,Information Technology and Media, Mid Sweden University
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- Xu, Youzhi (författare)
- Jönköping University,Mittuniversitetet,Institutionen för informationsteknologi och medier (-2013),Dep. of Electrical and Computer Engineering, Jönköping Univ., Jönköping,Realistic3D, SensibleReality, MUCOM,JTH. Forskningsområde Robusta inbyggda system,JTH, Data- och elektroteknik,Data Communication
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(creator_code:org_t)
- Society of Photo-Optical Instrumentation Engineers, 2005
- 2005
- Engelska.
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Ingår i: Proceedings of SPIE - The International Society for Optical Engineering. - : Society of Photo-Optical Instrumentation Engineers. ; , s. 60160F-1-60160F-8
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Abstract
Ämnesord
Stäng
- The next evolutionary step in enhancing video communication fidelity over wired and wireless networks is taken by adding scene depth. Three-dimensional video using integral imaging (II) based capture and display subsystems has shown promising results and is now in the early prototype stage. We have created a ray-tracing based interactive simulation environment to generate II video sequences as a way to assist in the development, evaluation and quick adoption of these new emerging techniques into the whole communication chain. A generic II description model is also proposed as the base for the simulation environment. This description model facilitate optically accurate II rendering using MegaPOV, a customized version of the open-source ray tracing package POV-Ray. By using MegaPOV as a rendering engine the simulation environment fully incorporate the scene description language of POV-Ray to exactly define a virtual scene. Generation and comparability of II video sequences adhering to different II-techniques is thereby greatly assisted, compared to experimental research. The initial development of the simulation environment is focused on generating and visualizing II source material adhering to the optical properties of different II-techniques published in the literature. Both temporally static as well as dynamic systems are considered. The simulation environment's potential for easy deployment of integral imaging video sequences adhering to different II-techniques is demonstrated.
Ämnesord
- NATURVETENSKAP -- Data- och informationsvetenskap -- Datavetenskap (hsv//swe)
- NATURAL SCIENCES -- Computer and Information Sciences -- Computer Sciences (hsv//eng)
Nyckelord
- integral imaging
- computer graphics
- image processing
- Computer science
- Datavetenskap
Publikations- och innehållstyp
- ref (ämneskategori)
- kon (ämneskategori)