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  • Resultat 1-8 av 8
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1.
  • Dirin, Amir, et al. (författare)
  • Managing Emotional Requirements in a Context-Aware Mobile Application for Tourists
  • 2018
  • Ingår i: International Journal of Interactive Mobile Technologies (iJIM). - : Kassel University Press GmbH. - 1865-7923. ; 12:2, s. 177-196
  • Tidskriftsartikel (refereegranskat)abstract
    • The objective of this study was to unveil the importance of emotions and feelings in developing mobile-based tourism applications. We gathered and analyzed emotional requirements to develop a mobile context-aware application for tourists. Emotional requirements are non-functional requirements affecting users’ emotional experiences around using applications, which are important for sustainable application usage. Many tourism applications exist, but were designed without considering emotional requirements or related UX factors and emotions. We developed a proof-of-concept prototype service-based context-aware tourism application (SCATA), and users participated in the design and evaluation processes. Emotional requirements are key to sustainable usage, especially regarding security. This paper details the application design and evaluation processes, emotional requirements analysis in each design phase, and the emotional effects of content accessibility in the application’s offline mode in unknown environments. The results show that trust, security, adjustability, and reliability are important factors to users, especially in unknown environments.
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2.
  • Hedberg, Hillevi, et al. (författare)
  • A Systematic Review of Learning Trough Mobile Augmented Reality
  • 2018
  • Ingår i: International Journal of Interactive Mobile Technologies (iJIM). - : International Association of Online Engineering (IAOE). - 1865-7923. ; 12:3, s. 75-85
  • Tidskriftsartikel (refereegranskat)abstract
    • In the beginning of 2000, researchers started to see the potential of using Augmented Reality (AR) in educational and foresaw that further research within the field. Since then, AR research have taken many different approaches. This is also true for AR in relation to pedagogical purposes. This study is to investigate what has been studied within the AR field related to mobile augmented reality. It attempts to make systematic review of how learning and pedagogical aspects have been approached in the articles. In recent years, mobile augmented reality has become increasingly interesting due to the mobile devices small form factors and their ability to let the students move around freely while learning. The aim of this study is to make a systematic review of pedagogical uses of mobile augmented reality. Based on a review of previous literature of mobile AR systems for pedagogical purposes, published between 2000-2017, make it possible to see in which direction mobile AR systems for education are heading and how future mobile AR systems should be designed to best fit the needs of future students so they can more effectively improve their learning.
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3.
  • Jobe, William (författare)
  • Native Apps Vs. Mobile Web Apps
  • 2013
  • Ingår i: International Journal of Interactive Mobile Technologies (iJIM). - : International Association of Online Engineering (IAOE). - 1865-7923. ; 7:4, s. 27-32
  • Tidskriftsartikel (refereegranskat)abstract
    • The extensive growth and expansion of smartphones and tablets and therewith the use of mobile web applications that utilize HTML5 and related technologies are frequently discussed and debated in media as possible replacements for native applications. The aim of this study was to explore the viability of replacing native applications with mobile web applications in a developing country setting. Two mobile web applications were developed. The first mobile web application tracked runs and the second mobile web application was a booking system for scheduling “slum runs”. The subjects who tested these apps were elite, semi-professional Kenyan runners primarily from the Kibera slum area outside of Nairobi. After a 6-month test period the participants concluded and results indicated that the mobile web application for tracking runs performed poorly compared to native applications due to poor GPS performance, while the mobile web application for booking slum runs performed well. The conclusion from this study is that mobile web applications that require hardware interaction such as using the GPS, GPU, or camera are not yet viable alternatives for native applications. However, mobile applications that only require a native interface and content consumption are suitable substitutes for native applications.
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4.
  • Johansson, Marléne, 1953, et al. (författare)
  • Process documentation in Sloyd: Pilot study of the ‘Talking Tools’ application
  • 2015
  • Ingår i: International Journal of Interactive Mobile Technologies. - : International Association of Online Engineering (IAOE). - 1865-7923. ; 9:3, s. 11-17
  • Tidskriftsartikel (refereegranskat)abstract
    • Students work in sloyd [slöjd] class represents unique areas of learning. The creative, hands-on design work, as well as a mix of both individual and collaborative processes, provide options for developing multiple skills. But these multilevel learning processes are difficult to capture. This study explores how a mobile application, the Talking Tools (TT), are used for documenting students own reflections during sloyd class. The study targets what, why, and when a group of teacher student (N=11) use TT for microblogging about their work. Their subjective reflections from a questionnaire using open-ended questions are used for validating earlier analysis of their blogs created using TT. As TT is still under development, the objective of exploring students’ documentation behaviour with the application, is to understand what the added value of TT could be for capturing various areas of learning. Suggestions for teacher guidelines for implementing TT are discussed based on the findings. The article also describes the development of the application in terms of the inter-disciplinary cooperation and collaboration. The TPACK framework is used for illustrating the know-how transcendence between collaborators in the TT application development.
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5.
