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Sökning: L773:1063 6919 OR L773:2163 6648

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1.
  • Olsson, Carl, et al. (författare)
  • In Defense of 3D-Label Stereo
  • 2013
  • Ingår i: Computer Vision and Pattern Recognition (CVPR), 2013 IEEE Conference on. - 1063-6919 .- 2163-6648. ; , s. 1730-1737
  • Konferensbidrag (refereegranskat)abstract
    • It is commonly believed that higher order smoothness should be modeled using higher order interactions. For example, 2nd order derivatives for deformable (active) contours are represented by triple cliques. Similarly, the 2nd order regularization methods in stereo predominantly use MRF models with scalar (1D) disparity labels and triple clique interactions. In this paper we advocate a largely overlooked alternative approach to stereo where 2nd order surface smoothness is represented by pairwise interactions with 3D-labels, e.g. tangent planes. This general paradigm has been criticized due to perceived computational complexity of optimization in higher-dimensional label space. Contrary to popular beliefs, we demonstrate that representing 2nd order surface smoothness with 3D labels leads to simpler optimization problems with (nearly) submodular pairwise interactions. Our theoretical and experimental results demonstrate advantages over state-of-the-art methods for 2nd order smoothness stereo.
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2.
  • Ask, Erik, et al. (författare)
  • Optimal Geometric Fitting Under the Truncated L-2-Norm
  • 2013
  • Ingår i: 2013 IEEE Conference on Computer Vision and Pattern Recognition (CVPR). - 1063-6919. ; , s. 1722-1729
  • Konferensbidrag (refereegranskat)abstract
    • This paper is concerned with model fitting in the presence of noise and outliers. Previously it has been shown that the number of outliers can be minimized with polynomial complexity in the number of measurements. This paper improves on these results in two ways. First, it is shown that for a large class of problems, the statistically more desirable truncated L-2-norm can be optimized with the same complexity. Then, with the same methodology, it is shown how to transform multi-model fitting into a purely combinatorial problem-with worst-case complexity that is polynomial in the number of measurements, though exponential in the number of models. We apply our framework to a series of hard registration and stitching problems demonstrating that the approach is not only of theoretical interest. It gives a practical method for simultaneously dealing with measurement noise and large amounts of outliers for fitting problems with low-dimensional models.
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3.
  • Balabanov, Oleksandr, et al. (författare)
  • Bayesian Posterior Approximation With Stochastic Ensembles
  • 2023
  • Ingår i: Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition. - 1063-6919. - 9798350301298 ; 2023-June, s. 13701-13711
  • Konferensbidrag (refereegranskat)abstract
    • We introduce ensembles of stochastic neural networks to approximate the Bayesian posterior, combining stochastic methods such as dropout with deep ensembles. The stochas-tic ensembles are formulated as families of distributions and trained to approximate the Bayesian posterior with variational inference. We implement stochastic ensembles based on Monte Carlo dropout, DropConnect and a novel non-parametric version of dropout and evaluate them on a toy problem and CIFAR image classification. For both tasks, we test the quality of the posteriors directly against Hamil-tonian Monte Carlo simulations. Our results show that stochastic ensembles provide more accurate posterior esti-mates than other popular baselines for Bayesian inference.
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4.
  • Berthilsson, Rikard, et al. (författare)
  • Reconstruction of 3D-Curves from 2D-Images Using Affine Shape Methods for Curves
  • 1997
  • Ingår i: [Host publication title missing]. - 1063-6919. ; , s. 476-481
  • Konferensbidrag (övrigt vetenskapligt/konstnärligt)abstract
    • In this paper, we propose an algorithm for doing reconstruction of general 3D-curves from a number of 2D-images taken by uncalibrated cameras. No point correspondences between the images are assumed. The curve and the view points are uniquely reconstructed, modulo common projective transformations and the point correspondence problem is solved. Furthermore, the algorithm is independent of the choice of coordinates, as it is based on orthogonal projections and aligning subspaces. The algorithm is based on an extension of affine shape of finite point configurations to more general objects.
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5.
  • Berthilsson, Rikard, et al. (författare)
  • Recursive Structure and Motion from Image Sequences using Shape and Depth Spaces
  • 1997
  • Ingår i: [Host publication title missing]. - 1063-6919. ; , s. 444-449
  • Konferensbidrag (övrigt vetenskapligt/konstnärligt)abstract
    • In this paper a novel recursive method for estimating structure and motion from image sequences is presented. The novelty lies in the fact that the output of the algorithm is independent of the chosen coordinate systems in the images as well as the ordering of the points. It relies on subspace methods and is derived from both ordinary coordinate representations and camera matrices and from a so called depth and shape analysis. Furthermore, no initial phase is needed to start up the algorithm. It starts directly with the first two images and incorporates new images as soon as new corresponding points are obtained. The performance of the algorithm is shown on simulated data. Moreover, the two different approaches, one using camera matrices and the other using the concepts of affine shape and depth, are unified into a general theory of structure and motion from image sequences.
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6.
  • Broomé, Sofia, et al. (författare)
  • Dynamics are important for the recognition of equine pain in video
  • 2019
  • Ingår i: Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition. - : Institute of Electrical and Electronics Engineers (IEEE). - 1063-6919.
