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Sökning: WFRF:(Bardzell Jeffrey)

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1.
  • Ahmed, Syed Ishtiaque, et al. (författare)
  • Citational justice and the politics of knowledge production
  • 2022
  • Ingår i: interactions. - : Association for Computing Machinery (ACM). - 1072-5520 .- 1558-3449. ; 29:5, s. 78-82
  • Tidskriftsartikel (refereegranskat)abstract
    • Citation is how we acknowledge our debt to those who came before; those who helped us find our way when the way was obscured because we deviated from the paths we were told to follow. Sara Ahmed reminds us that just citational practices recognize the knowledge contributions of less dominant, routinely overlooked voices. Pursuing citational justice, then, entails moving away from individualistic views of authorship and toward a shared, reciprocal understanding of how knowledge is produced. Drawing from our experiences working within HCI, we extend an invitation for a just citational practice—one that makes space for the diversity of human experience and recognizes that human-computer interactions must be responsive to cultural and geographic differences. We outline parts of our ongoing conversations as a collective to motivate a careful citation practice across our field, interrogating how we can best honor one another’s ideas and labor without alienation or appropriation.
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2.
  • Bardzell, Jeffrey, et al. (författare)
  • Wanting To Live Here : Design After Anthropocentric Functionalism
  • 2021
  • Ingår i: CHI '21. - New York, NY, USA : ACM Digital Library. - 9781450380966
  • Konferensbidrag (refereegranskat)abstract
    • Design research has recently turned to theoretical perspectives, including care ethics and posthumanism, to counter the industrial processes that have led to climate crisis. As design theorists and ethnographers of interaction, we researched experimental eco-farming in a community that shared many of these theoretical and ideological commitments. Our goal was not to offer an account of use and provide design implications in support of it. Instead, we chose to identify concrete practices and artifacts that embody the sorts of industrial transformations that we are seeking-even if they are manifest in an imperfect or partial form. We encountered practices focused on community building, local resilience to climate disruptions, experiments in eco-farming, economic survival, and attracting the next generation. One interlocutor translated these concerns into a simple binary, asking, "do we want to live here?" This paper contributes to a design research agenda that might (eventually) provide an afirmative answer.
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4.
  • Su, Norman Makoto, et al. (författare)
  • Standing on the Shoulders of Giants : Exploring the Intersection of Philosophy and HCI
  • 2019
  • Ingår i: CHI EA '19 Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems. - New York : Association for Computing Machinery (ACM). - 9781450359719
  • Konferensbidrag (refereegranskat)abstract
    • The aim of this one-day workshop is to provide a forum for HCI researchers to discuss a wide range of issues at the intersection of philosophy and HCI. The participants will reflect on how philosophy influenced the development of HCI in the past, how philosophical insights are being utilized in current HCI research, and how philosophy can help HCI identify and address the emerging challenges facing the field. The main objectives of the workshop are to bring together HCI researchers interested in philosophy and produce an agenda for future research bringing HCI and philosophy closer together.
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5.
  • Arvola, Mattias, 1975-, et al. (författare)
  • What we mean by interactive form
  • 2018
  • Ingår i: interactions. - New York, NY : ACM Press. - 1072-5520 .- 1558-3449. ; 25:4, s. 6-7
  • Tidskriftsartikel (populärvet., debatt m.m.)abstract
    • The following blog post is edited from an email conversation between the authors about the concept of interactive form, which incidentally is the name of a course given at Linköping University. If you do teach a course, it might be a good idea to understand the meaning of the course name.
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7.
  • Bardzell, Jeffrey, et al. (författare)
  • Interaction criticism : Three readings of an interaction design, and what they get us
  • 2010
  • Ingår i: interactions. - : ACM Digital Library. - 1072-5520 .- 1558-3449. ; xvii:2, s. 32-37
  • Tidskriftsartikel (övrigt vetenskapligt/konstnärligt)abstract
    • Criticism is an integral part of the ongoing knowledge construction that is embraced in the more mature design disciplines—architecture, industrial design—and in the arts. Critics interpret, contextualize, interrelate, abstract, and question the artifacts of design to clarify opportunities for designs to improve everyday life and to explore the ways in which designs deliver on this promise. In doing so, they feed an ongoing dialogue between design and criticism, through which knowledge grows for the benefit of practitioners, scholars, and the general public. Interaction design, in general, does not really accommodate criticism and the role of the critic, with some exceptions in new media [1, 2], HCI [3, 4], and video-game studies. As HCI's interdisciplinary expansion continues to incorporate design, criticism's day is coming. As our work becomes increasingly culturally and socially complex, we will need both the "expert readings" of erudite critics and everyday design "crits" from practitioners to provide the knowledge we need to design. We expect interaction criticism to emerge as a skilled practice, closely tied to interaction design. Our intention here is to fuel this development by providing an example of what interaction criticism could offer members of the interaction design community.
