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Sökning: LAR1:gu > Blekinge Tekniska Högskola

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1.
  • Afzal, Wasif, et al. (författare)
  • An experiment on the effectiveness and efficiency of exploratory testing
  • 2015
  • Ingår i: Empirical Software Engineering. - : Springer. - 1382-3256 .- 1573-7616. ; 20:3, s. 844-878
  • Tidskriftsartikel (refereegranskat)abstract
    • The exploratory testing (ET) approach is commonly applied in industry, but lacks scientific research. The scientific community needs quantitative results on the performance of ET taken from realistic experimental settings. The objective of this paper is to quantify the effectiveness and efficiency of ET vs. testing with documented test cases (test case based testing, TCT). We performed four controlled experiments where a total of 24 practitioners and 46 students performed manual functional testing using ET and TCT. We measured the number of identified defects in the 90-minute testing sessions, the detection difficulty, severity and types of the detected defects, and the number of false defect reports. The results show that ET found a significantly greater number of defects. ET also found significantly more defects of varying levels of difficulty, types and severity levels. However, the two testing approaches did not differ significantly in terms of the number of false defect reports submitted. We conclude that ET was more efficient than TCT in our experiment. ET was also more effective than TCT when detection difficulty, type of defects and severity levels are considered. The two approaches are comparable when it comes to the number of false defect reports submitted.
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2.
  • Afzal, Wasif, et al. (författare)
  • Towards benchmarking feature subset selection methods for software fault prediction
  • 2016
  • Ingår i: Computational Intelligence and Quantitative Software Engineering. - Berlin, Heidelberg : Springer. - 9783319259642 - 9783319259628 ; , s. 33-58
  • Bokkapitel (refereegranskat)abstract
    • Despite the general acceptance that software engineering datasets often contain noisy, irrele- vant or redundant variables, very few benchmark studies of feature subset selection (FSS) methods on real-life data from software projects have been conducted. This paper provides an empirical comparison of state-of-the-art FSS methods: information gain attribute ranking (IG); Relief (RLF); principal com- ponent analysis (PCA); correlation-based feature selection (CFS); consistency-based subset evaluation (CNS); wrapper subset evaluation (WRP); and an evolutionary computation method, genetic programming (GP), on five fault prediction datasets from the PROMISE data repository. For all the datasets, the area under the receiver operating characteristic curve—the AUC value averaged over 10-fold cross- validation runs—was calculated for each FSS method-dataset combination before and after FSS. Two diverse learning algorithms, C4.5 and na ̈ıve Bayes (NB) are used to test the attribute sets given by each FSS method. The results show that although there are no statistically significant differences between the AUC values for the different FSS methods for both C4.5 and NB, a smaller set of FSS methods (IG, RLF, GP) consistently select fewer attributes without degrading classification accuracy. We conclude that in general, FSS is beneficial as it helps improve classification accuracy of NB and C4.5. There is no single best FSS method for all datasets but IG, RLF and GP consistently select fewer attributes without degrading classification accuracy within statistically significant boundaries.
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3.
  • Alahyari, Hiva, 1979, et al. (författare)
  • A study of value in agile software development organizations
  • 2017
  • Ingår i: Journal of Systems and Software. - : Elsevier BV. - 0164-1212 .- 1873-1228. ; 125, s. 271-288
  • Tidskriftsartikel (refereegranskat)abstract
    • The Agile manifesto focuses on the delivery of valuable software. In Lean, the principles emphasise value, where every activity that does not add value is seen as waste. Despite the strong focus on value, and that the primary critical success factor for software intensive product development lies in the value domain, no empirical study has investigated specifically what value is. This paper presents an empirical study that investigates how value is interpreted and prioritised, and how value is assured and measured. Data was collected through semi-structured interviews with 23 participants from 14 agile software development organisations. The contribution of this study is fourfold. First, it examines how value is perceived amongst agile software development organisations. Second, it compares the perceptions and priorities of the perceived values by domains and roles. Third, it includes an examination of what practices are used to achieve value in industry, and what hinders the achievement of value. Fourth, it characterises what measurements are used to assure, and evaluate value-creation activities. (C) 2016 Elsevier Inc. All rights reserved.
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4.