  • Konferensbidrag (refereegranskat)abstract
    • A prerequisite to successfully alleviate pain in animals is to recognize it, which is a great challenge in non-verbal species. Furthermore, prey animals such as horses tend to hide their pain. In this study, we propose a deep recurrent two-stream architecture for the task of distinguishing pain from non-pain in videos of horses. Different models are evaluated on a unique dataset showing horses under controlled trials with moderate pain induction, which has been presented in earlier work. Sequential models are experimentally compared to single-frame models, showing the importance of the temporal dimension of the data, and are benchmarked against a veterinary expert classification of the data. We additionally perform baseline comparisons with generalized versions of state-of-the-art human pain recognition methods. While equine pain detection in machine learning is a novel field, our results surpass veterinary expert performance and outperform pain detection results reported for other larger non-human species. 
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7.
  • Bylow, Erik, et al. (författare)
  • Minimizing the maximal rank
  • 2016
  • Ingår i: Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition. - 1063-6919. - 9781467388511 ; 2016-January, s. 5887-5895
  • Konferensbidrag (refereegranskat)abstract
    • In computer vision, many problems can be formulated as finding a low rank approximation of a given matrix. Ideally, if all elements of the measurement matrix are available, this is easily solved in the L2-norm using factorization. However, in practice this is rarely the case. Lately, this problem has been addressed using different approaches, one is to replace the rank term by the convex nuclear norm, another is to derive the convex envelope of the rank term plus a data term. In the latter case, matrices are divided into sub-matrices and the envelope is computed for each subblock individually. In this paper a new convex envelope is derived which takes all sub-matrices into account simultaneously. This leads to a simpler formulation, using only one parameter to control the trade-of between rank and data fit, for applications where one seeks low rank approximations of multiple matrices with the same rank. We show in this paper how our general framework can be used for manifold denoising of several images at once, as well as just denoising one image. Experimental comparisons show that our method achieves results similar to state-of-the-art approaches while being applicable for other problems such as linear shape model estimation.
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8.
  • Bökman, Georg, 1994, et al. (författare)
  • ZZ-Net: A Universal Rotation Equivariant Architecture for 2D Point Clouds
  • 2022
  • Ingår i: Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition. - : IEEE Computer Society. - 1063-6919. ; 2022-June, s. 10966-10975
  • Konferensbidrag (refereegranskat)abstract
    • In this paper, we are concerned with rotation equivariance on 2D point cloud data. We describe a particular set of functions able to approximate any continuous rotation equivariant and permutation invariant function. Based on this result, we propose a novel neural network architecture for processing 2D point clouds and we prove its universality for approximating functions exhibiting these symmetries. We also show how to extend the architecture to accept a set of 2D-2D correspondences as indata, while maintaining similar equivariance properties. Experiments are presented on the estimation of essential matrices in stereo vision.
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9.
  • Camposeco, Federico, et al. (författare)
  • Hybrid scene Compression for Visual Localization
  • 2019
  • Ingår i: Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition. - 1063-6919. ; 2019-June, s. 7645-7654
  • Konferensbidrag (refereegranskat)abstract
    • Localizing an image w.r.t. a 3D scene model represents a core task for many computer vision applications. An increasing number of real-world applications of visual localization on mobile devices, e.g., Augmented Reality or autonomous robots such as drones or self-driving cars, demand localization approaches to minimize storage and bandwidth requirements. Compressing the 3D models used for localization thus becomes a practical necessity. In this work, we introduce a new hybrid compression algorithm that uses a given memory limit in a more effective way. Rather than treating all 3D points equally, it represents a small set of points with full appearance information and an additional, larger set of points with compressed information. This enables our approach to obtain a more complete scene representation without increasing the memory requirements, leading to a superior performance compared to previous compression schemes. As part of our contribution, we show how to handle ambiguous matches arising from point compression during RANSAC. Besides outperforming previous compression techniques in terms of pose accuracy under the same memory constraints, our compression scheme itself is also more efficient. Furthermore, the localization rates and accuracy obtained with our approach are comparable to state-of-the-art feature-based methods, while using a small fraction of the memory.
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10.
  • Chelani, Kunal, 1992, et al. (författare)
  • How privacy-preserving are line clouds? Recovering scene details from 3D lines
  • 2021
  • Ingår i: Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition. - 1063-6919. ; , s. 15663-15673
  • Konferensbidrag (refereegranskat)abstract
    • Visual localization is the problem of estimating the camera pose of a given image with respect to a known scene. Visual localization algorithms are a fundamental building block in advanced computer vision applications, including Mixed and Virtual Reality systems. Many algorithms used in practice represent the scene through a Structure-from-Motion (SfM) point cloud and use 2D-3D matches between a query image and the 3D points for camera pose estimation. As recently shown, image details can be accurately recovered from SfM point clouds by translating renderings of the sparse point clouds to images. To address the resulting potential privacy risks for user-generated content, it was recently proposed to lift point clouds to line clouds by replacing 3D points by randomly oriented 3D lines passing through these points. The resulting representation is unintelligible to humans and effectively prevents point cloud-to-image translation. This paper shows that a significant amount of information about the 3D scene geometry is preserved in these line clouds, allowing us to (approximately) recover the 3D point positions and thus to (approximately) recover image content. Our approach is based on the observation that the closest points between lines can yield a good approximation to the original 3D points. Code is available at https://github.com/kunalchelani/Line2Point.
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