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Embodied Core Mechanics : Designing for movement-based co-located play

Márquez Segura, Elena, 1983- (författare)
Uppsala universitet,Institutionen för informatik och media,HCI
Waern, Annika (preses)
Uppsala universitet,Institutionen för informatik och media
Höök, Kristina, Professor (preses)
Media Technology and Interaction Design, KTH
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Brown, Barry, Professor (preses)
DSV, Stockholm University
Mentis, Helena, Assistant professor (opponent)
Department of Information Systems, University of Maryland
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 (creator_code:org_t)
ISBN 9789150625493
Uppsala : Department of Informatics and Media, 2016
Engelska 174 s.
Serie: Uppsala Studies in Human-Computer Interaction ; 3
  • Doktorsavhandling (övrigt vetenskapligt/konstnärligt)
Abstract Ämnesord
Stäng  
  • Movement-based interactive systems for play came into the spotlight over a decade ago, and were met with enthusiasm by the general public as well as the Human-Computer Interaction research community. Yet a decade of research and practice has not fully addressed the challenge of designing for the moving body and play. This thesis argues that often, the role of the technology to sustain the play activity, and to drive the design process, has been over-emphasized, and has resulted in limited design possibilities. This thesis explores an alternative design approach to address the problem through combining the design of the technology with designing aspects of the social and spatial context where the play activity takes place. The work is grounded in an embodied perspective of experience, action, and design. Methodologically, it belongs to the Research through Design tradition (RtD).A core concept and a characterization of design practices are presented as key contributions. The concept of embodied core mechanics is introduced to frame desirable and repeatable movement-based play actions, paying attention to the way these are supported by design resources including rules, physical and digital artifacts, and the physical and spatial arrangement of players and artifacts. The concept was developed during the two main design cases: the Oriboo case, targeting dance games for children, and the PhySeEar case, targeting rehabilitative therapy for the elderly. It was further substantiated in subsequent external design collaborations. To support the design process, this thesis presents embodied sketching: a set of ideation design practices that leverage the embodied experience and enable designers to scrutinize the desired embodied experience early in the design process. Three forms of embodied sketching are presented: embodied sketching for bodystorming, co-designing with users, and sensitizing designers.Through reframing the design task as one of designing and studying embodied core mechanics, this thesis establishes an alternative approach to design for movement-based play in which significant aspects of the embodied play experience, lead, drive, and shape the design process and the design of the technology.

Ämnesord

TEKNIK OCH TEKNOLOGIER  -- Annan teknik -- Interaktionsteknik (hsv//swe)
ENGINEERING AND TECHNOLOGY  -- Other Engineering and Technologies -- Interaction Technologies (hsv//eng)

Nyckelord

Embodied core mechanics
embodied sketching
movement-based interaction
phenomenology
embodied interaction
play
play design
research through design
social play
co-located
movement
technology-supported
interactive toy
robot
playification
Människa-dator interaktion
Human-Computer Interaction

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