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Testing and validat...
Testing and validating Extended Reality (xR) technologies in manufacturing
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- Fasth Berglund, Åsa, 1978 (författare)
- Chalmers tekniska högskola,Chalmers University of Technology
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- Gong, Liang, 1985 (författare)
- Chalmers tekniska högskola,Chalmers University of Technology
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- Li, Dan, 1990 (författare)
- Chalmers tekniska högskola,Chalmers University of Technology
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(creator_code:org_t)
- Elsevier BV, 2018
- 2018
- Engelska.
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Ingår i: Procedia Manufacturing. - : Elsevier BV. - 2351-9789. ; 25, s. 31-38
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Abstract
Ämnesord
Stäng
- xR technologies such as Augmented Reality (AR) and Virtual Reality (VR) are increasing at shop-floors but are still in need for validation in order to make good strategic decisions regarding implementation. The areas where most industries apply AR is within remote guidance and complex tasks such as maintenance. VR is mostly used for layout planning and more and more for virtual training. This paper aims to present results from six case studies with over two hundred responders from academy and industry about usage and strategies on where and when to implement what xR technology.
Ämnesord
- TEKNIK OCH TEKNOLOGIER -- Maskinteknik -- Produktionsteknik, arbetsvetenskap och ergonomi (hsv//swe)
- ENGINEERING AND TECHNOLOGY -- Mechanical Engineering -- Production Engineering, Human Work Science and Ergonomics (hsv//eng)
- TEKNIK OCH TEKNOLOGIER -- Maskinteknik -- Tillförlitlighets- och kvalitetsteknik (hsv//swe)
- ENGINEERING AND TECHNOLOGY -- Mechanical Engineering -- Reliability and Maintenance (hsv//eng)
- NATURVETENSKAP -- Data- och informationsvetenskap -- Programvaruteknik (hsv//swe)
- NATURAL SCIENCES -- Computer and Information Sciences -- Software Engineering (hsv//eng)
Nyckelord
- learning factories
- VR
- AR
- information levels
- utilization
- CPPS-testbed
- cyber-physical
Publikations- och innehållstyp
- kon (ämneskategori)
- ref (ämneskategori)
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