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No silver brick : Opportunities and limitations of teaching Scrum with Lego workshops

Steghöfer, Jan-Philipp, 1983 (författare)
Gothenburg University,Göteborgs universitet,Institutionen för data- och informationsteknik (GU),Department of Computer Science and Engineering (GU),Chalmers University of Technology, Sweden
Burden, Håkan (författare)
Gothenburg University,RISE,Viktoria,Chalmers University of Technology, Sweden,Göteborgs universitet,University of Gothenburg,Institutionen för data- och informationsteknik (GU),Department of Computer Science and Engineering (GU)
Alahyari, Hiva, 1979 (författare)
Gothenburg University,Göteborgs universitet,Institutionen för data- och informationsteknik (GU),Department of Computer Science and Engineering (GU),Chalmers University of Technology, Sweden
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Haneberg, Dominik (författare)
University of Augsburg, Germany,Universität Augsburg
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 (creator_code:org_t)
Elsevier BV, 2017
2017
Engelska.
Ingår i: Journal of Systems and Software. - : Elsevier BV. - 0164-1212 .- 1873-1228. ; 131, s. 230-247
  • Tidskriftsartikel (refereegranskat)
Abstract Ämnesord
Stäng  
  • Education in Software Engineering has to both teach technical content such as databases and programming but also organisational skills such as team work and project management. While the former can be evaluated from a product perspective, the latter are usually embedded in a Software Engineering process and need to be assessed and adapted throughout their implementation. The in-action property of processes puts a strain on teachers since we cannot be present throughout the students’ work. To address this challenge we have adopted workshops to teach Scrum by building a Lego city in short sprints to focus on the methodological content. In this way we can be present throughout the process and coach the students. We have applied the exercise in six different courses, across five different educational programmes and observed more than 450 participating students. In this paper, we report on our experiences with this approach, based on quantitative data from the students and qualitative data from both students and teachers. We give recommendations for learning opportunities and best practices and discuss the limitations of these workshops in a classroom setting. We also report on how the students transferred their methodological knowledge to software development projects in an academic setting.

Ämnesord

SAMHÄLLSVETENSKAP  -- Utbildningsvetenskap -- Pedagogik (hsv//swe)
SOCIAL SCIENCES  -- Educational Sciences -- Pedagogy (hsv//eng)
NATURVETENSKAP  -- Data- och informationsvetenskap -- Programvaruteknik (hsv//swe)
NATURAL SCIENCES  -- Computer and Information Sciences -- Software Engineering (hsv//eng)
NATURVETENSKAP  -- Data- och informationsvetenskap (hsv//swe)
NATURAL SCIENCES  -- Computer and Information Sciences (hsv//eng)

Nyckelord

Agile software engineering
Scrum
Software engineering education
Engineering education
Human resource management
Project management
Software design
Software engineering
Students
Teaching
Classroom settings
Educational programmes
Learning opportunity
Methodological knowledge
Software development projects
Software engineering process
Education
Scrum
Agile software engineering
Software engineering education
HIGHER-EDUCATION
PROJECTS

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