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Art History, Herita...
Art History, Heritage Games, And Virtual Reality
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Champion, Erik Malcom (författare)
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- Foka, Anna, 1981- (författare)
- Uppsala universitet,Institutionen för ABM
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(creator_code:org_t)
- 1
- London and New York : Routledge, 2020
- 2020
- Engelska.
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Ingår i: The Routledge Companion to Digital Humanities and Art History. - London and New York : Routledge. - 9781138585584 ; , s. 238-252
- Relaterad länk:
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Abstract
Ämnesord
Stäng
- This chapter focuses on how the engaging and entertaining medium of virtual reality and serious games has the potential to connect traditional galleries, libraries, archives, and museum (GLAM) sector organizations with contemporary audiences by blending old traditions and new technologies. Following a short definition of virtual reality, we discuss the relevance and increasing intersecting importance of virtual heritage and serious games, especially those dealing with topics and issues in art history. We suggest that while the majority of studies deal with physical or digital maintenance and display of art-historical objects; public engagement can further be achieved with the aid of participatory, sensory, and interactive platforms.
Ämnesord
- HUMANIORA -- Historia och arkeologi -- Teknikhistoria (hsv//swe)
- HUMANITIES -- History and Archaeology -- History of Technology (hsv//eng)
- HUMANIORA -- Konst -- Bildkonst (hsv//swe)
- HUMANITIES -- Arts -- Visual Arts (hsv//eng)
- HUMANIORA -- Konst -- Konstvetenskap (hsv//swe)
- HUMANITIES -- Arts -- Art History (hsv//eng)
- HUMANIORA -- Annan humaniora -- Kulturstudier (hsv//swe)
- HUMANITIES -- Other Humanities -- Cultural Studies (hsv//eng)
Nyckelord
- virtual reality; digital cultural heritage; art history; digital humanities
- Konstvetenskap
- History of Art
- Idé- och lärdomshistoria
- History of Sciences and Ideas
- Människa-dator interaktion
- Human-Computer Interaction
- Medie- och kommunikationsvetenskap
- Media and Communication Studies
Publikations- och innehållstyp
- ref (ämneskategori)
- kap (ämneskategori)
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