SwePub
Sök i SwePub databas

  Extended search

Träfflista för sökning "WFRF:(Barkhuus Louise) "

Search: WFRF:(Barkhuus Louise)

  • Result 1-10 of 34
Sort/group result
   
EnumerationReferenceCoverFind
1.
  • Anderson, Ian, et al. (author)
  • Shakra: tracking and sharing daily activity levels with unaugmented mobile phones
  • 2007
  • In: Mobile Networks and Applications. - : Springer Science and Business Media LLC. - 1383-469X .- 1572-8153. ; 12:2-3, s. 185-199
  • Journal article (peer-reviewed)abstract
    • This paper explores the potential for use of an unaugmented commodity technology—the mobile phone— as a health promotion tool. We describe a prototype application that tracks the daily exercise activities of people, using an Artificial Neural Network (ANN) to analyse GSM cell signal strength and visibility to estimate a user’s movement. In a short-term study of the prototype that shared activity information amongst groups of friends, we found that awareness encouraged reflection on, and increased motivation for, daily activity. The study raised concerns regarding the reliability of ANN-facilitated activity detection in the ‘real world’. We describe some of the details of the pilot study and introduce a promising new approach to activity detection that has been developed in response to some of the issues raised by the pilot study, involving Hidden Markov Models (HMM), task modelling and unsupervised calibration. We conclude with our intended plans to develop the system further in order to carry out a longer-term clinical trial.
  •  
2.
  • Barkhuus, Louise, et al. (author)
  • Acting with Technology : Rehearsing for Mixed-Media Live Performances
  • 2016
  • In: CHI '16 Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. - New York, NY, USA : Association for Computing Machinery (ACM). - 9781450333627 ; , s. 864-875
  • Conference paper (peer-reviewed)abstract
    • Digital technologies provide theater with new possibilities for combining traditional stage-based performances with interactive artifacts, for streaming remote parallel performances and for other device facilitated audience interaction. Compared to traditional theater, mixed-media performances require a different type of engagement from the actors and rehearsing is challenging, as it can be impossible to rehearse with all the functional technology and interaction. Here, we report experiences from a case study of two mixed-media performances; we studied the rehearsal practices of two actors who were performing in two different plays. We describe how the actors practiced presence during rehearsal in a play where they would be geographically remote, and we describe the challenges of rehearsing with several remote and interactive elements. Our study informs the broader aims of interactive and mixed media performances through addressing critical factors of implementing technology into rehearsal practices.
  •  
3.
  •  
4.
  • Barkhuus, Louise, et al. (author)
  • Engaging the Crowd at Large Musical Events
  • 2008
  • In: International Conference on Human Factors in Computing Systems. - New York, NY, USA : ACM.
  • Conference paper (peer-reviewed)abstract
    • In this work-in-progress we explore audience behavior at large musical events and present our prototype, a ‘cheering meter’ developed to aid voting at rap competitions. We report from use of the cheering meter at eight concerts and conclude by highlighting how augmented interaction can increase the sense of participation among the audience at large-scale performances.
  •  
5.
  • Barkhuus, Louise, et al. (author)
  • Engaging the Periphery for Visual Communication on Mobile Phones
  • 2010
  • In: Hawaii International Conference on System Sciences. - : IEEE.
  • Conference paper (peer-reviewed)abstract
    • While mobile phones have become ubiquitous instruments of communication and social interaction, they still require explicit interaction, placing high demands on attention. Engaging the periphery of users’ attention offers opportunities for awareness and interaction while reducing demands on attention and risks of disruption. We explore the mobile peripheral design space with Emotipix, an application for camera phones that turns the background of the phone’s display into a place for visual conversations. We conducted an exploratory 2-week user study with 6 pairs and one 4- person group, and found that Emotipix facilitated ongoing social practices. Our study shows that there is an unexploited opportunity to use mobile phones for peripheral awareness. We provide recommendations for managing users’ expectations, desires for control, and privacy in mobile peripheral display design.
  •  
6.
  • Barkhuus, Louise, et al. (author)
  • From Mice to Men – 24 years of Evaluation in CHI
  • 2007
  • In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. - New York, NY, USA : Association for Computing Machinery (ACM). - 9781595935939
  • Conference paper (peer-reviewed)abstract
    • This paper analyzes trends in the approach to evaluation taken by CHI papers in the last 24 years. A set of papers was analyzed according to our schema for classifying type of evaluation. Our analysis traces papers’ trend in type and scope of evaluation. Findings include an increase in the proportion of papers that include evaluation, and a decrease in the median number of subjects in quantitative studies. We also critique the types of subjects, in particular an over reliance on students, and lack of appropriately gender balanced samples. We contextualize these findings in historical trends as we move from machines intended for the technical elite in laboratories to computers integrated into the daily life of everyone.
  •  
7.
  • Barkhuus, Louise, et al. (author)
  • Interactive Performances as a Means of Social Participation and Democratic Dialogue
  • 2014
  • In: International Reports on Socio-Informatics (IRSI). - 1861-4280. ; 11:1, s. 11-20
  • Journal article (peer-reviewed)abstract
