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Sökning: swepub > Malmö högskola > Engelska > Refereegranskat > Löwgren Jonas

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1.
  • Höök, Kristina, et al. (författare)
  • Strong Concepts : Intermediate-Level Knowledge in Interaction Design Research
  • 2012
  • Ingår i: ACM Transactions on Computer-Human Interaction. - 1073-0516. ; 19:3
  • Tidskriftsartikel (refereegranskat)abstract
    • Design-oriented research practices create opportunities for constructing knowledge that is more abstracted than particular instances, without aspiring to be at the scope of generalized theories. We propose an intermediate design knowledge form that we name strong concepts that has the following properties: is generative and carries a core design idea, cutting across particular use situations and even application domains; concerned with interactive behavior, not static appearance; is a design element and a part of an artifact and, at the same time, speaks of a use practice and behavior over time; and finally, resides on an abstraction level above particular instances. We present two strong concepts-social navigation and seamfulness-and discuss how they fulfil criteria we might have on knowledge, such as being contestable, defensible, and substantive. Our aim is to foster an academic culture of discursive knowledge construction of intermediate-level knowledge and of how it can be produced and assessed in design-oriented HCI research.
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2.
  • Löwgren, Jonas, et al. (författare)
  • Towards programmatic design research
  • 2013
  • Ingår i: Designs for learning. - Stockholm university, Department of computer and system sciences, DSV, Sweden and University of Aalborg, Denmark. - 2001-7480. ; 6:1-2, s. 80-100
  • Tidskriftsartikel (refereegranskat)abstract
    • The notion of design research entails research where design practice forms part of the knowledge production. Based on our characterization of the nature of design, we propose to conceptualize this kind of research as programmatic design research. Two ongoing PhD projects in interaction design are presented as examples of programmatic research processes, highlighting issues to do with the virtues and qualities of the processes, the interplay of optics and engagements in a hermeneutical dynamic, and the production of takeaways for the academic community.
3.
  • Stjernswärd, Sigrid, et al. (författare)
  • Online self-help tools for the relatives of persons with depression: A feasibility study
  • 2012
  • Ingår i: Scandinavian Journal of Caring Sciences;1. - Wiley. ; :1
  • Tidskriftsartikel (refereegranskat)abstract
    • Background:  The Internet’s potential as health care tool should be explored. Aim:  One objective was to determine the feasibility of constructing a digitally based tool through an iterative design process in cooperation with potential users. The tool’s purpose is to alleviate hardships in daily life of relatives of persons with depression. An additional aim was to explore motivation and hindrances to using the tool as a basis for design decisions. Method:  An iterative design approach, including data collection through focus groups and with paper and web-based prototypes, was used. Results:  Cooperation with potential users, using an iterative design process, was valuable in developing the digitally based tool. Motivations (i.e. to create understanding and rehabilitate oneself) and hindrances (i.e. lack of time or energy) to using the tool were illuminated. Design decisions were based on consideration towards participants’ privacy concerns, needs of support and the depression’s influence on the relatives’ daily life. Conclusion:  Prototypes and cooperation with potential users were essential and valuable for the iterative development of the website.
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4.
  • Forsén, Gunnar, et al. (författare)
  • Pinpoint: A design study in interactive visualization for finding people in a large organization
  • 2009
  • Ingår i: Information Visualization. - Palgrave. - 1473-8716.
  • Tidskriftsartikel (refereegranskat)abstract
    • This design study reports on how information visualization was applied to the common problem for knowledge workers to find people with relevant expertise and interests in a large organization. The outcome is the Pinpoint concept, an interactive visualization where the user's most closely related colleagues are presented radially for browsing, filtering and further exploration of the topical networks of the organization. Based on design reasoning and empirical validation, we claim that the concept approaches desirability as well as usefulness and usability in its intended use situation. We further argue that it is feasible for deployment under certain conditions, and that it is applicable in a range of large organizations if organization-specific policies and standards are taken into account.
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7.
  • Hobye, Mads, et al. (författare)
  • Designing social play through interpersonal touch : An annotated portfolio
  • 2013
  • Ingår i: Nordes 2013 : Experiments in design research : Nordes 2013 : Online proceedings. - The Royal Danish Academy of Fine Arts, Schools for Architecture, Design and Conservation. - 978-87-7830-314-1
  • Konferensbidrag (refereegranskat)abstract
    • We present five design cases as an annotated portfolio, exploring ways to design for intimate, interpersonal touch and social intimacy in interaction design. Five key qualities are elicited from the cases, including novel connotations sparking curiosity; providing an excuse to interact; unfolding internal complexity; social ambiguity; norm-bending intimacy. The work highlights novel interaction design approaches fostering social play, turning participants into performers of their own narratives.
8.
  • Hobye, Mads, et al. (författare)
  • Touching a stranger: Designing for engaging experience in embodied interaction
  • 2011
  • Ingår i: International Journal of Design;3. - Chinese Institute of Design. - 1991-3761. ; :3
  • Tidskriftsartikel (refereegranskat)abstract
    • We present Mediated Body, an exploration into designing for engaging experience in embodied interaction. Mediated Body entails a Suit worn by a Performer engaging in social play with a Participant. The Performer and the Participant each wear a pair of headphones, and when they touch each other’s bare skin, they both hear a complex sound pattern. Our approach, which we call research-through-explorative-design, is a combination of experimental design in the lab and explorative design in the field, where qualitative assessments are used to elicit transferable knowledge contributions. This paper represents a case study of this somewhat innovative research approach in action. On the topical level, our results include three artifact-level elements that contribute to engaging experience: connecting touch and audio with the right balance between direct and emergent responsivity, justifying bare-skin touch between strangers, and providing open-ended action props with non-trivial internal complexity. Moreover, we suggest three experiential qualities as analytical tools pertaining to engaging experience in embodied interaction: the duality of performative immersion, the "magic circle" of transformative social play, and the explorative nature of emergent meaning-making.
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10.
  • Lindstedt, Inger, et al. (författare)
  • Nonlinear news production and consumption: A collaborative approach
  • 2009
  • Ingår i: ACM Computers in Entertainment;3. - ACM. - 1544-3574. ; :3
  • Tidskriftsartikel (refereegranskat)abstract
    • People depend on news to make sense of happenings in the world, but current digital news products do not live up to their potential in this regard. Interactivity in relation to news is often seen as a way to give the consumer control over when to consume something and on which platform. Less attention has been placed on what should be consumed and how. Within the project MyNewsMyWay, a news service was constructed that makes possible a more in-depth and varied media consumption than what traditional news services offer today. In the follow-up design study OurNewsOurWays, additional attention was put on the possibility of combining professional news material with user-generated content.
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