SwePub
Sök i LIBRIS databas

  Utökad sökning

onr:"swepub:oai:DiVA.org:his-25843"
 

Sökning: onr:"swepub:oai:DiVA.org:his-25843" > Game design and pla...

Game design and player experience evaluation in games for cochlear implant rehabilitation : A literature review

Östblad, Per Anders (författare)
Högskolan i Skövde,Institutionen för informationsteknologi,Forskningsmiljön Informationsteknologi,GAME Research Group (GAME)
Engström, Henrik, 1968- (författare)
Högskolan i Skövde,Institutionen för informationsteknologi,Forskningsmiljön Informationsteknologi,Interaction Lab (iLab)
Brusk, Jenny, 1968- (författare)
Science Park Skövde, Sweden
 (creator_code:org_t)
CEUR-WS, 2025
2025
Engelska.
Ingår i: GamiFIN Conference 2025. - : CEUR-WS. ; , s. 61-78
  • Konferensbidrag (refereegranskat)
Abstract Ämnesord
Stäng  
  • A cochlear implant (CI) is an electronic device designed to assist individuals who are deaf or hard-of-hearing. It captures sound through a microphone and transmits it to electrodes, which directly stimulate the auditory nerve, bypassing the damaged areas of the ear. Although considered a very successful intervention, there is large variability in the outcomes of cochlear implantation. Patient- reported issues include difficulties hearing speech in noisy environments, disappointment in sound quality and difficulties appreciating music. A period of aural rehabilitation usually follows implantation, where patients see audiologists and speech language pathologists. There is evidence supporting the use of auditory training, actively practicing listening tasks, mainly focused on speech, at a clinic or at home. One such task, often suggested by audiologists and speech language pathologists is computer-based auditory training. There are a number of game-like computer programs and apps that are recommended to patients, most of which similarly focus on speech. In recent years there has been some research on serious games specifically aimed at CI-rehabilitation. This paper presents a literature review of studies using games for auditory training in CI-rehabilitation. The aim of this paper is to investigate how the reviewed studies relate to established game design knowledge, including how they evaluate player experience. The results reveal a gap, indicating that game design as a concept is rarely reported on, and the evaluation of player experience is seldom based on established instruments. While this study focuses on a specific and cohesive research community, it highlights the need for improved standards in the utilization and reporting of game design in such studies. We propose a set of guidelines for reporting on medical studies involving games. 

Ämnesord

NATURVETENSKAP  -- Data- och informationsvetenskap -- Människa-datorinteraktion (hsv//swe)
NATURAL SCIENCES  -- Computer and Information Sciences -- Human Computer Interaction (hsv//eng)
MEDICIN OCH HÄLSOVETENSKAP  -- Klinisk medicin -- Oto-rhino-laryngologi (hsv//swe)
MEDICAL AND HEALTH SCIENCES  -- Clinical Medicine -- Oto-rhino-laryngology (hsv//eng)
MEDICIN OCH HÄLSOVETENSKAP  -- Hälsovetenskap -- Rehabiliteringsmedicin (hsv//swe)
MEDICAL AND HEALTH SCIENCES  -- Health Sciences -- Rehabilitation Medicine (hsv//eng)

Nyckelord

cochlear implant
game design
player experience
rehabilitation
Audition
Cochlear implants
Medical computing
Pathology
Reviews
Serious games
Sound reproduction
Speech communication
Auditory training
Design experience
Electronics devices
Experience evaluation
Game players
Hard of hearings
Literature reviews
Speech language pathologists
Patient rehabilitation
GAME Research Group
GAME Research Group
Interaction Lab (ILAB)
Interaction Lab (ILAB)

Publikations- och innehållstyp

ref (ämneskategori)
kon (ämneskategori)

Till lärosätets databas

Hitta mer i SwePub

Av författaren/redakt...
Östblad, Per And ...
Engström, Henrik ...
Brusk, Jenny, 19 ...
Om ämnet
NATURVETENSKAP
NATURVETENSKAP
och Data och informa ...
och Människa datorin ...
MEDICIN OCH HÄLSOVETENSKAP
MEDICIN OCH HÄLS ...
och Klinisk medicin
och Oto rhino laryng ...
MEDICIN OCH HÄLSOVETENSKAP
MEDICIN OCH HÄLS ...
och Hälsovetenskap
och Rehabiliteringsm ...
Artiklar i publikationen
Av lärosätet
Högskolan i Skövde

Sök utanför SwePub

Kungliga biblioteket hanterar dina personuppgifter i enlighet med EU:s dataskyddsförordning (2018), GDPR. Läs mer om hur det funkar här.
Så här hanterar KB dina uppgifter vid användning av denna tjänst. Hantera kakor

 
pil uppåt Stäng

Kopiera och spara länken för att återkomma till aktuell vy