  • Karlsson, Johannes, 1977-, et al. (författare)
  • Enabling real-time video services over ad-hoc networks opens the gates for e-learning in areas lacking infrastructure
  • 2009
  • Ingår i: International Journal of Interactive Mobile Technologies (iJIM). - Wien, Austria : International Association of Online Engineering. - 1865-7923. ; 3:4, s. 17-23
  • Tidskriftsartikel (refereegranskat)abstract
    • In this paper we suggest a promising solution to come over the problems of delivering e-learning to areas with lack or deficiencies in infrastructure for Internet and mobile communication. We present a simple, reasonably priced and efficient communication platform for providing e-learning. This platform is based on wireless ad-hoc networks. We also present a preemptive routing protocol suitable for real-time video communication over wireless ad-hoc networks. Our results show that this routing protocol can significantly improve the quality of the received video. This makes our suggested system not only good to overcome the infrastructure barrier but even capable of delivering a high quality e-learning material.
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6.
  • Nygren, Eeva, et al. (författare)
  • Dynamics between Disturbances and Motivations in Educational Mobile Games
  • 2018
  • Ingår i: International Journal of Interactive Mobile Technologies (iJIM). - : International Association of Online Engineering. - 1865-7923. ; 12:3, s. 120-141
  • Tidskriftsartikel (refereegranskat)abstract
    • Understanding engagement in games provides great opportuni- ties for developing motivating educational games. However, even good games may induce disturbances on the learner. Therefore, we go further than present- ing only results and discussion related to the motivation aspects and disturbance factors of the playing experience in UFractions (Ubiquitous fractions) storytell- ing mobile game. Namely, we define the dynamics between these two important game features. Sample of the case study was 305 middle school pupils in South Africa, Finland, and Mozambique.Guidelines for game developers, users and educators were derived from the interplay of disturbance factors and motivations. Furthermore, we defined six different learning zones deriving from disturbances the player is facing and the player’s motivation level.
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7.
  • Svela, Alexander, et al. (författare)
  • A Systematic Review of Tablet Technology in Mathematics Education
  • 2019
  • Ingår i: International Journal of Interactive Mobile Technologies (iJIM). - : International Association of Online Engineering (IAOE). - 1865-7923. ; 13:8, s. 139-158
  • Tidskriftsartikel (refereegranskat)abstract
    • In 2019, the mobile learning body of knowledge is extensive and much is known about the technology impacts and affordances of mobile devices in educational settings. A particular focus has now shifted toward specific technologies in specific subjects. Mathematics is one such subject and tablets are one such technology that is gaining attention. This systematic review representing the latest generation of tablet technology within the tablet-mediated learning in mathematics body of knowledge sought to derive evidence that supported questions into (a) what math sub-disciplines were covered, (b) what technology (application/hardware) was utilized, and (c) what pedagogical approaches were deployed in educational settings. This included analysis of the (d) advantages and (e) disadvantages present in those elements. Thirty-nine relevant articles were collected from various academic technology and educational databases. The results demonstrate that tablets are being predominantly deployed in various sub-disciplines such as Arithmetic, Computation, and Geometry with the iPad as the dominant choice for tablet hardware/applications. Pedagogical approaches lean heavily on game-based learning, environment interaction, and special needs support. Technological advantages include increased collaboration and mathematics engagement enabled by tablet mobility and a high potential for customization of solutions. Developers, teachers, and researchers need to be informed of potential challenges in designing content for tablet technology deployments in mathematics.
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8.
  • Yildirim-Yayilgan, Sule, et al. (författare)
  • A New Ski Injury Registration System Architecture Using Mobile Applications to Enhance Skiing Safety
  • 2016
  • Ingår i: International Journal of Interactive Mobile Technologies (iJIM). - : International Association of Online Engineering. - 1865-7923. ; 10:4
  • Tidskriftsartikel (refereegranskat)abstract
    • Mobile apps play an increasingly important role in healthcare institutions by enhancing the quality of healthcare services. Their role in sport injury prevention is also instrumental. In this article, we propose a system architecture for ski injury registration using mobile apps. Our work follows the idea of integrating and using mHealth apps to manage skiing injuries and to provide higher healthcare service quality and faster availability of data. With this work, we aim to greatly simplify the information workflow between the ski patrollers and the medical centers. Having the right information in the right place and on the right time for the injured person, the ski patroller then delivers to the medical centers that information in a format that is easy to analyze by the medical personnel and be prepared for possible interventions. To develop the mobile interfaces for the ski patrollers, nurses and doctors, we employ user-centered design. The overall system features and implementation are also explained and described in this paper. For evaluation purposes of our proposed system architecture, we have conducted a traditional user test of the ski patroller system in collaboration with the ski patrollers in the ski resort of Trysil in Norway. Moreover, a heuristic evaluation with four evaluators is also conducted. The traditional test had two-evaluation points and based on the results of the tests, we obtained implications for enhancing the design of mobile interfaces for the proposed architecture.
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  • Resultat 1-8 av 8

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