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Sökning: L773:9781450365710

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1.
  • Bothén, Simon, et al. (författare)
  • An analysis and comparative user study on interactions in mobile virtual reality games
  • 2018
  • Ingår i: FDG '18: Proceedings of the 13th International Conference on the Foundations of Digital Games. - New York, NY, USA : Association for Computing Machinery (ACM). - 9781450365710
  • Konferensbidrag (refereegranskat)abstract
    • Mobile Virtual Reality (MVR) makes Virtual Reality games more accessible to a broader audience. Interaction design guidelines and best practices for MVR experiences are available for developers. In this paper, we specifically explore interactions in MVR games, a particular subset of MVR experiences that is becoming popular. A set of MVR games is analyzed with a special focus on head gaze, categorizing and isolating their mechanics implemented with this common MVR technique. This analysis is the basis of a test application in the MVR interactions are implemented and later compared to a traditional game pad controller in three different challenges. A comparative user study has been carried out from the perspective of both gamers and non-gamers facing these challenges. Results show the preferences and performances of the players using all the interactions, highlighting an interesting generalized preference for MVR interactions over the traditional controller in some of the analyzed cases.
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2.
  • Sullivan, A., et al. (författare)
  • Tarot-based narrative generation
  • 2018
  • Ingår i: FDG '18 Proceedings of the 13th International Conference on the Foundations of Digital Games. - New York : Association for Computing Machinery (ACM). - 9781450365710
  • Konferensbidrag (refereegranskat)abstract
    • Tarot has been used for centuries as a method to give structure to storytelling, both in game and fortune-telling settings. As such, tarot cards have developed over time, expanding the symbolism and depth of meaning associated with each card. This provides a corpus for a large number of possible stories, making tarot a rich area of exploration for story generation. Therefore, we have created a tarot-based narrative generation system that creates short movie-like story synopses, along with a tagline one might see on a movie poster. This project is in early development; we have created a prototype as a proof of concept. The project exists as a webpage that an interactor can use to draw new tarot cards for the story spread (card layout) and generate new stories from them. In this paper we discuss the details of our system and describe more details about the tarot as a corpus. We also discuss future areas of exploration based on our proof of concept.
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  • Resultat 1-2 av 2
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refereegranskat (2)
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Font, Jose (1)
Nilsson, Patrik (1)
Cook, M. (1)
Eladhari, Mirjam Pal ... (1)
Sullivan, A (1)
Bothén, Simon (1)
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Malmö universitet (1)
Södertörns högskola (1)
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Engelska (2)
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