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Sökning: id:"swepub:oai:research.chalmers.se:fd5c5185-4b2e-4411-8fee-e3b0a2f29cc5" > How privacy-preserv...

How privacy-preserving are line clouds? Recovering scene details from 3D lines

Chelani, Kunal, 1992 (författare)
Chalmers tekniska högskola,Chalmers University of Technology
Kahl, Fredrik, 1972 (författare)
Chalmers tekniska högskola,Chalmers University of Technology
Sattler, Torsten, 1983 (författare)
Ceske Vysoke Uceni Technicke v Praze,Czech Technical University in Prague,Chalmers tekniska högskola,Chalmers University of Technology
 (creator_code:org_t)
2021
2021
Engelska.
Ingår i: Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition. - 1063-6919. ; , s. 15663-15673
  • Konferensbidrag (refereegranskat)
Abstract Ämnesord
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  • Visual localization is the problem of estimating the camera pose of a given image with respect to a known scene. Visual localization algorithms are a fundamental building block in advanced computer vision applications, including Mixed and Virtual Reality systems. Many algorithms used in practice represent the scene through a Structure-from-Motion (SfM) point cloud and use 2D-3D matches between a query image and the 3D points for camera pose estimation. As recently shown, image details can be accurately recovered from SfM point clouds by translating renderings of the sparse point clouds to images. To address the resulting potential privacy risks for user-generated content, it was recently proposed to lift point clouds to line clouds by replacing 3D points by randomly oriented 3D lines passing through these points. The resulting representation is unintelligible to humans and effectively prevents point cloud-to-image translation. This paper shows that a significant amount of information about the 3D scene geometry is preserved in these line clouds, allowing us to (approximately) recover the 3D point positions and thus to (approximately) recover image content. Our approach is based on the observation that the closest points between lines can yield a good approximation to the original 3D points. Code is available at https://github.com/kunalchelani/Line2Point.

Ämnesord

TEKNIK OCH TEKNOLOGIER  -- Annan teknik -- Mediateknik (hsv//swe)
ENGINEERING AND TECHNOLOGY  -- Other Engineering and Technologies -- Media Engineering (hsv//eng)
NATURVETENSKAP  -- Data- och informationsvetenskap -- Datorseende och robotik (hsv//swe)
NATURAL SCIENCES  -- Computer and Information Sciences -- Computer Vision and Robotics (hsv//eng)
TEKNIK OCH TEKNOLOGIER  -- Medicinteknik -- Medicinsk bildbehandling (hsv//swe)
ENGINEERING AND TECHNOLOGY  -- Medical Engineering -- Medical Image Processing (hsv//eng)

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