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Gamified learning a...
Gamified learning analytics: An initial outline of design concept synergies from two fields
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- Palmquist, Adam, 1983 (författare)
- Gothenburg University,Göteborgs universitet,Institutionen för tillämpad informationsteknologi (GU),Department of Applied Information Technology (GU)
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- Gunnars, Fabian (författare)
- Mittuniversitetet,Institutionen för utbildningsvetenskap
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Nja, Morten (författare)
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Gkini, Christina (författare)
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Breien, Fredrik (författare)
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Jedel, Izabella (författare)
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(creator_code:org_t)
- Stockholm, Sweden, 2021. 2021
- 2021
- Engelska.
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Ingår i: Proceedings of the Nordic Learning Analytics (Summer) Institute (NLASI 2021). - Stockholm, Sweden, 2021.. - 1613-0073. ; 2985
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Abstract
Ämnesord
Stäng
- Technology advancement has dynamically improved the ability to conduct research on large mounts of data and produce innovative ways to engage students. This work-in-progress paper presents tentative research proposals devised from two related and emerging fields: learning analytics and educational gamification. We highlight three shared concepts – processes and elements of development (design), institutional actors and practitioners (stakeholders), and perceptions about usability and adoption (acceptance). We explore the unique nature of each field pertaining to these concepts. Further, we explore how these fields intersect and present opportunities for implementing design that can be beneficial to researchers and practitioners currently working at the interaction between the fields. We also want to bring awareness to the potential synergies that the combination of these fields presents
Ämnesord
- HUMANIORA -- Konst -- Design (hsv//swe)
- HUMANITIES -- Arts -- Design (hsv//eng)
- NATURVETENSKAP -- Data- och informationsvetenskap (hsv//swe)
- NATURAL SCIENCES -- Computer and Information Sciences (hsv//eng)
- SAMHÄLLSVETENSKAP -- Utbildningsvetenskap -- Lärande (hsv//swe)
- SOCIAL SCIENCES -- Educational Sciences -- Learning (hsv//eng)
- NATURVETENSKAP -- Data- och informationsvetenskap -- Människa-datorinteraktion (hsv//swe)
- NATURAL SCIENCES -- Computer and Information Sciences -- Human Computer Interaction (hsv//eng)
- SAMHÄLLSVETENSKAP -- Utbildningsvetenskap -- Pedagogik (hsv//swe)
- SOCIAL SCIENCES -- Educational Sciences -- Pedagogy (hsv//eng)
Nyckelord
- Gamification
- Learning Analytics
- Synthesis
- Conceptual
- Narrative review
- Design
- Stakeholder
- User
- Acceptance
- Adoption
- Gamification
Publikations- och innehållstyp
- ref (ämneskategori)
- for (ämneskategori)
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