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Sökning: swepub > Konferensbidrag > Göteborgs universitet > Blekinge Tekniska Högskola > (2015-2016)

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1.
  • Lenberg, Per, 1976, et al. (författare)
  • An initial analysis of differences in software engineers’ attitudes towards organizational change
  • 2016
  • Ingår i: Proceedings - 9th International Workshop on Cooperative and Human Aspects of Software Engineering, CHASE 2016. - New York, NY, USA : ACM Press. - 9781450341554 ; , s. 1-7
  • Konferensbidrag (refereegranskat)abstract
    • The ability to manage change is important in software engineering organizations, where rapid progress in technologies and constantly evolving methodologies create a turbulent environment. Research has identified employees’ attitudes towards organizational change as a key factor in the change process. Nonetheless, few studies exist that explore such attitudes in a software engineering context. The nature of change efforts is such that they often do not equally affect the various roles in the organization, which indicates that the roles may hold different attitudes. This study aimed to verify the existence of these presumed differences in attitudes towards organizational change between roles in a software engineering organization and to identify factors that contribute to these differences. The result of a survey (N=51) confirmed that there were significant differences, and that the software developers had a more positive attitude towards change and had deeper knowledge about the intended outcome compared to the line managers. The result of in-depth interviews (N=11) revealed that the software engineers evaluate the planned change in relation to the norms, values and standards of their peer group, meaning that an employee will have a positive attitude towards a change if its result is likely to make, or has made, it easier for him/her to uphold the peer group’s norms and values.
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2.
  • Liebel, Grischa, 1987, et al. (författare)
  • Addressing model complexity in automotive system development : Selection of system model elements for allocation of requirements
  • 2016
  • Ingår i: MODELSWARD 2016. - : SCITEPRESS - Science and and Technology Publications. - 9789897581687 ; , s. 168-175
  • Konferensbidrag (refereegranskat)abstract
    • Modern automotive embedded systems are developed by Original Equipment Manufacturers (OEM) together with multiple suppliers. A key problem for a supplier is to allocate an OEM’s requirements specification to their own subsystem design. This is a difficult manual task especially on complex systems and it requires expert knowledge about the system design. To address this problem, this paper presents a design science research to develop and evaluate a Requirements Allocation Assistant tool (RAA). The tool provides functionality to search through and filter requirements and system models to enable efficient requirements allocation even in the presence of complexity. RAA is built on top of the EATOP/Eclipse framework using EAST-ADL as system modelling language. The tool was evaluated and validated during a qualitative usability study with 17 engineers active in the Swedish automotive industry. Key findings are that searching is used to learn about a system, whereas filtering is used to narrow down a set of candidate elements of the system design. Engineers request further support in narrowing down a set of candidate elements and in checking that an allocation is correct.
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3.
  • Gren, Lucas, 1984, et al. (författare)
  • Group Maturity and Agility, Are They Connected? - A Survey Study
  • 2015
  • Ingår i: EUROMICRO Conference on Software Engineering and Advanced Applications (SEAA 2015), August 26-28. - : IEEE. - 9781467375856
  • Konferensbidrag (refereegranskat)abstract
    • The focus on psychology has increased within software engineering due to the project management innovation "agile development processes". The agile methods do not explicitly consider group development aspects, they simply assume what is described in group psychology as mature groups. This study was conducted with 45 employees and their twelve managers (N=57) from two SAP customers in the US that were working with agile methods, and the data were collected via an online survey. The selected Agility measurement was correlated to a Group Development measurement and showed significant convergent validity, i.e., A more mature team is also a more agile team. This means that the agile methods probably would benefit from taking group development into account when its practices are being introduced.
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4.
  • Lenberg, Per, 1976, et al. (författare)
  • Human factors related challenges in software engineering - An industrial perspective
  • 2015
  • Ingår i: 8th International Workshop on Cooperative and Human Aspects of Software Engineering (CHASE). - : IEEE. - 9781467370318
  • Konferensbidrag (refereegranskat)abstract
    • © 2015 IEEE. It is increasingly recognised that successful Software Engineering not only depends on technical or process issues, but requires attention to human factors. Researchers include such aspects which has led to both new theories and refined methods. However, it is not clear if professionals in the software industry agree that human factors are critical and what the related challenges and possibilities are. The purpose of the present study is to address this discrepancy. Using a qualitative research method, we elicited information about how and why human factors affect Software Engineering projects, which challenges are of special interest and the context in which they arise. Thematic analysis of data from interviews with nine senior software professionals in multiple Swedish software companies of differing size identified four main challenging areas. As supported by existing research, customer relations and communications were highlighted as important, but so too is the need for more holistic and multi-dimensional solutions and the importance of human factors in software organisational change. In addition, quantitative results indicate that the professionals see the organisational and group aspects as more important than the individual aspect. Our results can help to focus future research on matters that software practitioners consider important.
