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Sökning: WFRF:(Backlund Ulf)

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1.
  • Backlund, Andreas, 1978-, et al. (författare)
  • Hälsa i ekonomistyrningen
  • 2005
  • Ingår i: Stress. - Stockholm : Liber. - 9147052589 ; , s. 305-315
  • Bokkapitel (övrigt vetenskapligt/konstnärligt)
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2.
  • Backlund Björke, Andreas, 1978- (författare)
  • Waves of fashion : The consuming production of management control
  • 2011
  • Doktorsavhandling (övrigt vetenskapligt/konstnärligt)abstract
    • The responsiveness of organizational leaders regarding suggestions related to various managerial techniques has led to the coinage of the ‘management fashion’ idiom. It has been convincingly argued that phenomena like management control systems are prone to trends, and that such trends permeate into the daily life of managers through the use of persuasive rhetoric. This thesis is a theory-generating study of change in management control systems. More precisely, its purpose is to seek an understanding of how fashions within the field of management control emerge through processes of interaction and co-production. By asking the question “how do the forces involved in the shaping of a market for management control systems interact and combine in order to create management fashions?” the thesis seeks to generate a comprehensive conjecture on the management fashion setting process. The thesis is based on an empirical case study completed with extensive literature readings. In order to generate theory, a methodology based on abductive reasoning has been produced. Theoretically, the thesis borrows from micro sociological theory on imitation and co-production but extends also into such fields as psychology, aesthetics, rhetoric and economics; aside from the obvious management control and management accounting themes. The thesis concludes by producing a comprehensive model of the management fashion setting process. The contribution of the thesis can be understood as either providing an alternative to or completing the dominant interpretation of the phenomena. The main difference between the arrived at suggestion and the prevailing interpretation is the role of the actors which is changed from norm following consumers of fashion to creative producers of fashion. This change represents a change in scientific traditions and necessitates the adoption of additional frames of reference when studying management fashion phenomena.
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4.
  • Backlund, Per, 1964-, et al. (författare)
  • Spelforskning i Sverige : LevelUp projektrapport
  • 2024
  • Rapport (övrigt vetenskapligt/konstnärligt)abstract
    • Rapporten bygger på tre delstudier med olika datainsamlingstekniker:En bibliometristudie av svensk spelforskning baserad på data från Scopus respektive SwePub.En enkätstudie över svenska spelforskningsmiljöer.En intervjustudie om svenska spelforskarmiljöer.Bibliometristudiens ansats har varit bred. Materialet inkluderar därmed även poster som endast har en perifer koppling till spel, men returnerar i fallet SwePub färre än 3000 poster. Spelforskning bedrivs på många lärosäten i Sverige och publiceras inom många ämnesområden. Totalt 95 forskare har en publicering som omfattar 10 eller fler spelpublikationer1. Det finns starka lokala kluster av forskare som sampublicerar men sampubliceringen mellan svenska och nordiska lärosäten är inte så omfattande. Jämfört med Finland har Sverige färre publikationer med ett tydligt fokus på spelforskning.Enkätstudien visar att spelforskarmiljöerna oftast består av ett antal forskare med olika ämnesmässig bakgrund där de själva definierar sig som spelforskare snarare än att organisationen som sådan gör det. Miljöerna har sammantaget och högt räknat runt 30 aktiva doktorander men siffran är osäker. 94% av respondenterna anger att deras forskning ligger inom ”spel för andra områden än underhållning” och endast 6% anger ”spelteknikfokus”. 44% anger ”spelbranschen”. Det är tydligt att spel för just underhållning inte ligger fokus för svensk spelforskning. Detta är remarkabelt då den svenska datorspelsindustrin är en multimiljardindustri fokuserad på just spel som underhållning. Det finns alltså en mycket stor diskrepans mellan industri och svensk spelforskning.Intervjustudien ger en bild av att spelforskningen bedrivs inom splittrade miljöer, av forskare med olika ämnesmässig bakgrund. Det finns en tydlig upplevd brist på forskningsfinansiering inom adekvata områden och det finns brister i de finansieringsinstrument som finns idag. Detta påverkar såväl vilken typ av forskning som kan bedrivas inom spel och rekryteringen av forskarstuderande. Respondenterna är överlag mycket positivt inställda till idén om en nationell forskarskola. Flera ser också Svenska Spelforskarrådet som en viktig aktör för att stärka svensk spelforskning både nationellt och internationellt.Rekommendationer:Det bör finnas en tydligare egen hemvist för forskning och utbildning inom spel för att tydliggöra kärnan i området.Fokus för forskningen behöver förändras så att spel för underhållning kommer mer i fokus.Finansieringsinstrumenten för spelforskning behöver förändras för att möjliggöra en sådan förändring.En nationell forskarskola inom spel bör inrättas.Det finns anledning att lära av framgångsrika miljöer i Finland och Danmark.
