SwePub
Sök i SwePub databas

  Utökad sökning

Träfflista för sökning "WFRF:(Alvarez Díaz María Guadalupe) "

Sökning: WFRF:(Alvarez Díaz María Guadalupe)

  • Resultat 1-2 av 2
Sortera/gruppera träfflistan
   
NumreringReferensOmslagsbildHitta
1.
  • Alvarez Díaz, María Guadalupe, et al. (författare)
  • The Mystery of Elin : Incorporating a City Cultural Program on History and Heritage into a Pervasive Game
  • 2014
  • Ingår i: IE2014 Proceedings of the 2014 Conference on Interactive Entertainment. - New York, NY, USA : ACM Digital Library. - 9781450327909 ; , s. 1-10
  • Konferensbidrag (refereegranskat)abstract
    • This paper reports on the use of mobile terminals in historical spaces to play an adventure game, using a location-based platform to awaken the fantasy and curiosity of children about cultural heritage; the design of a mystery game as the medium to convey content along with features shared by pervasive games, such as mobile exploration, team work, and the combination of virtual and real worlds. It includes the process of adapting history to storytelling and the results of using a method to evaluate the experience.
  •  
2.
  • Alvarez Díaz, María Guadalupe, 1965-, et al. (författare)
  • Your Answer Will Make an Impression : Using Quiz Game Mechanics for the Collection of Visitor Data in a Museum
  • 2015
  • Ingår i: VS-Games 2015. - Skövde : IEEE Computer Society. - 9781479981021 - 9781479981014 ; , s. 1-4
  • Konferensbidrag (refereegranskat)abstract
    • This paper presents the initial results from a project that aimed to collect visitor data at a traveling exhibition starting at the Regional Museum in Kristianstad, Sweden during 2014-2016. The project was intended also to contribute to the creation of an atmosphere “About time”, which was the subject of the exhibit. We built a system that was integrated as an interactable part of the exhibition by using elements of quiz game mechanics in combination with elements of data based tracking applications and elements of visual art installations. The data provides statistics which are used to visualize the current status of the visitors’ attitude toward specific questions about time, imprinting the visitors themselves an integral part of the exhibition. Visitors build a visual Game Ego when answering questions and at the same time provided statistical data that can be monitored and extracted from the system. The results show that we succeeded to some degree but more can be done towards incorporating game design elements to engage the user, such as feedback and challenge.
  •  
Skapa referenser, mejla, bekava och länka
  • Resultat 1-2 av 2
Typ av publikation
konferensbidrag (2)
Typ av innehåll
refereegranskat (2)
Författare/redaktör
Toftedahl, Marcus (2)
Lebram, Mikael (1)
Alvarez Díaz, María ... (1)
Svensson, Torbjörn (1)
Alvarez Díaz, María ... (1)
Wilhelmsson, Ulf (1)
Lärosäte
Högskolan i Skövde (2)
Språk
Engelska (2)
Forskningsämne (UKÄ/SCB)
Teknik (1)
Humaniora (1)

År

Kungliga biblioteket hanterar dina personuppgifter i enlighet med EU:s dataskyddsförordning (2018), GDPR. Läs mer om hur det funkar här.
Så här hanterar KB dina uppgifter vid användning av denna tjänst.

 
pil uppåt Stäng

Kopiera och spara länken för att återkomma till aktuell vy