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Sökning: L773:9781450351980

  • Resultat 1-5 av 5
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1.
  • Peeters, Jeroen, 1986-, et al. (författare)
  • Designing Expressions of Movement Qualities
  • 2018
  • Ingår i: Proceedings of the 2018 Designing Interactive Systems Conference. - New York, NY, USA : ACM. - 9781450351980 ; , s. 679-690
  • Konferensbidrag (övrigt vetenskapligt/konstnärligt)abstract
    • Tango is a form of partner dancing in which two bodies sense one another, and move accordingly, in a dynamic, physical dialogue that is known for its subtle complexities, beauty and intimate experience. In MoCap Tango, we explore how we can build on our skills as designers to highlight and unravel these embedded qualities and use them as inspiration in designing interactions. In this pictorial, we invite the reader to actively participate in the designerly engagement that turns objective data into subjective expressions; highlighting the qualities embedded in the movements of professional dancers.
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2.
  • Prpa, Mirjana, et al. (författare)
  • Attending to Breath: Exploring How the Cues in a Virtual Environment Guide the Attention to Breath and Shape the Quality of Experience to Support Mindfulness
  • 2018
  • Ingår i: DIS 2018 - Proceedings of the 2018 Designing Interactive Systems Conference. - New York, NY, USA : ACM. - 9781450351980
  • Konferensbidrag (refereegranskat)abstract
    • Busy daily lives and ongoing distractions often make people feel disconnected from their bodies and experiences. Guided attention to self can alleviate this disconnect as in focused-attention meditation, in which breathing often constitutes the primary object on which to focus attention. In this context, sustained breath awareness plays a crucial role in the emergence of the meditation experience. We designed an immersive virtual environment (iVE) with a generative soundtrack that supports sustained attention on breathing by employing the users' breathing in interaction. Both sounds and visuals are directly mapped to the user's breathing patterns, thus bringing the awareness researched. We conducted micro-phenomenology interviews to unfold the process in which breath awareness can be induced and sustained in this environment. The findings revealed the mechanisms by which audio and visual cues in VR can elicit and foster breath-awareness, and unfolded the nuances of this process through subjective experiences of the study participants. Finally, the results emphasize the important role that a sense of agency and control have in shaping the overall quality of the experience. This can in turn inform the design specifications of future mindfulness-based designs focused on breath awareness.
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3.
  • Søndergaard, Marie Louise Juul, et al. (författare)
  • Intimate Futures : Staying with the Trouble of Digital Personal Assistants Through Design Fiction
  • 2018
  • Ingår i: Proceedings of the 2018 Designing Interactive Systems Conference. - New York, NY, USA : Association for Computing Machinery (ACM). - 9781450351980 ; , s. 869-880
  • Konferensbidrag (refereegranskat)abstract
    • While digital personal assistants (DPAs) are moving into our homes, managing our everyday lives and providing help in the household, we have barely begun to understand them. Design fiction can be a method for contextualizing the social and cultural implications for adoption of future technologies like DPAs. In this paper, we present an analytical perspective on gender issues arising when a DPA moves into our home. Through a critical and feminist design methodology, the design fiction project "Intimate Futures" focuses on how a DPA's character and functions are often gendered and what it means for the design and adoption of a DPA. We argue that the gender issues of DPAs are interwoven with our collective imaginings of DPAs, and that design fiction is a method to explore and "trouble" our collective imaginings of DPAs. The paper contributes with an analysis of gender issues of DPAs, and a methodological way of "staying with the trouble" of future technologies through design fiction.
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4.
  • Wilde, Danielle, et al. (författare)
  • Exploring aesthetic enhancement of wearable technologies for deaf women
  • 2018
  • Ingår i: DIS '18. - New York, NY, USA : Association for Computing Machinery (ACM). - 9781450351980 ; , s. 201-213
  • Konferensbidrag (refereegranskat)abstract
    • The Quietude project uses making, participation and co-design to collectively imagine a more sustainable, aesthetically enriched future for deaf women, by developing wearables that respond to the women’s needs and desires: those that are well known, and those that may be only dimly glimpsed. We present our motivation and process, and describe our first workshop that brought together deaf women, ethicists, makers, designers and technology experts. The workshop led to the design and development of an ecology of jewellery products: fashionable accessories that enhance the experience of deaf women by translating sounds into vibration, light patterns and shape change. We reflect on the opportunities and challenges of developing aesthetically rich wearables for deaf women, using experimental participatory design methods, and the value of considering disability as an opportunity for wearables design, rather than as an issue that needs to be addressed or solved.
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5.
  • Zhu, K. N., et al. (författare)
  • WristOrigami: Exploring foldable design for multi-display smartwatch
  • 2018
  • Ingår i: DIS 2018 - Proceedings of the 2018 Designing Interactive Systems Conference. - New York, NY, USA : ACM. - 9781450351980 ; , s. 1207-1218
  • Konferensbidrag (refereegranskat)abstract
    • We present WristOrigami, an origami-inspired design concept and system extending the interaction with smartwatches through a foldable structure with multiple on-wrist displays. The current design provides extra affordances via folding, flipping, and elastic pulling actions on a multidisplay smartwatch. To motivate the design of WristOrigami, we developed a taxonomy that could be useful for analyzing and characterizing the origami-inspired multi-display smartwatch interaction. Through a participatory-design study with a set of prototypes with different levels of fidelity, we investigated users' perception of WristOrigami in a wide range of applications with the presented features, and summarized a list of common shape configurations. We summarized our findings into seven design recommendations, to inform the future design of foldable smartwatch interactions. We further developed a set of application demonstrations as proofs-of-concept.
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