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Sound design throug...
Sound design through large audience interaction
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- Hansen, Kjetil Falkenberg, Docent, 1972- (författare)
- KTH,Medieteknik och interaktionsdesign, MID,Sound and Music Computing,KTH Royal Institute of Technology, Stockholm, Sweden
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- Ljungdahl Eriksson, Martin, 1982- (författare)
- Högskolan Väst,Avd för medier och design,Edsbyn/University West, Sweden
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- Atienza, Ricardo (författare)
- Konstfack,Institutionen för Konst (K)
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(creator_code:org_t)
- Malaga : CERN, 2019
- 2019
- Engelska.
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Ingår i: Proceedings of the Sound and Music Computing Conferences. - Malaga : CERN. - 9788409085187 ; , s. 119-126, s. 119-126
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Abstract
Ämnesord
Stäng
- In collaboration with Volvo Cars, we presented a novel design tool to a large public of approximately three million people at the three leading motor shows in 2017 in Geneva, Shanghai and New York. The purpose of the tool was to explore the relevance of interactive audio-visual strategies for supporting the development of sound environments in future silent cars, i.e., a customised sonic identity that would alter the sonic ambience for the driver and by-passers. This new tool should be able to efficiently collect non-experts’ sonic preferences for different given contexts. The design process should allow for a high-level control of complex synthesised sounds. The audience interacted individually using a single-touch selection of colour from five palettes and applying it by pointing to areas in a colour-book painting showing a road scene. Each palette corresponded to a sound, and the colour nuance in the palette corresponded to certain tweaking of the sound. In effect, the user selected and altered each sound, added it to the composition, and finally would hear a mix of layered sounds based on the colouring of the scene. The installation involved large touch screens with high quality headphones. In the study presented here, we examine differences in sound preferences between two audiences and a control group, and evaluate the feasibility of the tool based on the sound designs that emerged. Copyright: © 2019 Kjetil Falkenberg Hansen et al. This is an open-access article distributed under the terms of the Creative Commons Attribution 3.0 Unported License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
Ämnesord
- HUMANIORA -- Konst -- Design (hsv//swe)
- HUMANITIES -- Arts -- Design (hsv//eng)
- TEKNIK OCH TEKNOLOGIER -- Maskinteknik -- Strömningsmekanik och akustik (hsv//swe)
- ENGINEERING AND TECHNOLOGY -- Mechanical Engineering -- Fluid Mechanics and Acoustics (hsv//eng)
- NATURVETENSKAP -- Data- och informationsvetenskap -- Människa-datorinteraktion (hsv//swe)
- NATURAL SCIENCES -- Computer and Information Sciences -- Human Computer Interaction (hsv//eng)
- NATURVETENSKAP -- Data- och informationsvetenskap -- Datorteknik (hsv//swe)
- NATURAL SCIENCES -- Computer and Information Sciences -- Computer Engineering (hsv//eng)
Nyckelord
- Color; Design; Touch screens
- Audience interaction; Control groups; Design process; High level control; Interactive audio; Sound environment; Sound preferences; Touch selection
- Audio acoustics
- Design
Publikations- och innehållstyp
- ref (ämneskategori)
- kon (ämneskategori)
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