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Sökning: WFRF:(Bestak Robert)

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1.
  • Martin Sagayam, K., et al. (författare)
  • 3D scenery learning on solar system by using marker based augmented reality
  • 2018
  • Ingår i: 4th International Conference of the Virtual and Augmented Reality in Education, VARE 2018. - : Dime University of Genoa. - 9788885741218 ; , s. 139-143
  • Konferensbidrag (refereegranskat)abstract
    • Augmented reality (AR) is the technology that works on computer vision based recognition algorithms to augment sound, video, graphics and other sensor based inputs and real world objects using the camera of your device. AR applications can become the backbone of education industry. Apps are being developed which are embed text, images and videos, as well as the real-world curriculums. With help of AR, travellers can access real-time information of historical places just by pointing their camera viewfinder to subjects. There are two major forms of augmented reality, marker-based AR and markerless AR. A marker based AR works on concept of target recognition. The target can be 3D object, text, image, QR Code or human-face called markers. Whereas marker-less AR, also known as location-based AR, uses GPS of mobile devices to record the device position and displays information relative to that location. Few drawbacks in marker-less AR like house resolution, size variation and time delay can be solved using marker based algorithms such as marker detection, triangle similarity for marker to camera distance and corner detection. Copyright © (2015) by CAL-TEK S.r.l.All rights reserved. . All Rights Reserved.
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2.
  • Martin Sagayam, K., et al. (författare)
  • Augmented reality-based solar system for e-magazine with 3-D audio effect
  • 2020
  • Ingår i: International Journal of Simulation and Process Modelling. - : Inderscience Publishers. - 1740-2123 .- 1740-2131. ; 15:6, s. 524-534
  • Tidskriftsartikel (refereegranskat)abstract
    • Augmented reality (AR) is the newest technology that can be applied to computer vision, audio, video and other sensor-based input projects into 3D vision. It is the backbone for all specialisation of science, medical and engineering concepts. Currently, the reading and learning method through AR-based approaches are quite highly intensive than the existing methods such as papers, books and magazines. This strategy is more expensive but it is more interactive to the user in understanding the root concepts in an effective manner. This paper explores the experiment on solar system revolution pattern along with 3D audio effect in spatial dimension. This novel idea inculcates more vibrancy in the current generation of students to understand the concepts with the clear illustrations and demonstrations. © 2020 Inderscience Enterprises Ltd.
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  • Resultat 1-2 av 2
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konferensbidrag (1)
tidskriftsartikel (1)
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refereegranskat (2)
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Henesey, Lawrence (2)
Martin Sagayam, K. (2)
Bestak, Robert (2)
Ho, Chung Ching (1)
Timothy, Alex Joe (1)
Ho, Chiung Ching (1)
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