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Träfflista för sökning "WFRF:(Albrecht Jeannie) "

Sökning: WFRF:(Albrecht Jeannie)

  • Resultat 1-3 av 3
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1.
  • Kostic, Dejan, et al. (författare)
  • Bullet: high bandwidth data dissemination using an overlay mesh
  • 2003
  • Ingår i: Proceedings of the 19th ACM Symposium on Operating System Principles (SOSP). - New York, NY, USA : Association for Computing Machinery (ACM). - 1581137575 ; , s. -297
  • Konferensbidrag (refereegranskat)abstract
    • In recent years, overlay networks have become an effective alternative to IP multicast for efficient point to multipoint communication across the Internet. Typically, nodes self-organize with the goal of forming an efficient overlay tree, one that meets performance targets without placing undue burden on the underlying network. In this paper, we target high-bandwidth data distribution from a single source to a large number of receivers. Applications include large-file transfers and real-time multimedia streaming. For these applications, we argue that an overlay mesh, rather than a tree, can deliver fundamentally higher bandwidth and reliability relative to typical tree structures. This paper presents Bullet, a scalable and distributed algorithm that enables nodes spread across the Internet to self-organize into a high bandwidth overlay mesh. We construct Bullet around the insight that data should be distributed in a disjoint manner to strategic points in the network. Individual Bullet receivers are then responsible for locating and retrieving the data from multiple points in parallel. Key contributions of this work include: i) an algorithm that sends data to different points in the overlay such that any data object is equally likely to appear at any node, ii) a scalable and decentralized algorithm that allows nodes to locate and recover missing data items, and iii) a complete implementation and evaluation of Bullet running across the Internet and in a large-scale emulation environment reveals up to a factor two bandwidth improvements under a variety of circumstances. In addition, we find that, relative to tree-based solutions, Bullet reduces the need to perform expensive bandwidth probing. In a tree, it is critical that a node’s parent delivers a high rate of application data to each child. In Bullet however, nodes simultaneously receive data from multiple sources in parallel, making it less important to locate any single source capable of sustaining a high transmission rate
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2.
  • Kostic, Dejan, et al. (författare)
  • High-bandwidth Data Dissemination for Large-scale Distributed Systems
  • 2008
  • Ingår i: ACM Transactions on Computer Systems. - : Association for Computing Machinery (ACM). - 0734-2071 .- 1557-7333. ; 26:1
  • Tidskriftsartikel (refereegranskat)abstract
    • This article focuses on the multireceiver data dissemination problem. Initially, IP multicast formed the basis for efficiently supporting such distribution. More recently, overlay networks have emerged to support point-to-multipoint communication. Both techniques focus on constructing trees rooted at the source to distribute content among all interested receivers. We argue, however, that trees have two fundamental limitations for data dissemination. First, since all data comes from a single parent, participants must often continuously probe in search of a parent with an acceptable level of bandwidth. Second, due to packet losses and failures, available bandwidth is monotonically decreasing down the tree.To address these limitations, we present Bullet, a data dissemination mesh that takes advantage of the computational and storage capabilities of end hosts to create a distribution structure where a node receives data in parallel from multiple peers. For the mesh to deliver improved bandwidth and reliability, we need to solve several key problems: (i) disseminating disjoint data over the mesh, (ii) locating missing content, (iii) finding who to peer with (peering strategy), (iv) retrieving data at the right rate from all peers (flow control), and (v) recovering from failures and adapting to dynamically changing network conditions. Additionally, the system should be self-adjusting and should have few user-adjustable parameter settings. We describe our approach to addressing all of these problems in a working, deployed system across the Internet. Bullet outperforms state-of-the-art systems, including BitTorrent, by 25-70% and exhibits strong performance and reliability in a range of deployment settings. In addition, we find that, relative to tree-based solutions, Bullet reduces the need to perform expensive bandwidth probing.
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3.
  • Kostic, Dejan, et al. (författare)
  • Using Random Subsets to Build Scalable Network Services
  • 2003
  • Ingår i: Proceedings of the 4th USENIX Symposium on Internet Technologies and Systems (USITS). - : USENIX - The Advanced Computing Systems Association. ; , s. 19-
  • Konferensbidrag (refereegranskat)abstract
    • In this paper, we argue that a broad range of large-scale network services would benefit from a scalable mechanism for delivering state about a random subset of global participants. Key to this approach is ensuring that membership in the subset changes periodically and with uniform representation over all participants. Random subsets could help overcome inherent scaling limitations to services that maintain global state and perform global network probing. It could further improve the routing performance of peer-to-peer distributed hash tables by locating topologically-close nodes. This paper presents the design, implementation, and evaluation of RanSub, a scalable protocol for delivering such state. As a first demonstration of the RanSub utility, we construct SARO, a scalable and adaptive application-layer overlay tree. SARO uses RanSub state information tolocate appropriate peers for meeting application-specific delay and bandwidth targets and to dynamically adapt to changing network conditions. A large-scale evaluation of 1000 overlay nodes participating in an emulated 20,000- node wide-area network topology demonstrate both the adaptivity and scalability (in terms of per-node state and network overhead) of both RanSub and SARO. Finally, we use an existing streaming media server to distribute content through SARO running on top of the PlanetLab Internet testbed.
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