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Design considerations for virtual laboratories: A comparative study of two virtual laboratories for learning about gas solubility and colour appearance

Stahre Wästberg, Beata, 1974 (author)
Chalmers tekniska högskola,Chalmers University of Technology,Department of Computer Science & Engineering, Chalmers University of Technology/University of Gothenburg, Gothenburg, Sweden
Karlsson, Göran, 1954 (author)
Högskolan i Halmstad,Centrum för lärande, kultur och samhälle (CLKS)
Sunnerstam, Maria (author)
Gothenburg University,Göteborgs universitet,Pedagogisk utveckling och interaktivt lärande (PIL),Pedagogical Development and Interactive Learning (PIL),University of Gothenburg,PIL Pedagogical Development & Interactive Learning, University of Gothenburg, Gothenburg, Sweden
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Axelsson, Michael, 1958 (author)
Gothenburg University,Göteborgs universitet,Institutionen för biologi och miljövetenskap,Department of Biological and Environmental Sciences,University of Gothenburg,Department of Biological and Environmental Sciences, University of Gothenburg, Gothenburg, Sweden
Billger, Monica, 1961 (author)
Chalmers tekniska högskola,Chalmers University of Technology,Department of Architecture & Civil Engineering, Chalmers University of Technology, Gothenburg, Sweden
Eriksson, Thommy, 1967 (author)
Chalmers tekniska högskola,Chalmers University of Technology,Department of Computer Science & Engineering, Chalmers University of Technology/University of Gothenburg, Gothenburg, Sweden
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 (creator_code:org_t)
2019-01-14
2019
English.
In: Education and Information Technologies. - New York, NY : Springer Science and Business Media LLC. - 1360-2357 .- 1573-7608. ; 24:3, s. 2059-2080
  • Journal article (peer-reviewed)
Abstract Subject headings
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  • © 2019, The Author(s). Building a virtual laboratory for teaching and learning is a highly complex process, incorporating diverse areas such as interaction design, visualisation, and pedagogy. This article focuses on the production and implementation issues that were found in the comparison of two different virtual laboratory projects, and discuss which design considerations can be drawn from these observations. Two web-based virtual laboratories - the Gas Laboratory and the Virtual Colour Laboratory - were developed independently of each other within two different content areas. The laboratories share considerable overlaps in goals and production circumstances. Through a comparison of production and outcome, similar problems related to design, development and implementation were observed. The research uses a mixed method approach combining quantitative pre- and post-tests for assessments, qualitative surveys, and qualitative, ethnographic observations and interviews. By comparing the background material, five design challenges for developing virtual laboratories are identified: 1) how to balance ambitions with available resources; 2) how to balance intended levels of user interaction with exploratory freedom; 3) how to find appropriate levels of realism depending on target group; 4) how to choose between mimicking real world appearance and enhanced features; and 5) how to find the best learning situation for the virtual laboratory. To meet these challenges, the following design considerations are proposed: Guide the design work with a clear understanding of purpose and context; select appropriate technology to ensure efficient design and media usage; select level of realism considering purpose and end users; and provide learning guides before and after the virtual lab session.

Subject headings

HUMANIORA  -- Konst -- Design (hsv//swe)
HUMANITIES  -- Arts -- Design (hsv//eng)
SAMHÄLLSVETENSKAP  -- Medie- och kommunikationsvetenskap -- Mänsklig interaktion med IKT (hsv//swe)
SOCIAL SCIENCES  -- Media and Communications -- Human Aspects of ICT (hsv//eng)
SAMHÄLLSVETENSKAP  -- Utbildningsvetenskap -- Lärande (hsv//swe)
SOCIAL SCIENCES  -- Educational Sciences -- Learning (hsv//eng)
TEKNIK OCH TEKNOLOGIER  -- Annan teknik -- Interaktionsteknik (hsv//swe)
ENGINEERING AND TECHNOLOGY  -- Other Engineering and Technologies -- Interaction Technologies (hsv//eng)
NATURVETENSKAP  -- Data- och informationsvetenskap -- Människa-datorinteraktion (hsv//swe)
NATURAL SCIENCES  -- Computer and Information Sciences -- Human Computer Interaction (hsv//eng)
SAMHÄLLSVETENSKAP  -- Utbildningsvetenskap (hsv//swe)
SOCIAL SCIENCES  -- Educational Sciences (hsv//eng)

Keyword

Cloned and enhanced laboratories
Design considerations
Interactive learning environments
Interdisciplinary projects
User evaluation
Virtual laboratories
Design considerations

Publication and Content Type

ref (subject category)
art (subject category)

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