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  • Result 1-10 of 17
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1.
  • Elblaus, Ludvig, 1981-, et al. (author)
  • New Scenic Subjects : Explorations of a System of Autonomous On-Stage Observers
  • 2016
  • In: CHI EA '16. - New York : ACM Digital Library. - 9781450340823 ; , s. 265-268
  • Conference paper (peer-reviewed)abstract
    • This paper describes a full body interactive performance system where the users interact with a set of non-human observers. An observer is a sculptural scenic presence, vaguely anthropomorphic, equipped with a camera, that analyses the movements of the users, and creates a soundscape. The observers are movable but not mobile, meaning that their placement on stage defines a set of overlapping layers of activation for the users to interact with. This work aims to answer questions on what scenic subjects emerge from interacting with the observers, what new identities and relationships are established, and how we can use emotional and scenic components of these relationships to find new expressive qualities in stage productions
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2.
  • Handberg, Leif, et al. (author)
  • SharedSpaces Mingle
  • 2016
  • In: Proceedings of the 34th annual ACM conference on Human factors in computing systems (CHI ’16), ACM, May 2016. - New York, NY, USA : ACM Digital Library. - 9781450340823 ; , s. 269-272
  • Conference paper (peer-reviewed)abstract
    • SharedSpaces is a WebRTC design prototype that creates a virtual media space where people can mingle and interact. Although you are in different locations, you appear side by side in front of a chosen backdrop. This interactive installation addresses spatial and social connectedness, stressing the importance of integrating architectural and spatial features to support complex social dynamics in mediated interaction. The tool engages users in manipulating their real-time videostreams, creatively co-designing a shared mediated space that fits a contextual need. It supports social dynamics by allowing users to draw and paint together and to move and resize video streams. Further, it enhances grounding and social cues by merging videostreams and space, representing users as if they were in the same space. Standard and easily available equipment is used. Recent user studies show that a seamless integration of space, social dynamics and shared activity benefits the experience of presence, naturalness, immersion/engagement and social connectedness.
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3.
  • Hansson, Karin, et al. (author)
  • Crowd Dynamics : Exploring Conflicts and Contradictions in Crowdsourcing
  • 2016
  • In: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems. - New York, NY, USA : Association for Computing Machinery (ACM). - 9781450340823 ; , s. 3604-3611
  • Conference paper (peer-reviewed)abstract
    • Unfair reputation systems, slow payments, lack of transparency, and socio-spatial inequalities are only some of the many reasons for conflicts in crowdsourcing. The divisive logic of the system and the sharing processes in the peer-community create interesting dynamics and new foci on old conflicts. In this workshop we explore the reasons, processes, power relations, and dynamics of conflicts within crowdsourcing. We invite participants from a diversity of disciplines and perspectives to contribute with insights from different types of crowdsourcing, and thereby deepen our understanding of the relations in contexts such as crowd-work, crowdfunding, peer-production and citizen science. Furthermore, we examine strategies for accommodating differences in crowdsourcing environments.
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4.
  • Herring, Susan C., et al. (author)
  • The Future of Robotic Telepresence : Visions, Opportunities and Challenges
  • 2016
  • In: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems. - New York : Association for Computing Machinery (ACM). - 9781450340823 ; , s. 1038-1042
  • Conference paper (peer-reviewed)abstract
    • This panel will bring together experts on robotic telepresence from HCI and related fields. Panelists will engage the audience in a discussion of visions, opportunities and challenges for the future of telepresence robots.
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5.
  • Homewood, Sarah (author)
  • Maintaining Relationships With Our Devices
  • 2016
  • In: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems. - New York, NY, USA : ACM Press. - 9781450340823 ; , s. 273-276
  • Conference paper (peer-reviewed)abstract
    • Despite the current strong commercial trend towards wearable technology, the performance "Maintaining Relationships With Our Devices" considers the role that un-worn personal devices have played in most of our lives for over twenty years. This performance explores the distance we have had between our bodies and our devices and proposes that this distance has given us the space to form meaningful relationships with our devices. The relationship model of parent and child is used as an analogy for the relationship between the performer and their mobile device. This model of parent and child is used in order to propose the design of mobile device accessories that maintain and enhance this relationship. The performance also proposes a form of wearable technology that maintains relationships with mobile devices as we lose our distance to them as they migrate onto and into our bodies. 
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6.
  • Höök, Kristina, 1964-, et al. (author)
  • Move to be moved
  • 2016
  • In: Conference on Human Factors in Computing Systems - Proceedings. - New York, NY, USA : Association for Computing Machinery. ; , s. 3301-3308, s. 3301-3308
  • Conference paper (peer-reviewed)abstract
    • Movement-based design is reaching critical mass in HCI, and we can start to identify strategies, similarities and differences in how it is approached. Similarities may include, for example, a strong first person perspective on design, emphasising movement, somatics and aesthetic sensibilities of the designer, as well as starting from the premise that our bodily ways of being in the world are shaped by the ecologies of people, cultural practices and the artefacts we create and use. Different classes of systems are starting to emerge, such as spurring somaesthetic appreciation processes using biofeedback loops or carefully nudging us to interact with our own movements; engaging us in affective loops where the technology takes on a stronger agency, attempting to pull participants into particular experiences; extending on our senses and perception - even creating new senses through technology; social interactions, engaging us to jointly explore movement or touch; even endowing machines with their own 'somatics', exploring our relationship to technology; as well as engaging in larger political issues around the body, such as gender perspectives, or challenging the mind-body divide.
