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Sökning: id:"swepub:oai:lup.lub.lu.se:b6bebe70-5060-4538-ac30-9c06dd2c2139" > Using a Game to Eng...

Using a Game to Engage Stakeholders in Extreme Event Attribution Science

Parker, Hannah R. (författare)
University of Reading
Cornforth, Rosalind J. (författare)
University of Reading
Suarez, Pablo (författare)
Red Cross/Red Crescent Climate Centre,Boston University
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Allen, Myles R. (författare)
University of Oxford
Boyd, Emily (författare)
Lund University,Lunds universitet,LUCSUS,Samhällsvetenskapliga institutioner och centrumbildningar,Samhällsvetenskapliga fakulteten,LUCSUS (Lund University Centre for Sustainability Studies),Departments of Administrative, Economic and Social Sciences,Faculty of Social Sciences,University of Reading
James, Rachel (författare)
University of Oxford
Jones, Richard G. (författare)
University of Oxford,Met Office Hadley Centre for Climate Change
Otto, Friederike E L (författare)
University of Oxford
Walton, Peter (författare)
University of Oxford
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 (creator_code:org_t)
2016-12-21
2016
Engelska 13 s.
Ingår i: International Journal of Disaster Risk Science. - : Springer Science and Business Media LLC. - 2095-0055 .- 2192-6395. ; 7:4, s. 353-365
  • Tidskriftsartikel (refereegranskat)
Abstract Ämnesord
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  • The impacts of weather and climate-related disasters are increasing, and climate change can exacerbate many disasters. Effectively communicating climate risk and integrating science into policy requires scientists and stakeholders to work together. But dialogue between scientists and policymakers can be challenging given the inherently multidimensional nature of the issues at stake when managing climate risks. Building on the growing use of serious games to create dialogue between stakeholders, we present a new game for policymakers called Climate Attribution Under Loss and Damage: Risking, Observing, Negotiating (CAULDRON). CAULDRON aims to communicate understanding of the science attributing extreme events to climate change in a memorable and compelling way, and create space for dialogue around policy decisions addressing changing risks and loss and damage from climate change. We describe the process of developing CAULDRON, and draw on observations of players and their feedback to demonstrate its potential to facilitate the interpretation of probabilistic climate information and the understanding of its relevance to informing policy. Scientists looking to engage with stakeholders can learn valuable lessons in adopting similar innovative approaches. The suitability of games depends on the policy context but, if used appropriately, experiential learning can drive coproduced understanding and meaningful dialogue.

Ämnesord

NATURVETENSKAP  -- Geovetenskap och miljövetenskap -- Klimatforskning (hsv//swe)
NATURAL SCIENCES  -- Earth and Related Environmental Sciences -- Climate Research (hsv//eng)

Nyckelord

Climate change
Extreme event attribution
Loss and damage policy
Participatory games
Probabilistic event attribution (PEA)
Risk management

Publikations- och innehållstyp

art (ämneskategori)
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