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Sökning: L773:9780769546629

  • Resultat 1-4 av 4
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1.
  • Davidsson, Mattias, 1973-, et al. (författare)
  • Exploring the Use of Augmented Reality  to Support Science Education in Secondary Schools
  • 2012
  • Ingår i: 2012 IEEE Seventh International Conference on Wireless, Mobile and Ubiquitous Technology in Education - Proceedings. - Los Alamitos : IEEE Press. - 9780769546629 ; , s. 218-220
  • Konferensbidrag (refereegranskat)abstract
    • During the last 2 years we have conducted several trials exploring how augmented reality and mobile technologies can be used to support learning and teaching in science education. In particular, we present the on-going efforts that are part of the EU funded project Science Center To Go. We provide an overview of the different activities, the lessons learned and what we propose as ways to forward making the technology, mobile, affordable and in the long term – ubiquitous available.
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2.
  • Eliasson, Johan, et al. (författare)
  • Evaluating Interaction with Mobile Devices in Mobile Inquiry-Based Learning
  • 2012
  • Ingår i: WMUTE '12 Proceedings of the 2012 IEEE Seventh International Conference on Wireless, Mobile and Ubiquitous Technology in Education. - Washington, DC, USA : IEEE Computer Society. - 9780769546629 ; , s. 92-96
  • Konferensbidrag (refereegranskat)abstract
    • We evaluate to what extent students are interacting with mobile devices in one of four ways intended in the design of a mobile learning activity. Video data from one class of fifth grade students were analyzed using a model of four different types of interaction. The evaluation shows that the students interacted with the devices in the ways intended in design 64% of the time. The contribution is an approach for translating learning goals to interaction design goals in mobile learning research. We conclude that this approach can be of value in designing and evaluating interaction with mobile devices for an entire mobile learning activity.
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3.
  • Khan, A. B., et al. (författare)
  • Supporting place/space based patterns of citywide mobile learning through multi-agent framework
  • 2012
  • Ingår i: Proceedings 2012 17th IEEE International Conference on Wireless, Mobile and Ubiquitous Technology in Education, WMUTE 2012. - : IEEE. - 9780769546629 ; , s. 152-156
  • Konferensbidrag (refereegranskat)abstract
    • There are numerous possible patterns consisting of learners, technological components and physical locations (i.e. Spaces) which can be identified in the context of citywide mobile learning (CML). By patterns, we mean to refer to the different ways in which learners are associated with the Spaces where the learning occurs, with technology that supports learning and among the learners themselves. Envisioning the entire set of possible scenarios, which can exist in the citywide context and designing to support them is not only difficult, but also practically impossible. Therefore, there is a need to condense and generalize all the numerous possible scenarios of CML into few core patterns, which can be use as basic building blocks to construct and support more complex CML scenarios. A regular trend in the currently existing literature is to consider only one or two use-cases while neglecting others. In this paper we address this problem by presenting six general patterns instead of use-cases that can exist in citywide context. These patterns take into account three fundamental aspects of CML, (1) learner, (2) Place/Space and (3) the technological components needed to support CML.
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4.
  • Vogel, Bahtijar, 1980-, et al. (författare)
  • Utilizing Gesture Based Interaction for Supporting Collaborative Explorations of Visualizations in TEL
  • 2012
  • Ingår i: Proceedings 2012 17th IEEE International Conference on Wireless, Mobile and Ubiquitous Technology in Education, WMUTE 2012. - : IEEE. - 9780769546629 ; , s. 177-181
  • Konferensbidrag (refereegranskat)abstract
    • In this paper, we present our efforts related to the implementation of the prototype that utilizes gesture based interaction for supporting collaborative explorations of visualizations in technology-enhanced learning activities. The prototype enables the visualization of different types of geo-tagged content and sensor data collected using mobile devices. In order to test the novelty and interactivity of our prototype we conducted a user testing study involving university students. The results of this study indicate that participants experienced this prototype as easy to use, with an acceptable overall level of satisfaction. Outcomes from this study show that gesture based interaction become useful when it comes to collaborative explorations of visualizations for supporting learning activities.
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  • Resultat 1-4 av 4

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