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8.
  • Bradzell, Jeffrey, et al. (författare)
  • Reading Critical Designs : Supporting Reasoned Interpretations of Critical Design
  • 2014
  • Ingår i: CHI '14. - New York, NY, USA : ACM. - 9781450324731 ; , s. 1951-1960
  • Konferensbidrag (övrigt vetenskapligt/konstnärligt)abstract
    • Critical Design has emerged as an important concept in HCI research and practice. Yet researchers have noted that its uptake has been limited by certain lacks of intellectual infrastructure theories, methodologies, canons and exemplars, and a community of practice. We argue that one way to create this infrastructure is to cultivate a community adept at reading that is, critically interpreting and making reasoned judgments about critical designs. We propose an approach to developing close readings of critical designs, which are both evidence-based and carefully reasoned. The approach highlights analytical units of analysis, the relevance of design languages and social norms, and the analytical contemplation of critical aspects of a design. It is intended to be relatively easy to learn, to try out, and to teach, in the hopes of inviting more members of the HCI community to engage in this practice. We exemplify the approach with readings of two critical designs and reflect on different ways that a design might serve a critical purpose or offer a critical argument about design, society, and the future.
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9.
  • Ghajargar, Maliheh, 1980-, et al. (författare)
  • A Redhead Walks into a Bar : Experiences of Writing Fiction with Artificial Intelligence
  • 2022
  • Ingår i: Academic Mindtrek '22: Proceedings of the 25th International Academic Mindtrek Conference. - New York, NY, USA : ACM Digital Library. - 9781450399555 ; , s. 230-241
  • Konferensbidrag (refereegranskat)abstract
    • Human creativity has been often aided and supported by artificial tools, spanning traditional tools such as ideation cards, pens, and paper, to computed and software. Tools for creativity are increasingly using artificial intelligence to not only support the creative process, but also to act upon the creation with a higher level of agency. This paper focuses on writing fiction as a creative activity and explores human-AI co-writing through a research product, which employs a natural language processing model, the Generative Pre-trained Transformer 3 (GPT-3), to assist the co-authoring of narrative fiction. We report on two progressive – not comparative – autoethnographic studies to attain our own creative practices in light of our engagement with the research product: (1) a co-writing activity initiated by basic textual prompts using basic elements of narrative and (2) a co-writing activity initiated by more advanced textual prompts using elements of narrative, including dialects and metaphors undertaken by one of the authors of this paper who has doctoral training in literature. In both studies, we quickly came up against the limitations of the system; then, we repositioned our goals and practices to maximize our chances of success. As a result, we discovered not only limitations but also hidden capabilities, which not only altered our creative practices and outcomes, but which began to change the ways we were relating to the AI as collaborator.   
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10.
  • Ghajargar, Maliheh, 1980-, et al. (författare)
  • From "Explainable AI" to "Graspable AI"
  • 2021
  • Ingår i: TEI 2021 - Proceedings of the 15th International Conference on Tangible, Embedded, and Embodied Interaction. - New York, NY, USA : Association for Computing Machinery (ACM). - 9781450382137
  • Konferensbidrag (refereegranskat)abstract
    • Since the advent of Artificial Intelligence (AI) and Machine Learning (ML), researchers have asked how intelligent computing systems could interact with and relate to their users and their surroundings, leading to debates around issues of biased AI systems, ML black-box, user trust, user’s perception of control over the system, and system’s transparency, to name a few. All of these issues are related to how humans interact with AI or ML systems, through an interface which uses different interaction modalities. Prior studies address these issues from a variety of perspectives, spanning from understanding and framing the problems through ethics and Science and Technology Studies (STS) perspectives to finding effective technical solutions to the problems. But what is shared among almost all those efforts is an assumption that if systems can explain the how and why of their predictions, people will have a better perception of control and therefore will trust such systems more, and even can correct their shortcomings. This research field has been called Explainable AI (XAI). In this studio, we take stock on prior efforts in this area; however, we focus on using Tangible and Embodied Interaction (TEI) as an interaction modality for understanding ML. We note that the affordances of physical forms and their behaviors potentially can not only contribute to the explainability of ML systems, but also can contribute to an open environment for criticism. This studio seeks to both critique explainable ML terminology and to map the opportunities that TEI can offer to the HCI for designing more sustainable, graspable and just intelligent systems.
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