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5.
  • Berntsson Svensson, Richard, 1978-, et al. (författare)
  • Selecting creativity techniques for creative requirements: An evaluation of four techniques using creativity workshops
  • 2015
  • Ingår i: 23rd IEEE International Requirements Engineering Conference, RE 2015, Ottawa, Canada, 24-28 August. - : IEEE. - 9781467369053 ; , s. 66-75
  • Konferensbidrag (refereegranskat)abstract
    • Requirements engineering is recognized as a creative process where stakeholders jointly discover new creative ideas for innovative and novel products that eventually are expressed as requirements. This paper evaluates four different creativity techniques, namely Hall of Fame, Constraint Removal, Brainstorming, and Idea Box, using creativity workshops with students and industry practitioners. In total, 34 creativity workshops were conducted with 90 students from two universities, and 86 industrial practitioners from six companies. The results from this study indicate that Brainstorming can generate by far the most ideas, while Hall of Fame generates most creative ideas. Idea Box generates the least number of ideas, and the least number of creative ideas. Finally, Hall of Fame was the technique that led to the most number of requirements that was included in future releases of the products. © 2015 IEEE.
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6.
  • Kashfi, Pariya, 1980, et al. (författare)
  • A conceptual ux-aware model of requirements
  • 2016
  • Ingår i: Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). - Cham : Springer International Publishing. - 1611-3349 .- 0302-9743. - 9783319449012 ; 9856, s. 234-245, s. 234-245
  • Konferensbidrag (refereegranskat)abstract
    • User eXperience (UX) is becoming increasingly important for success of software products. Yet, many companies still face various challenges in their work with UX. Part of these challenges relate to inadequate knowledge and awareness of UX and that current UX models are commonly not practical nor well integrated into existing Software Engineering (SE) models and concepts. Therefore, we present a conceptual UX-aware model of requirements for software development practitioners. This layered model shows the interrelation between UX and functional and quality requirements. The model is developed based on current models of UX and software quality characteristics. Through the model we highlight the main differences between various requirement types in particular essentially subjective and accidentally subjective quality requirements. We also present the result of an initial validation of the model through interviews with 12 practitioners and researchers. Our results show that the model can raise practitioners’ knowledge and awareness of UX in particular in relation to requirement and testing activities. It can also facilitate UX-related communication among stakeholders with different backgrounds.
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7.
  • Marculescu, Bogdan, 1984, et al. (författare)
  • Using exploration focused techniques to augment search-based software testing: an experimental evaluation
  • 2016
  • Ingår i: 2016 IEEE International Conference on Software Testing, Verification and Validation (ICST). - : IEEE. - 2381-2834. - 9781509018277 - 9780306406157 ; , s. 69-79
  • Konferensbidrag (refereegranskat)abstract
    • Search-based software testing (SBST)often uses objective-based approaches to solve testing problems. There are, however, situations where the validity and completeness of objectives cannot be ascertained, or where there is insufficient information to define objectives at all. Incomplete or incorrect objectives may steer the search away from interesting behavior of the software under test (SUT) and from potentially useful test cases.This papers investigates the degree to whichexploration-based algorithms can be used tocomplement an objective-based tool we have previously developed and evaluated in industry. In particular, we would like to assess how exploration-based algorithms perform in situations where little information on the behavior space is available a priori. We have conducted an experiment comparing the performance of an exploration-based algorithm with an objective-based one on a problem with a high dimensional behavior space. In addition, we evaluate to what extent that performance degrades in situations where computational resources are limited.Our experiment shows that exploration-basedalgorithms are useful in covering a larger area of the behavior space and result in a more diverse solution population. Typically, of the candidate solutions that exploration-based algorithms propose, more than 80% were not covered by their objective-based counterpart. This increased diversity is present in the resulting population even when computational resources are limited. We conclude that exploration-focused algorithms are a useful means of investigating high-dimensional spaces, even in situations where limited information and limited resources are available.
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