Online churches are Internet-based Christian communities, pursuing worship, proselytism and other ecclesial activities through digital media. This article is based on three case studies of online churches: i-church, the Anglican Cathedral of Second Life, and LifeChurch.tv Church Online. Seven key themes emerge from these case studies and are used here as a framework for comparative analysis: mass appeal, spiritual experience, community, reliance on the familiar, local church attendance, internal control and external oversight.
Ämnesord
HUMANIORA -- Filosofi, etik och religion -- Religionsvetenskap (hsv//swe)
HUMANITIES -- Philosophy, Ethics and Religion -- Religious Studies (hsv//eng)