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5.
  • Backlund, Per, 1964-, et al. (författare)
  • Teaching cardiovascular health through a purposeful game
  • 2022
  • Ingår i: Collection of materials: II International Scientific and Practical Internet Conference "Innovative Solutions in Economy, Business, Public Communications and International Relationships", April 21, 2022, Dnipro. - Dnipro : Університет митної справи та фінансів / Universytet mytnoyi spravy ta finansiv. ; , s. 391-396
  • Konferensbidrag (övrigt vetenskapligt/konstnärligt)abstract
    • Games for health is one of the most prominent areas for serious games, i.e. games with a purpose beyond only entertainment. The purpose of a health game may be to inform about health related issues; promote healthy lifestyles and even to drive behavioral change. This paper outlines the initial game design considerations and some future research directions for a game focusing on cardiovascular health. As the overall aim of the project is to promote a healthy lifestyle through diet and physical activity to prevent future cardiovascular disease, we focused on “taking care of your heart” as the basis for the game. Hence we call the game Happy Heart and use a heart symbol as a non-playable character (NPC) that the player needs to take care of. To some extent we are inspired by the electronic Tamagochi toys (Bandai) where players need to take care of a digital pet. The heart symbol is universal and is also an ideograph that expresses the concept of love and as such it transcends language barriers.The burden of non-communicable diseases (NCD) is rapidly increasing across the world. Today they are the main drivers of morbidity, disability, and mortality in low- and middle income countries (LMICs), and are expected to increase due to unhealthy lifestyles in the wake of ongoing societal changes [1]. Among the major risk factors in many LMICs are poor diet, insufficient physical activity, tobacco and alcohol consumption, and exposure to hazardous substances, e.g. from air pollution. LMICs currently contribute three quarters of the deaths from NCD.Among the NCD, cardiovascular diseases are the most common cause of hospitalization in Nepal [1]. Digitalization and collaboration with the education sector (e.g. community schools) in health promotion interventions could further improve children’s behavior by targeting factors that affect their lifestyle outside the family environment [4]. Hence, the Digital Game Based Learning approach.
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6.
  • Backlund, Ulf, 1963- (författare)
  • Envelopes of holomorphy for bounded holomorphic functions
  • 1992
  • Doktorsavhandling (övrigt vetenskapligt/konstnärligt)abstract
    • Some problems concerning holomorphic continuation of the class of bounded holo­morphic functions from bounded domains in Cn that are domains of holomorphy are solved. A bounded domain of holomorphy Ω in C2 with nonschlicht H°°-envelope of holomorphy is constructed and it is shown that there is a point in D for which Glea­son’s Problem for H°°(Ω) cannot be solved. Furthermore a proof of the existence of a bounded domain of holomorphy in C2 for which the volume of the H°°-envelope of holomorphy is infinite is given. The idea of the proof is to put a family of so-called ”Sibony domains” into the unit bidisk by a packing procedure and patch them together by thin neighbourhoods of suitably chosen curves.If H°°(Ω) is the Banach algebra of bounded holomorphic functions on a bounded domain Ω in Cn and if p is a point in Ω, then the following problem is known as Gleason’s Problem for Hoo(Ω) :Is the maximal ideal in H°°(Ω) consisting of functions vanishing at p generatedby (z1 -p1) , ... ,   (zn - pn) ?A sufficient condition for solving Gleason’s Problem for 77°° (Ω) for all points in Ω is given. In particular, this condition is fulfilled by a convex domain Ω with Lip1+e boundary (0 < e < 1) and thus generalizes a theorem of S.L.Leibenson. It is also proved that Gleason’s Problem can be solved for all points in certain unions of two polydisks in C2. One of the ideas in the methods of proof is integration along specific polygonal lines.Certain properties of some open sets defined by global plurisubharmonic func­tions in Cn are studied. More precisely, the sets Du = {z e Cn : u(z) < 0} and Eh = {{z,w) e Cn X C : h(z,w) < 