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Sökning: L773:9781450380959

  • Resultat 1-8 av 8
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1.
  • Alvarado Garcia, Adriana, et al. (författare)
  • Decolonial Pathways : Our Manifesto for a Decolonizing Agenda in HCI Research and Design
  • 2021
  • Ingår i: CHI EA '21: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems. - New York, NY, USA : ACM Digital Library. - 9781450380959 ; , s. 1-9
  • Konferensbidrag (refereegranskat)abstract
    • As the push for intersection between decolonial and post-colonial perspectives and technology design and HCI continues to grow, the natural challenge of embracing different ways of approaching knowledge production without ’othering’ begins to emerge. In this paper, we offer what we call ’decolonial paths’, possible portals to navigate through this challenge. This collective exploration inspires five pathways for approaching decoloniality within HCI: understanding, reconsidering, changing, expanding, and reflecting. Non-prescriptive and non-definitive, these pathways offer HCI researchers a framework to investigate their own practice and the spaces of sociotechnical research and learning they inhabit.
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2.
  • Bertran, Ferran Altarriba, et al. (författare)
  • Social Media as a Design and Research Site in HCI : Mapping Out Opportunities and Envisioning Future Uses
  • 2021
  • Ingår i: Extended abstracts of the 2021 CHI conference on human factors in computing systems  (CHI'21). - New York, NY, USA : Association for Computing Machinery (ACM). - 9781450380959
  • Konferensbidrag (refereegranskat)abstract
    • In this workshop, we will explore the emergent methodological space of social media based HCI design and research. We will gather scholars and practitioners from different areas within HCI to discuss how social media platforms might support their practice. Through short presentations, open discussions, and design-led activities, we will examine the affordances of existing social media platforms and speculate future developments in this methodological space. The outcome of the workshop will be an interactive data visualization of existing social media platforms, their main characteristics, and their affordances for HCI design and research. Overall, we will begin to characterize the methodological space of social media based HCI design and research, setting the foundation for future developments in this space.
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3.
  • Bozic, Nina, et al. (författare)
  • Poetics of Future Work: Blending Speculative Design with Artistic Methodology
  • 2021
  • Ingår i: EXTENDED ABSTRACTS OF THE 2021 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI'21). - New York, NY, USA : ACM. - 9781450380959
  • Konferensbidrag (refereegranskat)abstract
    • This case study presents how the mixing of speculative design with artistic methodology can contribute to the inquiry oftechnological potentialities in the future of work. The goal and belief are that technologies such as artificial intelligence canaugment employee creativity and support their well-being at work. The co-design process followed an artistic approach andconsisted of three cycles of labs, workshops and events during the span of one year to support professionals with nontechnicalbackground in the ideation and conceptualization of possible futures. The artistic approach consisted of differentexploration perspectives of technology through the use of embodiment, artifacts and creation of speculative fictions. Theresearch team that facilitated the labs was interdisciplinary and the participants were assembled from different partnerorganizations from industry and public sector. We share the learnings from this study attending to three different perspectives:our learnings from the facilitation of the artistic approach, our learnings from the future of work ideas and concepts developedby participants, and discussion of what these learnings can mean to design practitioners and the research community. Resultsindicate that embodiment and speculative fiction can create engagement among professionals that lack technical expertiseand support them in collaborative exploration of alternative futures of work with novel and abstract technologies such as AI.
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4.
  • Kriglstein, Simone, et al. (författare)
  • Special Interest Group : The Present and Future of Esports in HCI
  • 2021
  • Ingår i: Extended abstracts of the 2021 CHI conference on human factors in computing systems (CHI'21). - New York, NY, USA : Association for Computing Machinery (ACM). - 9781450380959
  • Konferensbidrag (refereegranskat)abstract
    • Rapidly gaining in mainstream appeal, esports constitute a phenomenon at the intersection of different Human-Computer Interaction (HCI) perspectives-relating to games user research, multifaceted aspects of game design for performance and entertainment, design and support of social or interpersonal interaction, inclusion vs. toxicity in online communities, visualization of esports data, subdomains like physical esports, as well as connections with education and health contexts. This special interest group (SIG) will provide a space for HCI researchers and practitioners to connect and discuss themes at the intersection of HCI and esports. It will serve as a starting point for mapping the esports design and research landscape in order to identify and pursue opportunities for research, to increase awareness for collaboration in this domain within the HCI community, to share experiences and knowledge, and to establish a community to shape the future of esports.
