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1.
  • Lidström, Helene, et al. (author)
  • Using a Participatory Action Research Design to Develop an Application Together with Young Adults with Spina Bifida
  • 2015
  • In: Studies in Health Technology and Informatics. - : IOS PRESS. - 0926-9630 .- 1879-8365. ; 217, s. 189-194, s. 189-194
  • Journal article (peer-reviewed)abstract
    • INTRODUCTION: Young adults with spina bifida often have cognitive difficulties. As a result, young adults with disabilities are facing challenges with respect to housing, education, relationships and vocation which increases risk of unemployment.AIM: The aim is to describe a method to develop a smartphone application together with young adults with spina bifida as an assistive technology for cognition.METHOD: In a Participatory Action Research approach, young adults (n = 5) with spina bifida were individually interviewed with Canadian Occupational Performance Measure (COPM). The participants' restrictions in everyday life activities, identified by COPM, were discussed in a focus group formed by the young adults and the result was analyzed using qualitative content analysis. Developing the application the principles of Human-Centered-Design and Universal Design was followed.RESULT: An application made for iOS with a focus on usability and worthiness, done by creating a clear and intuitive interface, with a calendar function useful for example to initiate and plan social activities was developed.CONCLUSION: The method seems useful when the outcome from the project, a beta version of an application for iOS Smartphone, was achieved in agreement with the participants. The study highlight the importance of involving individuals with disabilities when developing smartphone applications.
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2.
  • Sund, Terje, et al. (author)
  • The relationship between the key elements of Donabedian's conceptual model within the field of assistive technology.
  • 2015
  • In: Studies in Health Technology and Informatics. - 0926-9630. - 9781614995654 - 9781614995661 ; 217: Assistive Technology, s. 485-490
  • Conference paper (peer-reviewed)abstract
    • Previous research has suggested that there is a relationship between the three key components of Donabedian's conceptual model for quality assessments: structure of care, process, and outcome of care. That is, structure predicted both process and outcome of care, and better processes predict better functional outcomes and user satisfaction. The results in this study involving samples of Danish and Norwegian scooter users indicate that structure predicts what goes on in the service delivery process. However, the results do not support that structural differences or differences in the service delivery process predict the outcomes of the scooter interventions.
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3.
  • Bolic Baric, Vedrana, et al. (author)
  • Usability of RemindMe – An Interactive Web-Based Mobile Reminder Calendar: : A Professional's Perspective
  • 2015. - 217
  • In: Studies in Health Technology and Informatics. - : IOS Press. - 9781614995654 - 9781614995661 ; , s. 247-254
  • Conference paper (peer-reviewed)abstract
    • Aim: The aim of the study was to examine the usability of an interactive web-based mobile reminder calendar (RemindMe) developed for supporting individuals in organizing, planning and executing activities in everyday life, from the perspectives of professionals.Methods and material: Eleven professionals working in community services evaluated the usability of RemindMe in their clinical practice. Data were collected using semi-structured interviews and analysed with inductive qualitative analysis.Results: The professionals perceived that RemindMe was useful, easy to use, and intuitive. There was a need among professionals for a web-based reminder calendar that requires the active acknowledgement of reminders. RemindMe's feedback system offering self-monitored information based on the user's interaction with the system supported the professionals in discussions, evaluation, and follow-up based on the needs of the persons with cognitive impairments.Conclusion: The results indicate that RemindMe may be potentially useful to professionals who provide support to individuals with cognitive impairments. However, further research is needed to evaluate experience of using RemindMe from the perspective of individuals with cognitive impairments.
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4.
  • Helle, Tina, et al. (author)
  • Combining apps targeting professionals and senior citizens to improve housing accessibility and influence housing provision policies.