1} are considered where ti is a plurisubharmonic function of minimal growth and h≠0 is a non-negative homogeneous plurisubharmonic function. (That is, the functions u and h belong to the classes L(Cn) and H+(Cn x C) respectively.) It is examined how the fact that Eh and the connected components of Du are H°°-domains of holomorphy is related to the structure of the set of disconti­nuity points of the global defining functions and to polynomial convexity. Moreover it is studied whether these notions are preserved under a certain bijective mapping from L(Cn) to H+(Cn x C). Two counterexamples are given which show that polynomial convexity is not preserved under this bijection. It is also proved, for example, that if Du is bounded and if the set of discontinuity points of u is pluripolar then Du is of type H°°.A survey paper on general properties of envelopes of holomorphy is included. In particular, the paper treats aspects of the theory for the bounded holomorphic functions. The results for the bounded holomorphic functions are compared with the corresponding ones for the holomorphic functions.
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7.
  • Backlund, Ulf, et al. (författare)
  • On the algebra of Ak-functions
  • 2006
  • Ingår i: Mathematica Bohemica. - 0862-7959. ; 131
  • Tidskriftsartikel (refereegranskat)
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8.
  • Backlund, Ulf, et al. (författare)
  • Semi-Bloch functions in several complex variables
  • 2013
  • Rapport (övrigt vetenskapligt/konstnärligt)abstract
    • Let $M$ be an $n$-dimensional complex manifold. A holomorphic function $f:M\to \mathbb C$ is said to be semi-Bloch if for every $\lambda\in \mathbb C$ the function $g_\lambda=\exp(\lambda f(z))$ is normal on $M$. We characterise Semi-Bloch functions on infinitesimally Kobayashi non-degenerate $M$ in geometric as well as analytic terms. Moreover, we show that on such manifolds, semi-Bloch functions are normal.
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9.
  • Backlund, Ulf, et al. (författare)
  • Semi-Bloch Functions in Several Complex Variables
  • 2016
  • Ingår i: Journal of Geometric Analysis. - : Springer Science and Business Media LLC. - 1050-6926 .- 1559-002X. ; 26:1, s. 463-473
  • Tidskriftsartikel (refereegranskat)abstract
    • Let M be an n-dimensional complex manifold. A holomorphic function f : M -> C is said to be semi-Bloch if for every lambda is an element of C the function g(lambda) = exp(lambda f(z)) is normal on M. We characterize semi-Bloch functions on infinitesimally Kobayashi non-degenerate M in geometric as well as analytic terms. Moreover, we show that on such manifolds, semi-Bloch functions are normal.
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10.
  • Berg Marklund, Björn, et al. (författare)
  • A Game-Based Approach to Support Social Presence and Awareness in Distributed Project-Based Learning
  • 2014
  • Ingår i: International Journal of Games Based Learning. - : IGI Global. - 2155-6849 .- 2155-6857. ; 4:1, s. 1-20
  • Tidskriftsartikel (refereegranskat)abstract
    • An important factor for success in project-based learning (PBL) is that the involved project groups establish an atmosphere of social interaction in their working environment. In PBL-scenarios situated in distributed environments, most of a group's work-processes are mediated through the use of production-focused tools that are unconcerned with the important informal and social aspects of a project. On the other hand, there are plenty of tools and platforms that focus on doing the opposite and mainly support informal bonding (e.g., Facebook), but these types of environments can be obtrusive and contain distractions that can be detrimental to a group's productivity and are thus often excluded from working environments. The aim of this paper is to examine how a game-based multi-user environment (MUVE) can be designed to support project-based learning by bridging the gap between productivity-focused and social software. To explore this, the authors developed a game-based MUVE which was evaluated in a PBL-scenario. The result of the study revealed several crucial design elements that are needed to make such a MUVE work effectively, and that the acceptance towards game-based MUVEs is high, even with a rudimentary execution.
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