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The use of Virtual ...
The use of Virtual Reality for needle-related procedural pain and distress in children and adolescents in a paediatric oncology unit.
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- Nilsson, Stefan, 1972 (författare)
- Jönköping University,Gothenburg University,Göteborgs universitet,Institutionen för kliniska vetenskaper,Institute of Clinical Sciences,[external],HHJ. CHILD,Sahlgrenska University Hospital, The Queen Silvia Children's Hospital, Department of Paediatric Anaesthesia and Intensive Care Unit
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- Finnström, Berit, 1950- (författare)
- Högskolan Väst,Avd för sjuksköterskeutbildning,Avdelningen för omvårdnad - grundnivå
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- Kokinsky, Eva (författare)
- Gothenburg University,Göteborgs universitet,Institutionen för kliniska vetenskaper,Institute of Clinical Sciences,Sahlgrenska University Hospital, The Queen Silvia Children's Hospital, Department of Paediatric Anaesthesia and Intensive Care Unit
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- Enskär, Karin (författare)
- Jönköping University,HHJ, Avdelningen för omvårdnad,HHJ. CHILD,Jönköping University, School of Health Sciences, Department of Nursing Science
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(creator_code:org_t)
- Elsevier BV, 2009
- 2009
- Engelska.
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Ingår i: European journal of oncology nursing : the official journal of European Oncology Nursing Society. - : Elsevier BV. - 1532-2122 .- 1462-3889. ; 13:2, s. 102-9
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https://doi.org/10.1...
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Abstract
Ämnesord
Stäng
- AIM: It is essential to minimize pain and distress during painful procedures in children. This study examined the effect of using non-immersive Virtual Reality (VR) during a needle-related procedure on reported pain or distress of children and adolescents in a paediatric oncology unit and surveyed their response to the use of VR-equipment during the procedure. METHOD: Twenty-one children and adolescents were included in an intervention group with non-immersive VR and another 21 children and adolescents in a control group where they underwent either venous punctures or subcutaneous venous port devices. Self-reported pain and distress, heart rate and observational pain scores were collected before, during and after the procedures. Semi-structured qualitative interviews were conducted in conjunction with the completed intervention. RESULTS: Self-reported and observed pain and distress scores were low and few significant differences of quantitative data between the groups were found. Two themes emerged in the analysis of the interviews; the VR game should correspond to the child and the medical procedure and children enjoyed the VR game and found that it did distract them during the procedure. CONCLUSION: The interviews showed that non-immersive VR is a positive experience for children undergoing a minor procedure such as venous puncture or a subcutaneous venous port access.
Ämnesord
- MEDICIN OCH HÄLSOVETENSKAP -- Klinisk medicin -- Pediatrik (hsv//swe)
- MEDICAL AND HEALTH SCIENCES -- Clinical Medicine -- Pediatrics (hsv//eng)
- MEDICIN OCH HÄLSOVETENSKAP -- Klinisk medicin -- Anestesi och intensivvård (hsv//swe)
- MEDICAL AND HEALTH SCIENCES -- Clinical Medicine -- Anesthesiology and Intensive Care (hsv//eng)
- MEDICIN OCH HÄLSOVETENSKAP -- Hälsovetenskap -- Omvårdnad (hsv//swe)
- MEDICAL AND HEALTH SCIENCES -- Health Sciences -- Nursing (hsv//eng)
Nyckelord
- Adolescent
- Anxiety
- prevention & control
- psychology
- Child
- Child
- Preschool
- Female
- Heart Rate
- physiology
- Humans
- Interviews as Topic
- Male
- Needles
- Pain
- prevention & control
- psychology
- Pain Measurement
- Punctures
- Statistics
- Nonparametric
- User-Computer Interface
- Integrated Caring Science
- Nursing
- Vårdvetenskap
Publikations- och innehållstyp
- ref (ämneskategori)
- art (ämneskategori)
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