    • In this position paper we present our ongoing research in relation to cultivating democracy and civic participation through the writing and performance of interactive theater experiences1. We provide an example of a performance that facilitates audience participation through expression and sharing of opinions and emotions, by means of digital technologies. The performance leads to further discussion within the community and inspires more artistic and theatrical experiences in this context.
  •  
8.
  • Barkhuus, Louise, et al. (author)
  • New interaction modes for rich panoramic live video experiences
  • 2014
  • In: Behavior and Information Technology. - 0144-929X .- 1362-3001. ; 33:8, s. 859-869
  • Journal article (peer-reviewed)abstract
    • The possibilities of panoramic video are based on the capabilities of high-resolution digital video streams and higher bandwidth's opportunities to broadcast, stream and transfer large content across platforms. With these opportunities also come challenges such as how to focus on sub-parts of the video stream and interact with the content shown on a large screen. In this paper, we present studies of two different interaction modes with a large-scale panoramic video for live experiences; we focus on interactional challenges and explore if it is (1) possible to develop new interactional methods/ways of approaching this type of high-resolution content and (2) feasible for users to interact with the content in these new ways. We developed prototypes for two different interaction modes: an individual system on a mobile device, either a tablet or a mobile phone, for interacting with the content on the same and a non-touch gesture-based system for the home or small group interaction. We present pilot studies where we explore the possibilities and challenges with these two interaction modes for panoramic content.
  •  
9.
  • Barkhuus, Louise, et al. (author)
  • Social Infrastructures as Barriers and Foundation for Informal Learning : Technology Integration in an Urban After-School Center
  • 2012
  • In: Computer Supported Cooperative Work. - : Springer. - 0925-9724 .- 1573-7551. ; 21:1, s. 81-103
  • Journal article (peer-reviewed)abstract
    • In this paper we explore the relationship between social learning environments and the technological ecologies that practitioners, learners, and researchers develop to sustain them. Through an examination of ethnographic research conducted at an urban after- school learning program we show how social, technological and power infrastructures influence learning and interaction in this setting. Adopting a holistic approach we examine how technologies are integrated into activities in this program to support the learning of the after-school youth. We emphasize both positive and negative infrastructures that contribute to the learning environment and discuss how identifying these infrastructures are one of the first steps towards understanding and informing technology design in informal learning settings.
  •  
10.
  • Barkhuus, Louise, et al. (author)
  • Social networking on the go: Students' socialization in the age of Facebook
  • 2010
  • In: International conference on Human factors in computing systems (CHI). - : ACM.
  • Conference paper (peer-reviewed)abstract
    • Most research regarding online social networks such as Facebook, MySpace, Linked-In and Friendster has looked at these networks in terms of activity within the online network, such as profile management and friending behavior. In this paper we are instead focusing on offline socializing structures around an online social network (exemplified by Facebook) and how this can facilitate in- person social life for students. Because students lead nomadic lives, they find Facebook a particularly useful tool for initiating and managing social gatherings, and as they adopt mobile technologies that can access online social networks, their ad-hoc social life is further enabled. We conclude that online social networks are a powerful tool for encouraging peripheral friendships, important in particular to students. We emphasize that the use of online social networks must be viewed from a perspective of use that involves both mobile and stationary platforms and that it is important to relate online and offline social practices.
  •  
Skapa referenser, mejla, bekava och länka
  • Result 1-10 of 34
Type of publication
conference paper (24)
journal article (8)
book chapter (2)
Type of content
peer-reviewed (29)
other academic/artistic (5)
Author/Editor
Barkhuus, Louise (34)
Rossitto, Chiara (12)
Brown, Barry (6)
Engström, Arvid (5)
Rostami, Asreen (5)
McMillan, Donald (4)
show more...
Zoric, Goranka (4)
Sherwood, Scott (2)
Chalmers, Matthew (2)
Hall, Malcolm (2)
Lecusay, Robert, 197 ... (2)
Avram, Gabriela (2)
Spence, Jocelyn (2)
Bornoe, Nis (2)
Grönvall, Erik (2)
Williamson, Julie (2)
Ekenberg, Love (1)
Fischione, Carlo (1)
Márquez Segura, Elen ... (1)
Cerratto-Pargman, Te ... (1)
Anderson, Ian (1)
Maitland, Julie (1)
Muller, Henk (1)
Laaksolahti, Jarmo (1)
Forsberg, Rebecca (1)
Tholander, Jakob (1)
Shklovski, Irina (1)
Bell, Marek (1)
Jorgensen, Tobias (1)
Cowan, Lisa (1)
Griswold, William (1)
Hollan, James (1)
Rode, Jennifer (1)
Sauter, Willmar (1)
Ruiz-Hidalgo, Javier (1)
Verzijp, Nico (1)
Tashiro, Juliana (1)
Goncalves, Jorge (1)
Normark, Maria, 1974 ... (1)
Rost, Mattias, 1982 (1)
Luigina, Ciolfi (1)
Cramer, Henriette S. ... (1)
Ciolfi, Luigina (1)
Ferreira, Denzil (1)
Kostakos, Vassilis (1)
K. Dey, Anind (1)
Önnevall, Elin (1)
Kaye, Joseph 'Jofish ... (1)
Turchet, Luca (1)
Kochale, Axel (1)
show less...
University
Stockholm University (32)
Södertörn University (3)
Jönköping University (2)
RISE (2)
Royal Institute of Technology (1)
Uppsala University (1)
Language
English (34)
Research subject (UKÄ/SCB)
Natural sciences (32)
Social Sciences (3)
Engineering and Technology (2)

Year

Kungliga biblioteket hanterar dina personuppgifter i enlighet med EU:s dataskyddsförordning (2018), GDPR. Läs mer om hur det funkar här.
Så här hanterar KB dina uppgifter vid användning av denna tjänst.

 
pil uppåt Close

Copy and save the link in order to return to this view