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What it's like to b...
What it's like to be a _____: why it's (often) unethical to use VR as an empathy nudging tool
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Ramirez, E. J. (författare)
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Elliott, M. (författare)
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- Milam, Per-Erik, 1982 (författare)
- Gothenburg University,Göteborgs universitet,Institutionen för filosofi, lingvistik och vetenskapsteori,Department of Philosophy, Linguistics and Theory of Science
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(creator_code:org_t)
- 2021-04-22
- 2021
- Engelska.
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Ingår i: Ethics and Information Technology. - : Springer Science and Business Media LLC. - 1388-1957 .- 1572-8439. ; 23, s. 527-542
- Relaterad länk:
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https://gup.ub.gu.se...
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visa fler...
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https://doi.org/10.1...
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Abstract
Ämnesord
Stäng
- In this article, we apply the literature on the ethics of choice-architecture (nudges) to the realm of virtual reality (VR) to point out ethical problems with using VR for empathy-based nudging. Specifically, we argue that VR simulations aiming to enhance empathic understanding of others via perspective-taking will almost always be unethical to develop or deploy. We argue that VR-based empathy enhancement not only faces traditional ethical concerns about nudges (autonomy, welfare, transparency), but also a variant of the semantic variance problem that arises for intersectional perspective-taking. VR empathy simulations deceive and manipulate their users about their experiences. Despite their often laudable goals, such simulations confront significant ethical challenges. In light of these goals and challenges, we propose VR designers shift from designing simulations aimed at producing empathic perspective-taking to designing simulations aimed at generating sympathy for their targets. These simulations, we claim, can avoid the most serious ethical issues associated with VR nudges, semantic variance, and intersectionality.
Ämnesord
- NATURVETENSKAP -- Data- och informationsvetenskap (hsv//swe)
- NATURAL SCIENCES -- Computer and Information Sciences (hsv//eng)
- HUMANIORA -- Filosofi, etik och religion -- Filosofi (hsv//swe)
- HUMANITIES -- Philosophy, Ethics and Religion -- Philosophy (hsv//eng)
Nyckelord
- Empathy
- Implicit bias
- Intersectionality
- Nudge
- Simulation ethics
- Virtual reality
- Social Sciences - Other Topics
- Information Science & Library Science
- Philosophy
Publikations- och innehållstyp
- ref (ämneskategori)
- art (ämneskategori)
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