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Träfflista för sökning "L773:9783319511320 OR L773:9783319511337 "

Sökning: L773:9783319511320 OR L773:9783319511337

  • Resultat 1-5 av 5
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1.
  • Lindström, Veronica, 1966-, et al. (författare)
  • Mapping a Value Stream with the Perspective of Sustainability
  • 2016
  • Ingår i: Advances in Production Management Systems. Initiatives for a Sustainable World. - Cham : Springer. - 9783319511320 - 9783319511337
  • Konferensbidrag (refereegranskat)abstract
    • Companies align lean production and sustainability differently depending on organization model. Lean provides social foundation for sustainability and makes it possible to implement sustainability, and integrate lean and sustainability. The work presented here maps a current value stream with measures from different methodologies presented in the literature. The objective of this paper is to integrate sustainability measures with a traditional value stream mapping. Economic, environmental, and societal metrics are presented. The result indicates that the interest of the different metrics depends on the role within the organization.
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2.
  • Hauge, Jannicke B., et al. (författare)
  • Applying gamification for developing formal knowledge models : Challenges and requirements
  • 2016
  • Ingår i: IFIP WG 5.7 International Conference on Advances in Production Management Systems, APMS 2016. - Cham : Springer-Verlag New York. - 9783319511320 ; , s. 713-720
  • Konferensbidrag (refereegranskat)abstract
    • A main challenge in developing formal knowledge models is to efficiently elicit knowledge from various resources and form a coherent body of knowledge that can be validated and extended by user communities. The higher the complexity of a system, the more challenging it is to establish these models, specifically if there are several stakeholders involved, with various level of knowledge and needs. The usage of participatory design approaches in combination with Serious Games (SG) could ensure that all stakeholders are active, as well as that each perspective can be considered. So far manufacturing concepts have not reached their full potential due to the fact that gamification efforts are costly, time consuming to develop, and require the constant involvement of developers even for small changes. The authors discuss the use of a gamification tool to support knowledge processes, respectively knowledge experiencing, conceptualizing, analyzing and applying in engineering environments. To support this approach, especially in terms of costs, the paper presents an approach that makes customization accessible for non-SG professionals.
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3.
  • Javadi, Siavash, et al. (författare)
  • The introduction process of low-volume products : Challenges and potentials of information management
  • 2016
  • Ingår i: IFIP Advances in Information and Communication Technology. - Cham : Springer New York LLC. - 9783319511320 ; , s. 325-332
  • Konferensbidrag (refereegranskat)abstract
    • The product introduction process plays an important role in development of new products and launching them to the market on-time with a high quality. The product introduction process has been studied primarily in highvolume manufacturing industries and therefore, the influences of the characteristics of low-volume manufacturing industries on the product introduction process has not been investigated. The aim of this paper is to study challenges and potentials of information management during the product introduction process in low-volume manufacturing industries by a multiple-case study in two Scandinavian low-volume manufacturing companies. The paper contributes in covering the knowledge gap about the information management during the product introduction process in low-volume manufacturing industries.
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4.
  • Romero, David, et al. (författare)
  • The Operator 4.0: Human Cyber-Physical Systems & Adaptive Automation towards Human-Automation Symbiosis Work Systems
  • 2016
  • Ingår i: IFIP Advances in Information and Communication Technology. - Cham : Springer International Publishing. - 1868-4238 .- 1868-422X. - 9783319511320 ; 488, s. 677-686
  • Konferensbidrag (refereegranskat)abstract
    • A vision for the Operator 4.0 is presented in this paper in the context of human cyber-physical systems and adaptive automation towards human-automation symbiosis work systems for a socially sustainable manufacturing workforce. Discussions include base concepts and enabling technologies for the development of human-automation symbiosis work systems in Industry 4.0.
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5.
  • Wiesner, S., et al. (författare)
  • Supporting the requirements elicitation process for cyber-physical product-service systems through a gamified approach
  • 2016
  • Ingår i: IFIP WG 5.7 International Conference on Advances in Production Management Systems, APMS 2016. - Cham : Springer New York LLC. - 9783319511320 ; , s. 687-694
  • Konferensbidrag (refereegranskat)abstract
    • Solutions are offered more and more in the form of Product- Service Systems (PSS), which combine tangible and intangible components into a comprehensive package for the customer. The rise of Internet of Things technology enables new ways of integrating products and services. So-called Cyber-Physical Systems (CPS) include the necessary sensors, actuators and software to provide reconfigurable functionalities for changing demands. However, engineering complexity is increased by the evolutionary aspect, as well as the increased number of stakeholders and system components involved over the whole life cycle. Understanding the underlying requirements is fundamental to establish a common perception of the targeted system among the manufacturer, service providers and the other stakeholders. This paper presents a gamified approach to elicit stakeholder requirements for the development of these complex systems. Four industrial users will use the gamified environment for refining their existing requirements. 
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  • Resultat 1-5 av 5

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