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Sökning: L773:9786163618238

  • Resultat 1-5 av 5
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1.
  • Khan, Muhammad Sikandar Lal, 1988-, et al. (författare)
  • A pilot user's prospective in mobile robotic telepresence system
  • 2014
  • Ingår i: 2014 Asia-Pacific Signal and Information Processing Association Annual Summit and Conference, APSIPA 2014. - : IEEE conference proceedings. - 9786163618238
  • Konferensbidrag (refereegranskat)abstract
    • In this work we present an interactive video conferencing system specifically designed for enhancing the experience of video teleconferencing for a pilot user. We have used an Embodied Telepresence System (ETS) which was previously designed to enhance the experience of video teleconferencing for the collaborators. In this work we have deployed an ETS in a novel scenario to improve the experience of pilot user during distance communication. The ETS is used to adjust the view of the pilot user at the distance location (e.g. distance located conference/meeting). The velocity profile control for the ETS is developed which is implicitly controlled by the head of the pilot user. The experiment was conducted to test whether the view adjustment capability of an ETS increases the collaboration experience of video conferencing for the pilot user or not. The user study was conducted in which participants (pilot users) performed interaction using ETS and with traditional computer based video conferencing tool. Overall, the user study suggests the effectiveness of our approach and hence results in enhancing the experience of video conferencing for the pilot user.
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2.
  • Kondori, Farid Abedan, et al. (författare)
  • Telelife : An immersive media experience for rehabilitation
  • 2014
  • Ingår i: 2014 Asia-Pacific Signal and Information Processing Association Annual Summit and Conference, APSIPA 2014. - : IEEE conference proceedings. - 9786163618238
  • Konferensbidrag (refereegranskat)abstract
    • In recent years, emergence of telerehabilitation systems for home-based therapy has altered healthcare systems. Telerehabilitation enables therapists to observe patients status via Internet, thus a patient does not have to visit rehabilitation facilities for every rehabilitation session. Despite the fact that telerehabilitation provides great opportunities, there are two major issues that affect effectiveness of telerehabilitation: relegation of the patient at home, and loss of direct supervision of the therapist. Since patients have no actual interaction with other persons during the rehabilitation period, they will become isolated and gradually lose their social skills. Moreover, without direct supervision of therapists, rehabilitation exercises can be performed with bad compensation strategies that lead to a poor quality recovery. To resolve these issues, we propose telelife, a new concept for future rehabilitation systems. The idea is to use media technology to create a totally new immersive media experience for rehabilitation. In telerehabilitation patients locally execute exercises, and therapists remotely monitor patients' status. In telelife patients, however, remotely perform exercises and therapists locally monitor. Thus, not only telelife enables rehabilitation at distance, but also improves the patients' social competences, and provides direct supervision of therapists. In this paper we introduce telelife to enhance telerehabilitation, and investigate technical challenges and possible methods to achieve telelife.
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3.
  • ur Réhman, Shafiq, 1978-, et al. (författare)
  • Vibrotactile TV for immersive experience
  • 2014
  • Ingår i: Signal and Information Processing Association Annual Summit and Conference (APSIPA), 2014 Asia-Pacific. - : IEEE conference proceedings. - 9786163618238
  • Konferensbidrag (refereegranskat)abstract
    • Audio and video are two powerful media forms to shorten the distance between audience/viewer and actors or players in the TV and films. The recent research shows that today people are using more and more multimedia contents on mobile devices, such as tablets and smartphones. Therefore, an important question emerges - how can we render high-quality, personal immersive experiences to consumers on these systems? To give audience an immersive engagement that differs from `watching a play', we have designed a study to render complete immersive media which include the `emotional information' based on augmented vibrotactile-coding on the back of the user along with audio-video signal. The reported emotional responses to videos viewed with and without haptic enhancement, show that participants exhibited an increased emotional response to media with haptic enhancement. Overall, these studies suggest that the effectiveness of our approach and using a multisensory approach increase immersion and user satisfaction.
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4.
  • Yousefi, Shahrouz, et al. (författare)
  • Interactive 3D Visualization on a 4K Wall-Sized Display
  • 2014
  • Ingår i: 2014 Asia-Pacific Signal and Information Processing Association Annual Summit and Conference, APSIPA 2014. - : IEEE conference proceedings. - 9786163618238
  • Konferensbidrag (refereegranskat)abstract
    • This paper introduces a novel vision-based approach for realistic interaction between user and display's content. An extremely accurate motion capture system is proposed to measure and track the user's head motion in 3D space. Video frames captured by the low-cost head-mounted camera are processed to retrieve the 3D motion parameters. The retrieved information facilitates the real-time 3D interaction. This technology turns any 2D screen to interactive 3D display, enabling users to control and manipulate the content as a digital window. The proposed system is tested and verified on a huge wall-sized 4K screen.
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5.
  • Zhu, Bin, et al. (författare)
  • Designing finger movement on mobile phone touch screen for rich emotional expression
  • 2014
  • Ingår i: 2014 Asia-Pacific Signal and Information Processing Association Annual Summit and Conference, APSIPA 2014. - : IEEE conference proceedings. - 9786163618238
  • Konferensbidrag (refereegranskat)abstract
    • Emotional expression is significant as an essential part in our daily life. Ubiquitous presence of mobile technology-mediated communication creates various affective occasions and affords rich emotional expressions with lower complexity of input. In this paper, we aim to design a simple way of emotional expression through finger movements on mobile phone touch screen allowing for richer affective expressivities. We categorize the visual representations into four types according to their modality and then raised a schema that including three core properties of touch-screen based finger movement dynamics. From design practice, we find the form and property of visual representation shapes the experience of expression and the way finger moves. Kinesthetic representation with its dynamic property can reflect the core properties of finger movement and thus afford the rich expressivity in presenting emotional experience. Thus, we indicate that simple finger movements based on mobile phone touch screens can express rich emotional experience. Moreover, we suggest designing appropriate and corresponding properties of visual representation regarding to the properties of finger movement as a meaningful and expressive material.
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  • Resultat 1-5 av 5

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