  • 2015
  • In: Studies in Health Technology and Informatics. - 0926-9630. - 9781614995654 ; 217, s. 300-305
  • Conference paper (peer-reviewed)abstract
    • Two separate apps that address the increasingly important issue of accessible housing for senior citizens have been developed in different project settings. One of the apps was developed to facilitate the process for professional raters to assess housing accessibility in the context of individual housing adaptations. The other app was developed for senior citizens to raise their awareness of possible accessibility problems in their current dwelling and in other apartments within the available housing stock. Both apps were developed with a high degree of active user involvement in processes utilizing multiple state of the art methods. The results are two well accepted prototype apps perceived as user-friendly and appropriate for the intended user groups. By combining these two apps, our ambition is for the professional raters to benefit by gaining knowledge of their clients' perceived needs and desires, and for senior citizens to benefit by getting access to a database of professionally rated dwellings. The ultimate goal is the generation of sound knowledge reflecting the needs and desires of senior citizens and professional requirements regarding accessible housing as a means to inform and influence housing provision policies.
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5.
  • Hemmingsson, Helena, et al. (author)
  • E-inclusion: Digital equality – young people with disabilities
  • 2015. - 217
  • In: Studies in Health Technology and Informatics. - : IOS Press. - 9781614995654 - 9781614995661 ; , s. 685-688
  • Conference paper (peer-reviewed)abstract
    • The United Nations' position is that digital access is a matter involving equality between groups of people, the securing of democratic rights, and equal opportunities for all citizens. This study investigates digital equality in school and leisure between young people with and without disabilities. A cross-sectional design with group comparisons was applied. Participants were young people (10–18 years of age) with disabilities (n=389) and a reference group in about the same ages. Data were collected by a survey focusing on access to and engagement in ICT activities in school and during leisure time. The results demonstrated young people with disabilities had restricted participation in computer use in educational activities, in comparison to young people in general. During leisure time young people with disabilities had a leading position compared to the reference group with respect to internet use in a variety of activities. Beneficial environmental conditions at home (and the reverse in schools) are discussed as parts of the explanation for the differing engagement levels at home and in school, and among young people with disabilities and young people in general.Conclusion: Schools need to prioritise use of ICT by young people with disabilities.
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6.
  • Pettersson, Cecilia, 1963-, et al. (author)
  • Experiences of using powered wheelchair or powered scooter and accessibility in housings
  • 2015
  • In: Assistive Technology. - : IOS Press. ; 217, s. 1017-1023
  • Conference paper (peer-reviewed)abstract
    • OBJECTIVE: To describe powered wheelchair (PW) and powered scooter (PS) users' experiences of accessibility and housing adaptions in their homes.METHOD: A qualitative research approach with focus group methodology was used. Four focus groups were created, with men and women as well as PW and PS users in different groups. Applying a descriptive approach, data were analysed according to the principles described by Krueger and Casey.FINDINGS: With a specific focus on how PW and PS and housing adaptations operate together, the findings of this paper formed two categories: "Possibility of receiving housing adaptations according to individual needs" and "Importance of receiving the correct type of PW and PS in relation to individual needs".CONCLUSION: It is vital to acknowledge the characteristics and requirements of PW and PS as well as housing adaptations in order to optimize the use of such devices in the home, as a prerequisite for independence, activity and participation. The provision of PW and PS and housing adaptations should be considered and planned simultaneously, applying an explicitly user-centred perspective. Additionally, the collaboration between the different actors involved should be improved.
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7.
