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Sökning: swepub > Malmö högskola > Engelska > Refereegranskat > Löwgren Jonas

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1.
  • Höök, Kristina, et al. (författare)
  • Strong Concepts : Intermediate-Level Knowledge in Interaction Design Research
  • 2012
  • Ingår i: ACM Transactions on Computer-Human Interaction. - 1073-0516. ; 19:3
  • Tidskriftsartikel (refereegranskat)abstract
    • Design-oriented research practices create opportunities for constructing knowledge that is more abstracted than particular instances, without aspiring to be at the scope of generalized theories. We propose an intermediate design knowledge form that we name strong concepts that has the following properties: is generative and carries a core design idea, cutting across particular use situations and even application domains; concerned with interactive behavior, not static appearance; is a design element and a part of an artifact and, at the same time, speaks of a use practice and behavior over time; and finally, resides on an abstraction level above particular instances. We present two strong concepts-social navigation and seamfulness-and discuss how they fulfil criteria we might have on knowledge, such as being contestable, defensible, and substantive. Our aim is to foster an academic culture of discursive knowledge construction of intermediate-level knowledge and of how it can be produced and assessed in design-oriented HCI research.
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2.
  • Stahl, Anna, et al. (författare)
  • Evocative Balance
  • 2014
  • Ingår i: International Journal of Design. - 1991-3761. ; 8:1, s. 43-57
  • Tidskriftsartikel (refereegranskat)abstract
    • We propose an experiential quality called evocative balance as key in designing for affective interaction that aims to empower users in and through the interaction. Evocative balance draws on the dual meaning of the word "evoke" in characterizing the user's sense that data and actions evoke familiar recollections of lived experience, yet are still open enough to evoke multiple interpretations in an ongoing process of co-constructive making of meaning. Our aim is to capture those experiences that resonate with our lived, everyday, social and bodily experiences; those experiences that we can recognise in ourselves and, through empathy, in others. We elaborate on and substantiate the meaning of this quality by means of retrospective reflection on three of our own design projects. This account provides detailed insights on how to find the balance between openness and familiarity through design.
3.
  • Löwgren, Jonas, et al. (författare)
  • Towards programmatic design research
  • 2013
  • Ingår i: Designs for learning. - Stockholm university, Department of computer and system sciences, DSV, Sweden and University of Aalborg, Denmark. - 2001-7480. ; 6:1-2, s. 80-100
  • Tidskriftsartikel (refereegranskat)abstract
    • The notion of design research entails research where design practice forms part of the knowledge production. Based on our characterization of the nature of design, we propose to conceptualize this kind of research as programmatic design research. Two ongoing PhD projects in interaction design are presented as examples of programmatic research processes, highlighting issues to do with the virtues and qualities of the processes, the interplay of optics and engagements in a hermeneutical dynamic, and the production of takeaways for the academic community.
4.
  • Stjernswärd, Sigrid, et al. (författare)
  • Online self-help tools for the relatives of persons with depression - a feasibility study.
  • 2011
  • Ingår i: Scandinavian journal of caring sciences. - 1471-6712. ; :Jun 21
  • Tidskriftsartikel (refereegranskat)abstract
    • Scand J Caring Sci; 2011 Online self-help tools for the relatives of persons with depression - a feasibility study Background: The Internet's potential as health care tool should be explored. Aim: One objective was to determine the feasibility of constructing a digitally based tool through an iterative design process in cooperation with potential users. The tool's purpose is to alleviate hardships in daily life of relatives of persons with depression. An additional aim was to explore motivation and hindrances to using the tool as a basis for design decisions. Method: An iterative design approach, including data collection through focus groups and with paper and web-based prototypes, was used. Results: Cooperation with potential users, using an iterative design process, was valuable in developing the digitally based tool. Motivations (i.e. to create understanding and rehabilitate oneself) and hindrances (i.e. lack of time or energy) to using the tool were illuminated. Design decisions were based on consideration towards participants' privacy concerns, needs of support and the depression's influence on the relatives' daily life. Conclusion: Prototypes and cooperation with potential users were essential and valuable for the iterative development of the website.
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