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Digital game based ...
Digital game based learning and serious game for higher education
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- Fasth Berglund, Åsa, 1978 (författare)
- Chalmers tekniska högskola,Chalmers University of Technology
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Sterner, Jonathan (författare)
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Marin, Emil Kanter (författare)
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- Mattsson, Sandra, 1984 (författare)
- Chalmers tekniska högskola,Chalmers University of Technology
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Wahlstrand, Louise (författare)
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(creator_code:org_t)
- 2017
- 2017
- Engelska.
- Relaterad länk:
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http://publications.... (primary) (free)
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https://research.cha...
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Abstract
Ämnesord
Stäng
- Game based learning has proved to increase the motivation of learning among students. A first development of this regarding automation strategies was presented last year in terms of analog games. During the year, development towards Digital Game Based Learning (DGBL) and the use of Serious Games (SG) have been our focus. A mobile game was developed and validated in two rounds during the year and approximately 200 students in total have played and evaluated the game. The aim of this paper is to show how DGBL and SG can be used in higher education in order to explain a complex context and what can be gained regarding using the evaluation form.
Ämnesord
- TEKNIK OCH TEKNOLOGIER -- Maskinteknik -- Produktionsteknik, arbetsvetenskap och ergonomi (hsv//swe)
- ENGINEERING AND TECHNOLOGY -- Mechanical Engineering -- Production Engineering, Human Work Science and Ergonomics (hsv//eng)
- SAMHÄLLSVETENSKAP -- Utbildningsvetenskap -- Lärande (hsv//swe)
- SOCIAL SCIENCES -- Educational Sciences -- Learning (hsv//eng)
- SAMHÄLLSVETENSKAP -- Utbildningsvetenskap -- Pedagogiskt arbete (hsv//swe)
- SOCIAL SCIENCES -- Educational Sciences -- Pedagogical Work (hsv//eng)
- SAMHÄLLSVETENSKAP -- Medie- och kommunikationsvetenskap -- Kommunikationsvetenskap (hsv//swe)
- SOCIAL SCIENCES -- Media and Communications -- Communication Studies (hsv//eng)
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