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7.
  • Kaptelinin, Victor (author)
  • Making the Case for an Existential Perspective in HCI Research on Mortality and Death
  • 2016
  • In: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems. - NY : ACM Press. - 9781450340823 ; , s. 352-364
  • Conference paper (peer-reviewed)abstract
    • The paper discusses some of the key HCI studies dealing with mortality and death and concludes that the overall research perspective, adopted in most of the studies -- namely, conducting empirical analyses of user practices and trying to improve the practices through iterative cycles of design and evaluation -- is not fully appropriate for understanding the impact of technology on how people experience their own mortality. The paper discusses an alternative research perspective, existential HCI, and argues that adopting that perspective can usefully complement existing studies related to mortality and death. A tentative analysis of "digital afterlife", understood as the persistence of a person's digital possessions and traces beyond the person's life span, from an existential HCI perspective, is presented. Prospects and challenges for future development of an existential perspective in HCI research are discussed.
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8.
  • Knowles, Bran, et al. (author)
  • Design patterns, principles, and strategies for Sustainable HCI
  • 2016
  • In: Conference on Human Factors in Computing Systems - Proceedings. - New York, NY, USA : ACM. - 9781450340823 ; 07-12-May-2016, s. 3581-3588
  • Conference paper (peer-reviewed)abstract
    • © 2016 Authors.This workshop will bring together researchers in the Sustainable HCI (SHCI) field to reflect on sustainability challenges in HCI and collaboratively collate and develop a set of strategies for increasing and accelerating positive impact. We will explore 5 key questions towards this, and produce a collaborative position statement. Our key objective for the workshop will be to begin developing a series of design patterns, which we will ground with 'field trips' to areas of socioecological challenge. These design patterns will serve to provide a resource for practitioners and researchers wishing to adopt a sustainable approach to their work, and provide a touchstone for critique and evaluation of this work. The design patterns will contribute to an evolving, wiki-based repository and form the basis for several collaborative papers.
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9.
  • Koelemeijer, Dorien Neema, et al. (author)
  • Fear Division; Archiving the Intangible
  • 2016
  • In: CHI EA '16: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems. - New York, NY, USA : ACM Publications. - 9781450340823 ; , s. 309-312
  • Conference paper (peer-reviewed)abstract
    • This paper describes the theoretical grounding, the concept and the construction of an embodied interactive installation about fear. The processes in the brain when exposed to fear, the memories related to it and the triggering of these memories are taken as a starting point. The functionality and design of the installation are based on the findings of neuroscientific research and the distribution of cultural probes. The neuroscientific research encompassed the exploration of two parts in the brain, the amygdala and the hippocampus, that cooperate when processing fear reactions. The acquired knowledge about these processes in the brain that is active when encountering fear enabled us to make informed decisions during the design process. Additionally, the cultural probes provided new insights about different fears and the content for the installation. The goal of the audiovisual installation is to give people more insight into the subject of fear, by offering them an interactive experience that is based on the archiving and retrieving of emotions and sounds related to fear.   
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10.
  • Krause, Markus, et al. (author)
  • Connecting Online Work and Online Education at Scale
  • 2016
  • In: CHI EA '16. - New York : ACM Digital Library. - 9781450340823 ; , s. 3536-3541
  • Conference paper (peer-reviewed)abstract
    • Education is one of the eight Millennium Development Goals (MDG) of the United Nations. Considerable interest has been displayed in online education at scale, a new arising concept to realize the MDG. Yet connecting online education to real jobs is still a challenge. This CHI workshop bridges this gap by bringing together groups and insights from related work at HCOMP, CSCW, and Learning at Scale. The workshop aims at providing opportunities for groups not yet in the focus of online education, exemplified by low SES and less educated students who have not have equal access to higher education, compared to typical students in MOOCs. The focus is on theoretical and empirical connections between online education and job opportunities which can reduce the financial gap, by providing students with an income during their studies. The workshop explores the technological analogue of the concept of "apprenticeship", long established in the European Union, and education research (Collins, Seely Brown, Newman, 1989). This allows students to do useful work as an apprentice during their studies. This workshop tackles such questions by bringing together participants from industry (e.g., platforms similar to Upwork, Amazon Mechanical Turk); education, psychology, and MOOCs (e.g., attendees of AERA, EDM, AIED, Learning at Scale); crowdsourcing and collaborative work (e.g., attendees of CHI, CSCW, NIPS, AAAI's HCOMP).
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  • Result 1-10 of 17
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conference paper (17)
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Jonsson, Martin (2)
Ståhl, Anna (2)
Tholander, Jakob (2)
Kristoffersson, Anni ... (1)
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Höök, Kristina, 1964 ... (1)
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Homewood, Sarah (1)
Elblaus, Ludvig, 198 ... (1)
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Mann, S (1)
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