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Multi-modality Based Affective Video Summarization for Game Players

Farooq, Sehar Shahzad (författare)
School of Computer Science and Engineering, Kyungpook National University, Daegu, South Korea
Aziz, Abdullah, 1992- (författare)
Luleå tekniska universitet,EISLAB
Mukhtar, Hammad (författare)
Department of Computer Science, National University of Computer and Emerging Sciences, Lahore, Pakistan
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Fiaz, Mustansar (författare)
School of Computer Science and Engineering, Kyungpook National University, Daegu, South Korea
Baek, Ki Yeol (författare)
School of Computer Science and Engineering, Kyungpook National University, Daegu, South Korea
Choi, Naram (författare)
Luleå tekniska universitet,Institutionen för system- och rymdteknik,School of Computer Science and Engineering, Kyungpook National University, Daegu, South Korea; Department of Computer Science, National University of Computer and Emerging Sciences, Lahore, Pakistan; Institute of Integrated Technology, Gwangju Institute of Science and Technology, Gwangju, South Korea
Yun, Sang Bin (författare)
School of Computer Science and Engineering, Kyungpook National University, Daegu, South Korea
Kim, Kyung Joong (författare)
Department of Computer Science, National University of Computer and Emerging Sciences, Lahore, Pakistan
Jung, Soon Ki (författare)
School of Computer Science and Engineering, Kyungpook National University, Daegu, South Korea
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 (creator_code:org_t)
2021-07-15
2021
Engelska.
Ingår i: Frontiers of Computer Vision. - Cham : Springer. ; , s. 59-69
  • Konferensbidrag (refereegranskat)
Abstract Ämnesord
Stäng  
  • Games has been considered as a benchmark for practicing computational models to analyze players interest as well as its involvement in the game. Though several aspects of game related research are carried out in different fields of research including development of game contents, avatar’s control in games, artificial intelligent competitions, analysis of games using professional gamer’s feedback, and advancements in different traditional and deep learning based computational models. However, affective video summarization of gamer’s behavior and experience are also important to develop innovative features, in-game attractions, synthesizing experience and player’s engagement in the game. Since it is difficult to review huge number of videos of experienced players for the affective analysis, this study is designed to generate video summarization for game players using multi-modal data analysis. Bedside’s physiological and peripheral data analysis, summary of recorded videos of gamers is also generated using attention model-based framework. The analysis of the results has shown effective performance of proposed method. 

Ämnesord

NATURVETENSKAP  -- Data- och informationsvetenskap -- Datavetenskap (hsv//swe)
NATURAL SCIENCES  -- Computer and Information Sciences -- Computer Sciences (hsv//eng)

Nyckelord

Video summarization
Affective analysis
Multi-modal data
Game player modeling
Cyberfysiska system
Cyber-Physical Systems

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