  • Alahyari, Hiva, 1979, et al. (författare)
  • An exploratory study of waste in software development organizations using agile or lean approaches : A multiple case study at 14 organizations
  • 2019
  • Ingår i: Information and Software Technology. - : Elsevier B.V.. - 0950-5849 .- 1873-6025. ; 107, s. 78-94
  • Tidskriftsartikel (refereegranskat)abstract
    • Context: The principal focus of lean is the identification and elimination of waste from the process with respect to maximizing customer value. Similarly, the purpose of agile is to maximize customer value and minimize unnecessary work and time delays. In both cases the concept of waste is important. Through an empirical study, we explore how waste is approached in agile software development organizations. Objective: This paper explores the concept of waste in agile/lean software development organizations and how it is defined, used, prioritized, reduced, or eliminated in practice Method: The data were collected using semi-structured open-interviews. 23 practitioners from 14 embedded software development organizations were interviewed representing two core roles in each organization. Results: Various wastes, categorized in 10 different categories, were identified by the respondents. From the mentioned wastes, not all were necessarily waste per se but could be symptoms caused by wastes. From the seven wastes of lean, Task-switching was ranked as the most important, and Extra-features, as the least important wastes according to the respondents’ opinion. However, most companies do not have their own or use an established definition of waste, more importantly, very few actively identify or try to eliminate waste in their organizations beyond local initiatives on project level. Conclusion: In order to identify, recognize and eliminate waste, a common understanding, and a joint and holistic view of the concept is needed. It is also important to optimize the whole organization and the whole product, as waste on one level can be important on another, thus sub-optimization should be avoided. Furthermore, to achieve a sustainable and effective waste handling, both the short-term and the long-term perspectives need to be considered. © 2018 Elsevier B.V.
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5.
  • Ali, Nauman bin, et al. (författare)
  • The impact of a proposal for innovation measurement in the software industry
  • 2020
  • Ingår i: International Symposium on Empirical Software Engineering and Measurement. - New York, NY, USA : IEEE Computer Society. - 1949-3789 .- 1949-3770. - 9781450375801
  • Konferensbidrag (refereegranskat)abstract
    • Background: Measuring an organization's capability to innovate and assessing its innovation output and performance is a challenging task. Previously, a comprehensive model and a suite of measurements to support this task were proposed. Aims: In the current paper, seven years since the publication of the paper titled Towards innovation measurement in the software industry, we have reflected on the impact of thework. Method:We have mainly relied on quantitative and qualitative analysis of the citations of the paper using an established classification schema. Results: We found that the article has had a significant scientific impact (indicated by the number of citations), i.e., (1) cited in literature from both software engineering and other fields, (2) cited in grey literature and peerreviewed literature, and (3) substantial citations in literature not published in the English language. However, we consider a majority of the citations in the peer-reviewed literature (75 out of 116) as neutral, i.e., they have not used the innovation measurement paper in any substantial way. All in all, 38 out of 116 have used, modified or based their work on the definitions, measurements or the model proposed in the article. This analysis revealed a significant weakness of the citing work, i.e., among the citing papers, we found only two explicit comparisons to the innovation measurement proposal, and we found no papers that identify weaknesses of said proposal. Conclusions: This work highlights the need for being cautious of relying solely on the number of citations for understanding impact, and the need for further improving and supporting the peer-review process to identify unwarranted citations in papers. © 2020 IEEE Computer Society. All rights reserved.
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6.
  • Berntsson Svensson, Richard, 1978-, et al. (författare)
  • BAM : backlog assessment method
  • 2019
  • Ingår i: Lecture Notes in Business Information Processing. - Cham : Springer Verlag. - 1865-1348. - 9783030190330 ; , s. 53-68
  • Konferensbidrag (refereegranskat)abstract
    • The necessity of software as stand-alone products, and as central parts of non-traditional software products have changed how software products are developed. It started with the introduction of the agile manifesto and has resulted in a change of how software process improvements (SPI) are conducted. Although there are agile SPI methods and several agile practices for evaluating and improving current processes and ways-of-working, no method or practices for evaluating the backlog exists. To address this gap, the Backlog Assessment Method (BAM) was developed and applied in collaboration with Telenor Sweden. BAM enables agile organizations to assess backlogs, and assure that the backlog items are good-enough for their needs and well aligned with the decision process. The results from the validation show that BAM is feasible and relevant in an industrial environment, and it indicates that BAM is useful as a tool to perform analysis of items in a specific backlog. © The Author(s) 2019.
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7.
  • Berntsson Svensson, Richard, 1978, et al. (författare)
  • Is role playing in Requirements Engineering Education increasing learning outcome?
