SwePub
Sök i SwePub databas

  Utökad sökning

Träfflista för sökning "WFRF:(Baytas Mehmet Aydin 1988) "

Sökning: WFRF:(Baytas Mehmet Aydin 1988)

  • Resultat 1-9 av 9
Sortera/gruppera träfflistan
   
NumreringReferensOmslagsbildHitta
1.
  • Gamboa, Mafalda, 1988, et al. (författare)
  • Wisp: Drones as Companions for Breathing
  • 2023
  • Ingår i: ACM International Conference Proceeding Series. - New York, NY, USA : ACM. - 9781450399777
  • Konferensbidrag (refereegranskat)abstract
    • The spectrum of applications for social drones is broadening as they become an increasingly accessible technology. In order to expand on the immensely rich but poorly researched field of Human-Drone Interaction (HDI), we present a minimal, explorative, and anti-solutionist design. We describe the first steps of a Research through Design (RtD) project focused on the concept-driven exploration of an unlikely pairing: drones and breathing. We present Wisp, a micro-drone probe controlled by a user's breath. Informed by experts on breathing, drawing inspiration from soma design, Wisp is described as platform for the development of defamiliarising views towards intimate somatic interactions between humans and drones. In this paper we describe the initial studies in a RtD development process, including expert interviews, prototyping, and informal evaluations. We contribute to the field of HDI with a design composite framework combining soma design and slow technology for exploratory somatic slow interactions between humans and drones.
  •  
2.
  • Hendriks, Sjoerd, et al. (författare)
  • Azalea: Co-experience in remote dialog through diminished reality and somaesthetic interaction design
  • 2021
  • Ingår i: Conference on Human Factors in Computing Systems - Proceedings. - New York, NY, USA : ACM.
  • Konferensbidrag (refereegranskat)abstract
    • We introduce Azalea: a design to enrich remote dialog by diminishing externalities, created through a process informed by somaesthetics. Azalea is a tactile cushion that envelops a smartphone running a bespoke app. A pair of Azaleas mediate an embodied co-experience between remote interlocutors via a motion-driven soundscape and audio-driven visuals. While most designs for enriching remote communication increase dimensionality and fdelity of modalities, Azalea diminishes distractions and serves an abstract medium for co-experiencing embodied information. We present the theoretical foundations and design tactics of Azalea, and characterize the experience through a qualitative empirical study. Our fndings culminated in 12 qualities, supporting 5 themes with design implications that contribute to (1) a design ethos of diminished reality and (2) an expansion of somaesthetic HCI towards expression and communication.
  •  
3.
  • Ljungblad, Sara, 1977, et al. (författare)
  • What maters in professional drone pilots' practice? an interview study to understand the complexity of theirwork and inform human-drone interaction research
  • 2021
  • Ingår i: Conference on Human Factors in Computing Systems - Proceedings. - New York, NY, USA : ACM.
  • Konferensbidrag (refereegranskat)abstract
    • Human-drone interaction is a growing topic of interest within HCI research. Researchers propose many innovative concepts for drone applications, but much of this research does not incorporate knowledge on existing applications already adopted by professionals. This limits the validity of said research. To address this limitation, we present our fndings from an in-depth interview study with 10 professional drone pilots. Our participants were armed with signifcant experience and qualifcations - pertinent to both drone operations and a set of applications covering diverse industries. Our fndings have resulted in design recommendations that should inform both ends and means of human-drone interaction research. These include, but are not limited to: safety-related protocols, insights from domain-specifc use cases, and relevant practices outside of hands-on fight.
  •  
4.
  • Mare, Simon, et al. (författare)
  • Azalea: Co-experiencing Embodied Information in Remote Communication
  • 2020
  • Ingår i: Extended Abstracts - 22nd International Conference on Human-Computer Interaction with Mobile Devices and Services: Expanding the Horizon of Mobile Interaction, MobileHCI 2020. - New York, NY, USA : ACM.
  • Konferensbidrag (refereegranskat)abstract
    • We wish to demonstrate Azalea: a smartphone-based design to enrich remote communication by making space for co-experience of embodied information. Azalea comprises a tactile cushion which envelops a smartphone, and a bespoke app. A pair of Azaleas are used by remote interlocutors to enrich the communication with a shared, synchronized motion-driven soundscape and audio-driven light. Our approach differs from most current strategies for enriching remote communication; since it is focused on diminishing distractions and creating a cryptic channel for co-experience, rather than augmenting and increasing the fidelity of communication channels. To achieve this, we have adopted the design tactics and intellectual foundation somaesthetic interaction design, and we also contribute to this field: while most current somaesthetic interaction design focuses on introspection, we have used the same foundation to enrich remote communication.
  •  
5.
  • Baytas, Mehmet Aydin, 1988, et al. (författare)
  • Agent archetypes for human-drone interaction: Social robots or objects with intent?
  • 2020
  • Ingår i: CEUR Workshop Proceedings. - 1613-0073. ; 2617
  • Konferensbidrag (refereegranskat)abstract