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5.
  • Omeiza, Daniel, et al. (författare)
  • Towards Explainable and Trustworthy Autonomous Physical Systems
  • 2021
  • Ingår i: CHI Conference on Human Factors in Computing Systems Extended Abstracts (CHI '21 Extended Abstracts). - New York, NY, USA : Association for Computing Machinery (ACM). - 9781450380959
  • Konferensbidrag (refereegranskat)abstract
    • The safe deployment of autonomous physical systems in real-world scenarios requires them to be explainable and trustworthy, especially in critical domains. In contrast with g€black-box' systems, explainable and trustworthy autonomous physical systems will lend themselves to easy assessments by system designers and regulators. This promises to pave ways for easy improvements that can lead to enhanced performance, and as well, increased public trust. In this one-day virtual workshop, we aim to gather a globally distributed group of researchers and practitioners to discuss the opportunities and social challenges in the design, implementation, and deployment of explainable and trustworthy autonomous physical systems, especially in a post-pandemic era. Interactions will be fostered through panel discussions and a series of spotlight talks. To ensure lasting impact of the workshop, we will conduct a pre-workshop survey which will examine the public perception of the trustworthiness of autonomous physical systems. Further, we will publish a summary report providing details about the survey as well as the identified challenges resulting from the workshop's panel discussions.
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6.
  • Reddy, Anuradha, et al. (författare)
  • Making Everyday Things Talk : Speculative Conversations into the Future of Voice Interfaces at Home
  • 2021
  • Ingår i: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems. - New York, NY, USA : Association for Computing Machinery (ACM). - 9781450380959
  • Konferensbidrag (refereegranskat)abstract
    • What if things had a voice? What if we could talk directly to things instead of using a mediating voice interface such as an Alexa or a Google Assistant? In this paper, we share our insights from talking to a pair of boots, a tampon, a perfume bottle, and toilet paper among other everyday things to explore their conversational capabilities. We conducted Thing Interviews using a more-than-human design approach to discover a thing’s perspectives, worldviews and its relations to other humans and nonhumans. Based on our analysis of the speculative conversations, we identified some themes characterizing the emergent qualities of people’s relationships with everyday things. We believe the themes presented in the paper may inspire future research on designing everyday things with conversational capabilities at home.
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7.
  • Waern, Annika, 1960-, et al. (författare)
  • Moving Embodied Design Education Online : Experiences from a Course in Embodied Interaction during the COVID-19 Pandemic
  • 2021
  • Ingår i: Extended abstracts of the 2021 CHI conference on human factors in computing systems (CHI'21). - New York, NY, USA : Association for Computing Machinery (ACM). - 9781450380959
  • Konferensbidrag (refereegranskat)abstract
    • During the rapid and forced move to online teaching during the Covid-19 pandemic, university courses that never would have been considered suitable for online teaching under normal circumstances, were moved online. While challenging, this also opened opportunities for developing innovative strategies for teaching and learning. We report on the experiences of moving online a course in embodied interaction, which due to its focus on situated and embodied design faced extensive challenges in moving online. We highlight in particular the way in which the course brought forward innovative methods for bodystorming and user-assisted trialling. This paper has been written jointly by students and teachers from the course.
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8.
  • Zhu, Hui, et al. (författare)
  • TwinkleBands : Wearable Technology Supporting Movement Imitation and Coordination in Fast-Paced Fitness Training
  • 2021
  • Ingår i: Extended abstracts of the 2021 CHI conference on human factors in computing systems (CHI'21). - New York, NY, USA : Association for Computing Machinery (ACM). - 9781450380959
  • Konferensbidrag (refereegranskat)abstract
    • Fast-paced fitness training (e.g. aerobics, Bodycombat, step workouts) is one of the most popular activities at fitness clubs worldwide because it is beneficial for physical health and it can enhance participants' motivation and engagement of fitness training. Yet, their fast pace and required coordination make it difficult for some participants, especially for beginners and those with coordination problems, to follow the class. Here we present the design, implementation and qualitative user evaluation of TwinkleBands, a piece of wearable technology that provides real-time support with trainees' movement and coordination learning by providing discriminative visual cues on the extremities. We show that TwinkleBands helps movement imitation and coordination in several ways. Based on this, we discuss key design takeaways for future technology design to support movement teaching and learning in fast-paced activities.
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