  • 2017
  • Ingår i: Requirements Engineering. - : Springer Science and Business Media LLC. - 0947-3602 .- 1432-010X. ; 22:4, s. 475-489
  • Tidskriftsartikel (refereegranskat)abstract
    • Requirements Engineering has attracted a great deal of attention from researchers and practitioners in recent years. This increasing interest requires academia to provide students with a solid foundation in the subject matter. In Requirements Engineering Education (REE), it is important to cover three fundamental topics: traditional analysis and modeling skills, interviewing skills for requirements elicitation, and writing skills for specifying requirements. REE papers report about using role playing as a pedagogical tool; however, there is a surprising lack of empirical evidence on its utility. In this paper we investigate whether a higher grade in a role playing project have an effect on students' score in an individual written exam in a Requirements Engineering course. Data are collected from 412 students between the years of 2007 and 2014 at Lund University and Chalmers | University of Gothenburg. The results show that students who received a higher grade in the role playing project scored statistically significant higher in the written exam compared to the students with a lower role playing project grade.
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8.
  • Berntsson Svensson, Richard, et al. (författare)
  • Prioritization of quality requirements : State of practice in eleven companies
  • 2011
  • Ingår i: 2011 IEEE 19th International Requirements Engineering Conference, RE 2011; Trento; 29 August 2011 through 2 September 2011. - Trento : IEEE. - 9781457709234 ; , s. 69-78, s. 69-78
  • Konferensbidrag (refereegranskat)abstract
    • Requirements prioritization is recognized as an important but challenging activity in software product development. For a product to be successful, it is crucial to find the right balance among competing quality requirements. Although literature offers many methods for requirements prioritization, the research on prioritization of quality requirements is limited. This study identifies how quality requirements are prioritized in practice at 11 successful companies developing software intensive systems. We found that ad-hoc prioritization and priority grouping of requirements are the dominant methods for prioritizing quality requirements. The results also show that it is common to use customer input as criteria for prioritization but absence of any criteria was also common. The results suggests that quality requirements by default have a lower priority than functional requirements, and that they only get attention in the prioritizing process if decision-makers are dedicated to invest specific time and resources on QR prioritization. The results of this study may help future research on quality requirements to focus investigations on industry-relevant issues.
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9.
  • Berntsson Svensson, Richard, 1978-, et al. (författare)
  • Selecting creativity techniques for creative requirements: An evaluation of four techniques using creativity workshops
  • 2015
  • Ingår i: 23rd IEEE International Requirements Engineering Conference, RE 2015, Ottawa, Canada, 24-28 August. - : IEEE. - 9781467369053 ; , s. 66-75
  • Konferensbidrag (refereegranskat)abstract
    • Requirements engineering is recognized as a creative process where stakeholders jointly discover new creative ideas for innovative and novel products that eventually are expressed as requirements. This paper evaluates four different creativity techniques, namely Hall of Fame, Constraint Removal, Brainstorming, and Idea Box, using creativity workshops with students and industry practitioners. In total, 34 creativity workshops were conducted with 90 students from two universities, and 86 industrial practitioners from six companies. The results from this study indicate that Brainstorming can generate by far the most ideas, while Hall of Fame generates most creative ideas. Idea Box generates the least number of ideas, and the least number of creative ideas. Finally, Hall of Fame was the technique that led to the most number of requirements that was included in future releases of the products. © 2015 IEEE.
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10.
  • Edison, Henry, et al. (författare)
  • Towards innovation measurement in the software industry
  • 2013
  • Ingår i: Journal of Systems and Software. - : Elsevier. - 0164-1212. ; 86:5, s. 1390-1407
  • Tidskriftsartikel (refereegranskat)abstract
    • In today's highly competitive business environments with shortened product and technology life cycle, it is critical for software industry to continuously innovate. This goal can be achieved by developing a better understanding and control of the activities and determinants of innovation. Innovation measurement initiatives assess innovation capability, output and performance to help develop such an understanding. This study explores various aspects relevant to innovation measurement ranging from definitions, measurement frameworks and metrics that have been proposed in literature and used in practice. A systematic literature review followed by an online questionnaire and interviews with practitioners and academics were employed to identify a comprehensive definition of innovation that can be used in software industry. The metrics for the evaluation of determinants, inputs, outputs and performance were also aggregated and categorised. Based on these findings, a conceptual model of the key measurable elements of innovation was constructed from the findings of the systematic review. The model was further refined after feedback from academia and industry through interviews.
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