    • Departing from our earlier work on conceptualizing "social drones," we enrich the discussion using notions of "agent archetypes" and "objects with intent" from recent interaction design literature. We briefly unpack these notions, and argue that they are useful in characterizing both design intentions and human perceptions. Thus they have the potential to inform the creation and study of HDI artifacts. Upon these notions, we synthesize relevant implications and directions for design research, in the form of research questions and design challenges. These questions and challenges inform our current and future work. We submit our resources, arguments, aims, and hypotheses to the iHDI 2020 community as a reflective exercise, aiming to refine our work in synergy with other participants.
  •  
6.
  • Baytas, Mehmet Aydin, 1988, et al. (författare)
  • Stakeholders and Value in the NFT Ecosystem : Towards a Multi-disciplinary Understanding of the NFT Phenomenon
  • 2022
  • Ingår i: Conference on Human Factors in Computing Systems - Proceedings. - New York, NY, USA : Association for Computing Machinery (ACM).
  • Konferensbidrag (refereegranskat)abstract
    • Non-fungible tokens (NFTs) have been a defining trend for design, technology, and business in 2021. The value, legitimacy, and utility of NFTs is disputed: proponents highlight revolutionary economic and cultural potentials of an open, secure, and immutable ownership database, while opponents are displeased by the environmental issues and abundant wrongdoing in the ecosystem. Nevertheless, the phenomenon is relevant to HCI, and signifies important developments for future interactive products. To better understand the NFT phenomenon, and to inform future HCI research and design, we investigated the stakeholders in the NFT ecosystem and relations between them. Based on open data we mined from the social news website Hacker News, we contribute the first data-backed model of stakeholders in the NFT ecosystem. The model reveals a nuanced account of the outlooks of creators, owners, and technologists; identifies investment firms and auction houses as arbiters of knowledge and value; and presents implications for future research.
  •  
7.
  • Buruk, Oguz'Oz', et al. (författare)
  • Children in 2077: Designing children's technologies in the age of transhumanism
  • 2020
  • Ingår i: Conference on Human Factors in Computing Systems - Proceedings. - New York, NY, USA : ACM.
  • Konferensbidrag (refereegranskat)abstract
    • What for and how will we design children's technologies in the transhumanism age, and what stance will we take as designers? This paper aims to answer this question with 13 fictional abstracts from sixteen authors of different countries, institutions and disciplines. Transhumanist thinking envisions enhancing human body and mind by blending human biology with technological augmentations. Fundamentally, it seeks to improve the human species, yet the impacts of such movement are unknown and the implications on children's lives and technologies were not explored deeply. In an age, where technologies such as under-skin chips or brain-machine interfaces can clearly be defined as transhumanist, our aim is to reveal probable pitfalls and benefits of those technologies on children's lives by using the power of design fiction. Thus, main contribution of this paper is to create diverse presentation of provocative research ideas that will foster the discussion on the transhumanist technologies impacting the lives of children in the future.
  •  
8.
  • Ghiurãu, Florin Timotei, et al. (författare)
  • ARCAR: On-Road Driving in Mixed Reality by Volvo Cars
  • 2020
  • Ingår i: UIST 2020 - Adjunct Publication of the 33rd Annual ACM Symposium on User Interface Software and Technology. - New York, NY, USA : ACM. ; , s. 62-64
  • Konferensbidrag (refereegranskat)abstract
    • ARCAR is a proof-of-concept headset-based mixed reality experience, for use by a driver in full control of a moving vehicle. The functional prototype has been implemented using a high end video pass-through mixed reality headset, and tested on roads (closed to external traffic) at conventional driving speeds. Our implementation embodies acceptable solutions to a number of current challenges that have been in the way of in-car XR applications, and enables a wealth of research. ARCAR is intended to serve as a research platform in the near future, enabling investigations on topics which include safety, design, perceived quality, and consumer applications.
  •  
9.
  • La Delfa, Joseph, 1990-, et al. (författare)
  • Designing drone chi: Unpacking the thinking and making of somaesthetic human-drone interaction
  • 2020
  • Ingår i: DIS 2020 - Proceedings of the 2020 ACM Designing Interactive Systems Conference. - New York, NY, USA : ACM. ; , s. 575-586
  • Konferensbidrag (refereegranskat)abstract
    • Drone Chi is a Tai Chi inspired human-drone interaction experience. As a design research project, situated within somaesthetic interaction design, where a central topic is cultivating bodily and sensory appreciation to improve one's quality of life. Drone Chi investigates the potential of autonomous micro-quadcopters as a design material for somaesthetic HCI. Through a quasi-chronological account of the design process, this pictorial articulates how the sensory experiences of Tai Chi were integrated into Drone Chi. Taking a slow and open-ended design research approach, we iteratively developed the project through somaesthetic, product design and engineering perspectives and drew heavily on design analogies and imagery for inspiration. This elevated the influence of the soma amongst narrow engineering parameters and usability requirements. This pictorial serves as a reflective resource for designers who are experimenting with merging their native discipline with someasthetic interaction design.
  •  
Skapa referenser, mejla, bekava och länka
  • Resultat 1-9 av 9

Kungliga biblioteket hanterar dina personuppgifter i enlighet med EU:s dataskyddsförordning (2018), GDPR. Läs mer om hur det funkar här.
Så här hanterar KB dina uppgifter vid användning av denna tjänst.

 
pil uppåt Stäng

Kopiera och spara länken för att återkomma till aktuell vy