  • Westin, Thomas, et al. (author)
  • Balancing Game Universes for Playing Without Sight or Hearing
  • 2015
  • In: Assistive technology. - : IOS Press. - 9781614995654 - 9781614995661 ; , s. 372-377
  • Conference paper (peer-reviewed)abstract
    • Equal access to cultural activities is important for inclusion and computer gaming is one of the most common activities in digital culture. However, many people with impairments are excluded from participating. While parallel game universes (PGUs) provide a method to achieve equal access, the question is: how can a balanced collaborative real-time game be designed with the help of PGU for playing without sight or hearing? Balance is a central concept in game design and is important to avoid perceived cheating or disadvantages due to individual or environmental differences. The question was examined with a design science approach, where a game prototype was created in two iterations with a structured design method and evaluated using interviews and observations. In this first step of a more long-term study, ten experienced gamers without impairments were selected with purposive sampling to provide relevant data through simulation of temporary impairments or environmental issues, which can affect many or all gamers. By sorting out these issues first, later testing with actual blind and deaf gamers can focus on more specific issues for each group. The ten participants played either without sight or hearing. The results confirm the use of PGUs for creating a balanced experience but also finds that while multiplayer feel is not optimal, it is a reasonable trade-off for universal access for blind and deaf being able to play together. The results also show that a help system and equal understanding of the game play between the blind and deaf players are important aspects to achieve game balance. Further research should be done involving actual blind and deaf gamers, and similar evaluations of game balance should be conducted with users having other types of impairments.
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8.
  • Afifi, S., et al. (author)
  • A Novel Medical Device for Early Detection of Melanoma
  • 2019
  • In: Studies in Health Technology and Informatics. - : NLM (Medline). - 0926-9630 .- 1879-8365. ; 261, s. 122-127
  • Journal article (peer-reviewed)abstract
    • Melanoma is the deadliest form of skin cancer. Early detection of melanoma is vital, as it helps in decreasing the death rate as well as treatment costs. Dermatologists are using image-based diagnostic tools to assist them in decision-making and detecting melanoma at an early stage. We aim to develop a novel handheld medical scanning device dedicated to early detection of melanoma at the primary healthcare with low cost and high performance. However, developing this particular device is very challenging due to the complicated computations required by the embedded diagnosis system. In this paper, we propose a hardware-friendly design for implementing an embedded system by exploiting the recent hardware advances in reconfigurable computing. The developed embedded system achieved optimized implementation results for the hardware resource utilization, power consumption, detection speed and processing time with high classification accuracy rate using real data for melanoma detection. Consequently, the proposed embedded diagnosis system meets the critical embedded systems constraints, which is capable for integration towards a cost- and energy-efficient medical device for early detection of melanoma.
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9.
  • Ahlin, Karin, 1963- (author)
  • The Demonstration of a Tool for Self-Estimating Digital Competence
  • 2023
  • In: Studies in Health Technology and Informatics. - 0926-9630 .- 1879-8365. ; 302, s. 494-495
  • Journal article (peer-reviewed)abstract
    • This study presents the results from a demonstration of a tool for self-estimation of digital competence for nurses and assistant nurses. The data was gathered from twelve participants working as leaders of older care homes. The results show that digital competence is of importance in health and social care, that the dimension of motivation is of utmost importance and that the presentation of the survey results should be flexible.
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10.
  • Ahmad, Awais, et al. (author)
  • Designing for Human Well-Being : A Case Study with Informal Caregivers of Individuals with Cancer
  • 2022
  • In: Studies in Health Technology and Informatics. - : IOS Press. - 0926-9630 .- 1879-8365. ; 294, s. 214-218
  • Journal article (peer-reviewed)abstract
    • Informal Caregivers such as a spouse, other close relatives or friends of cancer patients can play an essential role in home-based treatment and care. However, the informal caregivers might not be prepared for this responsibility, and they might have several unmet requirements for taking care of patients in the home environment. The informal caregivers’ physical, social and psychological health is also profoundly affected due to the health conditions of their relatives. We propose a User-centred Positive Design as a hybrid framework by merging the traditional User-cantered design and positive design frameworks to enhance the informal caregivers’ subjective well-being. Our ongoing project (Carer-eSupport) will be used as a case study, and its main objective is to co-create and evaluate a web-based support system for informal caregivers of people with cancer. The proposed framework can be used for the design and development of health information systems with a special focus on users’ wellbeing and positive emotions.
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